"Apply for welfare? I've still some dignity left!" exclaims Bob as he grabs a rotten apple out of the dumpster, then takes a bite out of it.
Handouts are better than trash, you know. There's nothing wrong about netdecking through the low ranks and only getting creative with deckbuilding once you're much higher; indeed, we should expect the highest concentration of netdeck orthodoxy at low ranks and the most experimentation in Legend.
I know it's a stupid mindset but god damnit i'm going to play warrior and shaman until it works even though it turns me into an endless salt mill.
I made it from r17 to 5 in 2 days. Just play murlocdin, its strong against everything except warlock but i still win half of the games thks to spellbreaker.
Once you step into Ranked, you step into an environment, where everyone is competitive and trying to win. And to increase their chances of winning, they'll usually try to do everything, which increases their win rate. Net-decking good decks is one of those options. In Casual players care less. They might try new decks, or wonky decks in order to complete decks, or or or.
Spoken like someone who hasn't actually tried playing in casual.
I'm posting from my phone so formatting is a little bad, sorry.
I don't have much to add to this and agree with most of your points, but man I have to give you props for having the patience to type all of that on a phone.
I think the root of the problem is that there are so many guides and learning material readily available to everyone. You could spend hours watching pro-level gameplay with decks and read all sorts of guides and have a huge leg up on people who just try to learn through experience. It all comes down to money - if these people weren't getting ad revenue and youtube partnerships there would be no motivation for the pros to share their knowledge - after all, they're just making the game harder for themselves by training people to be like them.
I liked it a lot better in the 90s where guides for things like say, AOE 2, were much harder to find and not nearly as comprehensive as they are now. Now you can just google a step-by-step build order and play style in seconds. Plus back then things seemed far less competitive. It was very easy to find a game where people were actually casual (unlike our current casual gamemode) and you could just have a gentleman's agreement not to attack each other for an hour or something and you could just play the game instead of rushing to end it within 5-10 minutes so you can grind your rank up like RTS games are now.
Unfortunately that's just the way things are now. Everything has to be an "esport" more than a game because that's what makes people, both the players and the creators, the most money. Fun is not important anymore and that is never going to change.
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I think the root of the problem is that there are so many guides and learning material readily available to everyone. You could spend hours watching pro-level gameplay with decks and read all sorts of guides and have a huge leg up on people who just try to learn through experience. It all comes down to money - if these people weren't getting ad revenue and youtube partnerships there would be no motivation for the pros to share their knowledge - after all, they're just making the game harder for themselves by training people to be like them.
I liked it a lot better in the 90s where guides for things like say, AOE 2, were much harder to find and not nearly as comprehensive as they are now. Now you can just google a step-by-step build order and play style in seconds. Plus back then things seemed far less competitive. It was very easy to find a game where people were actually casual (unlike our current casual gamemode) and you could just have a gentleman's agreement not to attack each other for an hour or something and you could just play the game instead of rushing to end it within 5-10 minutes so you can grind your rank up like RTS games are now.
Unfortunately that's just the way things are now. Everything has to be an "esport" more than a game because that's what makes people, both the players and the creators, the most money. Fun is not important anymore and that is never going to change.