lost 3 games in casual to a big priest degenerate that had barnes on 4 into ragnaros 2 fucking games, and ran entomb which rendered my sylvanas useless. blizzard nerf this fucking deck you fucking idiots, it's your fault it exists, so fix it before everyone quits the fucking game
The funny thing is that if Barnes is how they nerf they deck it would be right in time considering the deck got buffed with cards like Catrina. Trading away their early game high roll for a very high priority target minion.
wanna know why the game is stale and boring as fuck? sites like hsreplay, tempostorm and yes, hearthpwn as well as many others
sites which pretend to help players by meanwhile destroying or let's say "not helping" the game either
If you're referring to tier lists it would be figured out naturally by players getting stomped by a few decks and then deciding to use those decks on ladder, which would further increase how often other players might see them as well. A lack of deck sharing sites would merely delay what happens with every card game.
As for Hearthpwn goes the site does certainly help the game. Players share wacky fun decks all of the time, and we have an upvote system that further increases the chance that more people will see said decks.
hearthstone is completely dead. if you arent playing an OTK deck just uninstall the game.
im playing a good solid deck with good solid minions making good solid plays.
unfortunately that means im absolute dogshit at hearthstone because OTk is the future.
edit: rank 5, zero stars, 4 consecutive OTK decks. hearthstone is fucking dead.
edit: make that 5. otk maly druid. i want to die.
I hear you. Where’s the interaction?
You just watch someone else play a card game as your plays are basically irrelevant. It’s like taking a date home and being told to go make the coffee while they get themselves off in the bedroom.
Ever play against Control Lock in previous metas or Odd Warrior in the current one? People get really edgey when it comes to OTK and forget that when playing one control deck vs another better one with more answers and value generation is just as "non-interactive" as some people say. Aggro vs control can also be just as bad sometimes. You often simply have to pretend that half of the 2, 3, & 5 mana board clears just don't exist and hope you get some sort of advantage.
I shouldn't have climbed to rank 10 in Wild. People, who say that wild is fun and has a lot more variety - who are they? What game are they playing? This format is absolutely terrible and doomed. Big priest, Jade druid, Odd pally, Even shaman - that's it, that's the variety. Fucking dumb idiots.
Maybe the higher ranks (5 to legend) were just different for me during my grind but I also faced against Pirate Warrior, Reno Lock, Cube Lock, Anyfin Pally, Dragon Control Priest, Reno Dragon Priest, Odd Warrior, Kingsbane Rogue, in addition to the decks you mentioned. Seems pretty varied to me, at least a lot more so than standard.
how many concedes in a row does it generally take you guys until you stop facing netdecks in casual? last night i hit 7, this morning im hitting 5. really frustrating.
"CASUAL HAS A HIDDEN MMR" MY FUCKING ASS IT DOES.
I SHOUDLN'T BE REQURIED TO CONCEDE 8+ GAMES IN A ROW IN ORDER TO NOT QUEUE INTO A NETDECK.
As long as you have a deck with a positive win rate you will eventually get boosted back up to facing opponents with increasingly better decks and skill.
I used to love this game. Have played since beta, with no real break aside from GvG. And now I just feel sad. I've not played for about 10 days, come back....and what do I walk into? I'm running with an Odd Shaman
The same two to three decks everytime
Casual....is anything but
Cunters everywhere
BM EVERYWHERE
I don't even get as much fun watching the pros play
Is this a dying game? Dunno. It's not fun, and just feels like you'll only rewarded when you sink hours in the game. Which is sad.
Well to be fair HS terribly lacks any sort of real progress system or has pitiful amounts of cosmetics/side content. Compare that to WoW and you get a real scope of what HS could be implementing but doesn't (the first glaring characteristic would be an achievement system).
Have absolutely no idea why some people actually enjoy grinding the ladder to legend. Got to rank 1 3 stars & rank 1 2 stars a few times. Now I'm back to rank 2 at 2 stars. Don't even have anything to show for all of those hours of grinding. Waste of the end of a Saturday. How annoying.
getting pretty sick of all the nerf this card posts. just get over it sometimes you're going to lose. there are no particpation trophies in card games. fucking pansy ass whiners
Please, mods pin this post and give posters a time out if they make a "nerf random card" within 72 hours of the last thread. kaythnx
It does get really old saying these frequent calls to arms over cards that people wanted nerfed simply for the fact that somebody is salty and lost to something, they have a bias against or for a certain deck/card, or that they think a card/deck is broken when in fact the don't play it themselves and realize it does have bad match-ups.
Nice to know bad players get rewarded with wins they don't otherwise deserve to win, all because rng saves them.
Playing against an Odd Rogue in wild casual. The Einstein misclicks & somehow Cold Bloods my minion, which he then has to unfavorably trade two of his minions into.
I've worn him down to one card in hand & one minion on board. Their next turn. UI discovered from a single Blink Fox, instantly put him back int into the game and eventually caused me to lose.
Yep, bad players winning games they otherwise had no right to win.
Fuck priest, I get it you are playing it because fuck hunter but I dont care. All you motherfuckers do is -nothing- for the first 5 turns unless you are playing dragons. While you are playing nothing with a thumb up your ass you sit on every degenerate aoe in the book grinning like a bitch. If you dont have said aoe you shadow visions for a COPY, you know the same fucked up tutor card that gives you 5 mindblast that you cant do shit about or 2 extra screams so you can continue to ignore the board turn after turn. After you have effectively done nothing but ignore(clear) shit because why trade with your high health minions you deal anywhere from 25 - 40 + in one turn from HAND with no board and thats just one variant not even counting alex or the fact that you can do over 40 with 1 mana remaining starting at turn 7 - 9. Why no one complains about this shit is beyond me. I dont even want to think about wild YUCK. Not even salty just real shit.
Stop giving this class janky ass aoe right before a rotation(mass hysteria) to replace the current one let this class die.
And it is precisely for situations like these when I have to laugh at control players who complain that OTK decks are not interactive when the control playstyle itself is very often a 'hero power & pass' playstyle until you can force your opponent to commit to a board and squeeze value from never-ending removal. Nothing like presenting plays to your opponent on a silver platter to see if they can answer it.
Hunter already has all the tempo it needs from the rest of it's kit. He's a lot more likely to kill you without even needing Rexxar. Cubelock is the only warlock deck slightly favoured against spell hunter. Rexxar gives it all the value it needs to play vs slower control in a single card.
I'm not saying Gu'ldan is a bad card. It's just incredibly easy to deal with for a lot of decks. Rexxar is not easy to deal with when you do get to that point of the game where you've both blown most of your kit and the person who can play a big minion every turn is going to win it.
The infinite value and toolkit it opens up to hunter is a lot more valuable than Gul'dan in more matches than Gul'dan is valuable.
Perhaps this is a standard format fail then because I have no big issue with Rexxar. Kazakus a bunch of times to repeatedly clear their board and make water eles until the fatigue damage kills them or sit and do nothing but remove their stuff as Control Lock until you whip out Gul'Dan & N'Zoth and just start killing them as they drop 1-2 minions per turn. Just the other day I was facing Reno Hunter who Rexxared early. Ended up taking the game to 9 turns in fatigue (this is the common occurrence for my Reno Mage vs Rexxar match-ups, although 9 turns into fatigue is a bit of an outlier).
I feel the issue is more players misunderstanding how to win against the match-up. You don't beat infinite value at the attrition/value game unless you're also using infinite value. Too many decks still have this backwards idea of winning by thinking if they keep removing zombeasts and not actually going face that they are ever going to win. Rexxar plays out almost exactly like the old Jade Druid match-ups went (ie you eventually need to decide when you've removed enough stuff and need to start going face). Too many players have defeatist attitudes when it comes to infinite value and think you can't win unless you're aggro/otk and that's just plain wrong. Chip damage is a legit thing and so is late game pressure.
I mean if you don't change the DK Rexxar hero power at least do something with the battlecry. It is literally an immense tempo swing, and then Blizzard expects me to win against armor along with lifesteal rush, 10k hp taunts.
Why would they change anything about Rexxar when you have a DK that is already superior to it in almost every way (ie Gul'Dan)? On one hand you have a 6 mana Blizzzard effect with no freeze vs a 10 mana full board of value from no board. On one hand you have powerful, yet very slow, zombeasts vs 2 mana infinite value removal/stabilization/push/opponent tempo-killer.
Lul Rexxar is superior to gul'dan in almost every way. Only jaina comes close to the value and power lvl for it's cost.
Really? Is that why I can out tempo the hell out of almost any slow lumbering zombeast (outside of the miracle poisonous charging/rush bloat bat just with Gul'Dan & just start going face and force the game into a face race? People seem to miss that this is very easy to do and one big lifesteal taunt isn't going to be big enough to stop it. Even if they Zul'Jin with Crushing Walls (in the spell hunter variant) it still wouldn't clear the board). Too many of you guys seem to think that Rexxar is supremely better because the only way to close a game is through a terribly slow attrition war. Sure, in that limited view Rexxar would be "better". Luckily I am a good warlock player that doesn't try to end a game against hunter just by out valuing them. Gul'Dan gives much more tempo to warlock than Rexxar almost ever gives to hunter.
Perhaps you should realize value isn't the only thing that wins games, even when you're running a control deck ;)
The funny thing is that if Barnes is how they nerf they deck it would be right in time considering the deck got buffed with cards like Catrina. Trading away their early game high roll for a very high priority target minion.
feelscheatedman
MOBAs are infinitely more toxic believe me.
If you're referring to tier lists it would be figured out naturally by players getting stomped by a few decks and then deciding to use those decks on ladder, which would further increase how often other players might see them as well. A lack of deck sharing sites would merely delay what happens with every card game.
As for Hearthpwn goes the site does certainly help the game. Players share wacky fun decks all of the time, and we have an upvote system that further increases the chance that more people will see said decks.
Would you rather go back to your traditional net decks in casual match-ups?
The card actually costs 8 mana when you take into consideration the hero power. You don't just get a zombeast for free.
And it does have a weakness. The card is slow as hell & relies on rng to get good discovers.
Ever play against Control Lock in previous metas or Odd Warrior in the current one? People get really edgey when it comes to OTK and forget that when playing one control deck vs another better one with more answers and value generation is just as "non-interactive" as some people say. Aggro vs control can also be just as bad sometimes. You often simply have to pretend that half of the 2, 3, & 5 mana board clears just don't exist and hope you get some sort of advantage.
Maybe the higher ranks (5 to legend) were just different for me during my grind but I also faced against Pirate Warrior, Reno Lock, Cube Lock, Anyfin Pally, Dragon Control Priest, Reno Dragon Priest, Odd Warrior, Kingsbane Rogue, in addition to the decks you mentioned. Seems pretty varied to me, at least a lot more so than standard.
As long as you have a deck with a positive win rate you will eventually get boosted back up to facing opponents with increasingly better decks and skill.
Well to be fair HS terribly lacks any sort of real progress system or has pitiful amounts of cosmetics/side content. Compare that to WoW and you get a real scope of what HS could be implementing but doesn't (the first glaring characteristic would be an achievement system).
Have absolutely no idea why some people actually enjoy grinding the ladder to legend. Got to rank 1 3 stars & rank 1 2 stars a few times. Now I'm back to rank 2 at 2 stars. Don't even have anything to show for all of those hours of grinding. Waste of the end of a Saturday. How annoying.
Please, mods pin this post and give posters a time out if they make a "nerf random card" within 72 hours of the last thread. kaythnx
It does get really old saying these frequent calls to arms over cards that people wanted nerfed simply for the fact that somebody is salty and lost to something, they have a bias against or for a certain deck/card, or that they think a card/deck is broken when in fact the don't play it themselves and realize it does have bad match-ups.
Nice to know bad players get rewarded with wins they don't otherwise deserve to win, all because rng saves them.
Playing against an Odd Rogue in wild casual. The Einstein misclicks & somehow Cold Bloods my minion, which he then has to unfavorably trade two of his minions into.
I've worn him down to one card in hand & one minion on board. Their next turn. UI discovered from a single Blink Fox, instantly put him back int into the game and eventually caused me to lose.
Yep, bad players winning games they otherwise had no right to win.
And it is precisely for situations like these when I have to laugh at control players who complain that OTK decks are not interactive when the control playstyle itself is very often a 'hero power & pass' playstyle until you can force your opponent to commit to a board and squeeze value from never-ending removal. Nothing like presenting plays to your opponent on a silver platter to see if they can answer it.
Perhaps this is a standard format fail then because I have no big issue with Rexxar. Kazakus a bunch of times to repeatedly clear their board and make water eles until the fatigue damage kills them or sit and do nothing but remove their stuff as Control Lock until you whip out Gul'Dan & N'Zoth and just start killing them as they drop 1-2 minions per turn. Just the other day I was facing Reno Hunter who Rexxared early. Ended up taking the game to 9 turns in fatigue (this is the common occurrence for my Reno Mage vs Rexxar match-ups, although 9 turns into fatigue is a bit of an outlier).
I feel the issue is more players misunderstanding how to win against the match-up. You don't beat infinite value at the attrition/value game unless you're also using infinite value. Too many decks still have this backwards idea of winning by thinking if they keep removing zombeasts and not actually going face that they are ever going to win. Rexxar plays out almost exactly like the old Jade Druid match-ups went (ie you eventually need to decide when you've removed enough stuff and need to start going face). Too many players have defeatist attitudes when it comes to infinite value and think you can't win unless you're aggro/otk and that's just plain wrong. Chip damage is a legit thing and so is late game pressure.
Really? Is that why I can out tempo the hell out of almost any slow lumbering zombeast (outside of the miracle poisonous charging/rush bloat bat just with Gul'Dan & just start going face and force the game into a face race? People seem to miss that this is very easy to do and one big lifesteal taunt isn't going to be big enough to stop it. Even if they Zul'Jin with Crushing Walls (in the spell hunter variant) it still wouldn't clear the board). Too many of you guys seem to think that Rexxar is supremely better because the only way to close a game is through a terribly slow attrition war. Sure, in that limited view Rexxar would be "better". Luckily I am a good warlock player that doesn't try to end a game against hunter just by out valuing them. Gul'Dan gives much more tempo to warlock than Rexxar almost ever gives to hunter.
Perhaps you should realize value isn't the only thing that wins games, even when you're running a control deck ;)