Or here’s a novel idea. Rather than being a noob farming AH, you could just quickly do quests in casual or just ladder properly with a deck that fits the quests. Sandbagging and saying you can’t ladder with your collection smacks of laziness.
Dungeon runs don’t give gold or quests because they want to encourage PvP and farming single player mode would be too easy. They want to keep DR as a Fun only mode.
It was all about time efficiency, I did not say I can't rank up. While I do quests in ranked (instead of casual) I also farm the 10g per 3 win at the same time (time being the point and motivation). Also, farming ranked is shorter time on lower ranks (20) than on higher.
Here is a novel idea for you (as it seems) - read before you reply and throw compliments around, if you can't read or can't understand, ...
Don’t talk about people not reading posts when I don’t think you read mine.
I never said you couldn’t rank up either. Even so you did admit you aren’t a great player and only get to rank 10-15 at the end of a season. I suspect if you didn’t farm noobs and laddered properly, you are better than you think and could get to rank 5 for the golden epic and the gold anyway.
You openly admited to deliberately staying at low ranks to farm noobs. Which quite frankly is (IMO) prickish.
You can get the 3 wins reward in casual as well. But farming 3 wins after the quests even at rank 20 is highly inefficient way of getting gold. Which you would probably get almost as efficiently playing ladder properly. Better efficiency in getting gold and packs is learning to get better at arena. The quest is the most efficient way by a long way. My point being farming noobs isn’t really worth it.
The 10 gold for 3 wins is such a (deliberately) inefficient way of getting gold it shouldn’t be treated as a farmable option but it should be treated as a bonus for playing the game normally against other people. How much time do you waste getting a measly 100g for 30 wins when you could be doing something more fun or laddering in a meaningful way and probably still get most of the gold anyway?
Dungeon Run is meant as a fun only mode. Blizzard deliberately left rewards off it or at a minimum so people didnt feel they had to do it. If you like it, great play it. Having any farmable reward on a single player mode would be too easy to exploit.
You basically admit you would rather farm noobs for rewards than , play a mode for fun. Which begs the question, why play a game? Its clear to me you want rewards on Dungeon run not because its fun but because you want the easiest way to get rewards.
You talk about time efficiency, is that really how you have fun in a game? You play the modes based time efficiency and rewards? Or is time-efficiency just a euformism for laziness?
Or here’s a novel idea. Rather than being a noob farming AH, you could just quickly do quests in casual or just ladder properly with a deck that fits the quests. Sandbagging and saying you can’t ladder with your collection smacks of laziness.
Dungeon runs don’t give gold or quests because they want to encourage PvP and farming single player mode would be too easy. They want to keep DR as a Fun only mode.
Or here’s a novel idea. Rather than being a noob farming AH, you could just quickly do quests in casual or just ladder properly with a deck that fits the quests. Sandbagging and saying you can’t ladder with your collection smacks of laziness.
Dungeon runs don’t give gold or quests because they want to encourage PvP and farming single player mode would be too easy. They want to keep DR as a Fun only mode.