There's too much OTK stuff in my opinion. Most of the games I have played in last 1-2 weeks have been about cycling through decks, not caring about board state at all and just trying to combo off. It's really boring to play a game when one of the players is not engaged in the game at all and is not interacting with anything you do.
To me, this meta is terrible, full of viable OTK decks that have strategies that don't care about what the opponent does.
:(
Coming from a player who mostly mains OTK & combo decks in wild I'm not sure why you guys act like otk & combos don't interact with their opponent. Interaction isn't just focused on board presence each turn and micro-managing minion trades (that is only looking at interaction through the lens of a control playstyle). You think I can win games with a 7-9 card combo (almost a third of my deck being full of 'dead' cards) by just cycling and not caring what my opponent does? You have to actually survive against opponents. And how do you survive against opponents? You have to actually interact with their threats (You know, removing them like how control decks remove threats?) Destroying minions with effects, spells, & weapons is interaction last time I checked. Otherwise, by that definition control is just as non-interactive because they are all about stalling & removal.
I think it is hillarious that most combo decks do the same thing as control decks, removing threats and trying to stay alive, but Combo decks actually have a specific win condition. Yet that suddenly is uninteractive. I think it mostly has to do with control players being at a disadvantage and not being able to adapt their gameplan to get a couple extra % of winchance. They seem to not like it when they have to do something else other than play reactive.
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I think it is hillarious that most combo decks do the same thing as control decks, removing threats and trying to stay alive, but Combo decks actually have a specific win condition. Yet that suddenly is uninteractive. I think it mostly has to do with control players being at a disadvantage and not being able to adapt their gameplan to get a couple extra % of winchance. They seem to not like it when they have to do something else other than play reactive.