I really can't understand what hell they thinking.
The same people thinking this insanely OP, totally out of control, broken as hell card is a good idea for hunters:
Are the same people thinking this completely trash, piece of shit garbage, unplayable card is good for rogue:
WHY???
I've literally never seen anyone think Rogues spellstone was good
This is just a classic for bad rogue cards...
Can't imagine what happens, if they ever print a really, really, really good 1-drop for rogue, was impressed because of Vilespine and Minstrel but in the end it can't make up the bad card-design for rogue in general
Rogue surely only lives because of broken neutral cards as real addition to "average" rogue-cards...
There are many heavy board-clears and tools available to stall the game
all-time-classic: Equality + Consec, Time Out!, Blizzard, Flamestrike, Psychic Scream, Mass Hysteria,
Warlock, Warrior etc...
Put Hunter's Spellstone to 6 Mana?
IMO if they nerf sth again, they should nerf nearly every class or "broken" mechanic because nerfing one thing will never lead to a good result (at this state of the game)
MAYBE the rotation is a solution but I don't see it... Few deck-types will be again supported by expansion-cards (Flower-Power, Floop = Maly, Shirvallah, Time Out = OTK-Pala, Mech-mechanic + Dr. Boom = Cancer-Control at it's best...) and so on...
This is just a classic for bad rogue cards...
Can't imagine what happens, if they ever print a really, really, really good 1-drop for rogue, was impressed because of Vilespine and Minstrel but in the end it can't make up the bad card-design for rogue in general
Rogue surely only lives because of broken neutral cards as real addition to "average" rogue-cards...
Design-failures like Quest are not mentioned
honorble mentions: Kidnapper, Patient Assassin
What will be after the "hunter-nerf"?
There are many heavy board-clears and tools available to stall the game
all-time-classic: Equality + Consec, Time Out!, Blizzard, Flamestrike, Psychic Scream, Mass Hysteria,
Warlock, Warrior etc...
Put Hunter's Spellstone to 6 Mana?
IMO if they nerf sth again, they should nerf nearly every class or "broken" mechanic because nerfing one thing will never lead to a good result (at this state of the game)
MAYBE the rotation is a solution but I don't see it... Few deck-types will be again supported by expansion-cards (Flower-Power, Floop = Maly, Shirvallah, Time Out = OTK-Pala, Mech-mechanic + Dr. Boom = Cancer-Control at it's best...) and so on...