Hey Guys... I found a HARD counter to even shaman... oddly enough, no pun intended... all you have to do is run the best odd shaman cards in a shaman tempo deck... featuring Shudderwock for the knockout punch if you haven't already grinded down their board. Besides simply running the strongest odd shaman cards (and obvious even ones too) adding lots of high health taunts really gets the job done. The matchups are very grindy and it's a chess match for about 20 turns with a billion trades, but by the end they run out of steam and get outvalued as their minions are static and yours are dynamic with the evolve spells.
Even shaman dies a slow painful death as they lose the board to higher health taunts and the evolve combos, and they have no healing or board clears other than maelstrom portal (whoopee!) Once they fall behind on the board they are screwed, and to top it off they have no card draw. Three really giant problems when you think about deck crafting. Board clears, healing, and card draw are three problems I don't have with my deck thanks to some key odd cards they wish they had.
Genn Graymane is COMPLETELY wrong... they have not turned their greatest weakness into their greatest strength... their greatness weakness is YOUR greatness strength.
I'm laddering between rank 5 and 3 with a funky oakheart druid deck at the moment, but I am around 90% win rate when I counter que even shamans with my shaman counter. The deck also does really well against tempo/secret mage, another bane of my existence.
Here's the most important cards to consider, in order of strength:
- Shudderwock... Auto win if you get off a chain gang and a doppel or two and a healbot hopefully. Unlike the combo wombo lifedrinker shudderwock plays, you can simply play shudderwock like a bonemare on steiroids on curve, or like an EXTREMELY beefy doppelgangster (that can evolve into a full board of 10 drops). Even Shaman has ZERO ways to deal with a full board of 6/6s, not to mention if you evolve them into 10 drops or get them all to have divine shield and taunt from the lone champion battlecry. - Doppelgangster/Evolve (thank god they are odd cost cards!) - Unstable Evolution (try to save for turn 4 or later to make an 8 drop if possible) - Volcano (Great way to regain the board) - Lightning Storm (goodbye totems!) - Tar Creeper, Lone Champion, Deathlord, Chain Gang, Hot Spring Guardian for midrange taunts (i've considered adding in the 2/4 echo taunt) - Mana Tide Totem (great to hide behind your high health taunts) - Antique Healbot (erase a smack to the face from a sea giant)
I also run Grumble to basically reheal my taunts if needed or to replay healbot, but he's not necessary for shudderwock to autowin. I've thought about adding in zola to duplicate the shudderwock, but the duplication is not needed against even shaman and a 3 mana 2/2 is absolute trash in the matchup from a tempo perspective, but might be something to consider against other decks that could clear the first wave of shudderwocks.
And I also run my favorite card ever... Yogg Saron... mostly as a troll card because I REALLY hate even shaman... but also as a backup prayer reset switch to clear a board you're behind on or to get some card draw.
My decklist is below, but you could probably put your own spin on it and perfect it as I only use it sparingly as a counter que to even shaman and tempo mage.
### Even Shaman Counter # Class: Shaman # Format: Wild # # 2x (1) Evolve # 2x (1) Unstable Evolution # 2x (2) Doomsayer # 2x (2) Totem Golem # 2x (3) Deathlord # 2x (3) Hot Spring Guardian # 2x (3) Lightning Storm # 2x (3) Lone Champion # 2x (3) Mana Tide Totem # 1x (3) Tar Creeper # 2x (4) Saronite Chain Gang # 2x (5) Antique Healbot # 2x (5) Doppelgangster # 2x (5) Volcano # 1x (6) Grumble, Worldshaker # 1x (9) Shudderwock # 1x (10) Yogg-Saron, Hope's End # AAEBAfe5AgTprALKwwKr5wLv9wINigGBBPUE/g31D7IU+qoC+b8Cx8ECh8QCm8sC0dMC3+kCAA== # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
After playing against four Even Shamans in a row, I switched to this and Blizzard algorithm then gave me lots of other opponents. Finally played my first Even Shaman with this. Got murdered.
Deathlord is a great way for Even Shaman to get free 7/7s or 8/8s.
The deck has no individual removal for big threats in other decks. Thinking Malganis in particular.
2 Doomsayers and 4 board clears are not enough to stay ahead of Even Shaman. You MUST draw two board clears by turn 7 or you're dead. The chances aren't really high enough for that.
The Evolve cards are basically junk in your hand most of the time.