What you stated is probably correct. What I am trying to convey is the fact that even if shaman had the proper cards to build a good control or combo deck, why bother when you can just jam a copy or 2 of Bloodlust in your deck, get to the mid-game, spam a few totems while playing minions, and end the game. I feel that this card reduces overall design space and I guess I will never understand why objects that do not bleed (totems) could ever be 'Bloodlusted'.
Player preference? I know I can jam 2 Bloodlusts in my Shaman decks, I just don't do it because that is not my kind of playstyle. I can play Control and Combo decks with Shaman, specially in Wild, and why would I play with Bloodlust? Standard though, Shaman is missing tools to go in better directions, but we will see.
I agree with you about wild mode and in general. I don't think Blizzard cares much about the design space in wild for Bloodlust. Standard is a different story. I do not think it is enough for Blizzard to make a new control or combo archetype. They have to give us an incentive to play it by making it competitive. As long as Bloodlust hangs around, I fear newer late game archetypes will see little play and thus we will have less variety on ladder. Yes we can play weird control and meme decks without Bloodlust, but we are likely a very small percentage of Shaman players.
I will go with Bloodlust. It is always annoying to play against and is a factor in preventing control Shaman archetypes from achieving viability.
Not sure it's whats stopping control shaman - the primary issue there seems to be clunkiness and lack of good boardwipes that don't cripple your next turn. Also, most of the shaman cards aren't geared towards control, because that's not a deck they want to push ATM.
What you stated is probably correct. What I am trying to convey is the fact that even if shaman had the proper cards to build a good control or combo deck, why bother when you can just jam a copy or 2 of Bloodlust in your deck, get to the mid-game, spam a few totems while playing minions, and end the game. I feel that this card reduces overall design space and I guess I will never understand why objects that do not bleed (totems) could ever be 'Bloodlusted'.
I will go with Bloodlust. It is always annoying to play against and is a factor in preventing control Shaman archetypes from achieving viability.