It's not that either are necessarily bad, it's just....what better cards are you not running in order to run these cards instead, and why are you running a sub par decklist?
Now that THAT'S out of the way, Dinomancy is bad because your standard Hero Power is good at unconditionally killing the opponent; this replaces it with a conditional and less good Hero Power. Toxmonger is a value card that requires setup, and Hunter is typically a tempo class. You know what's good in competitive decks? In tempo-centric classes/decks, cards that are good on their own typically make the cut, and cards that require synergy or setup don't. Deathrattle Hunter gets away with it because the value of Play Dead, Carnivorous Cube, and Terrorscale Stalker is insane. Once again, Hunter is a tempo class and Toxmonger is a conditional value card.
It's not that either are necessarily bad, it's just....what better cards are you not running in order to run these cards instead, and why are you running a sub par decklist?
Now that THAT'S out of the way, Dinomancy is bad because your standard Hero Power is good at unconditionally killing the opponent; this replaces it with a conditional and less good Hero Power. Toxmonger is a value card that requires setup, and Hunter is typically a tempo class. You know what's good in competitive decks? In tempo-centric classes/decks, cards that are good on their own typically make the cut, and cards that require synergy or setup don't. Deathrattle Hunter gets away with it because the value of Play Dead, Carnivorous Cube, and Terrorscale Stalker is insane. Once again, Hunter is a tempo class and Toxmonger is a conditional value card.
Kaladin's RoS Set Review
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