I don't get why people whine about Divine Favor, a niche card that is only good in an archetype that is easily countered by control decks. Doom Guard on the other hand fits more - played in almost every Warlock deck since ever, while being powerful.
Likely because it -feels- unfair if you're not playing control. Fairness is the general sense that if do something to gain an advantage, you must be giving something else up in return. Divine Favor makes it seem like the paladin isn't being punished for vomiting their hand.
Doomguard wouldn't bother me nearly as much if discard worked differently; as in you couldn't play discard cards if you didn't have the discard cost in hand OR if your hand was empty, it'd discard from the top of your deck. "Free" discards just really bother me.
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Doomguard wouldn't bother me nearly as much if discard worked differently; as in you couldn't play discard cards if you didn't have the discard cost in hand OR if your hand was empty, it'd discard from the top of your deck. "Free" discards just really bother me.