The entire premise of this thread seems entirely wrong-headed - the OP wants a play mode that prevents people from playing the decks that they want to play, because he wants to play against a more diverse line-up of opponents.
Nothing currently prevents the OP from playing off-meta decks himself - indeed, any half-decent player can already pilot any half-decent home-brew successfully. This is particularly true in Wild - DaneHS, Day[9], and Kripp have all had a great deal of success piloting crazy home-brews in the older format. Conveniently, a number of sites track Wild - looking at the numbers from VS and HSReplays, the format currently features 22 different decks with play-rates above 2%. During Un'Goro, that number once peaked at 26. The most commonly played deck for four of nine classes in Wild is "Other." Of course, there are Tier One decks - Paladin currently features three different flavours at the top of the tier lists, and Warlock and Priest are also quite prevalent. But you'll also see the sorts of decks I mentioned in an earlier post - FWIW, I mostly pilot Reno Hunter, Reno Rogue and Curator Paladin to rank 5 each month, and the format is filled with similar sorts of decks being piloted by my opponents, including all the way to Legend. This was one of the aspects of laddering in Wild which captured Kripp's interest this month.
Conversely, in a competitive game, there simply isn't much need to cater to players who aren't half-decent, or who can't throw together a decent home-brew. They just lose. If they want to play with crazy decks, or against crazy decks, HS already has a "Challenge" mode which caters specifically to that interest.
However, none of this seems to matter to the OP. He isn't simply wishing that he could pilot home-brews successfully. Instead, he wants to prevent everyone else from playing anything but their own home-brew - except, they won't actually have free reign to play any crazy home-brew they want. The OP wants to prevent players from piloting a deck like Reno Pirate Mech Priest, because the OP wants to ban Kazakus and Raza and Ship's Cannon. Folks won't be able to play a deck like Big Rogue, because the OP wants to ban Carnivorous Cube. You get the idea - crazy off-meta decks regularly use lots of "good" cards, but attempt to exploit the potential design space of those cards in unusual ways. I find it to be the most interesting and alluring aspect of deck-building and playing.
Looking at the numbers, Wild currently enjoys a play-rate about one-eighth that of Standard. I'm not exactly convinced that the OP's proposed Play Mode - forcing players to build uninteresting home-brews, while changing the deck-building rules every time a card becomes "too popular" - would develop a sustainable player-base. Among other things, players will simply be priced out of the format - do they dust Raza and Patches when they are banned, in order to gain the dust they need to craft all the expensive cards they don't have, but which would be required in the OP's new format? And what happens when the OP decides to ban those cards? I just spent 800 dust on a pair of epics that don't see play in Standard, and now they've been banned in the "Perpetual Waterfall" Play Mode as well. It doesn't exactly require precognition to guess what the community reaction to any of this might be.
what happens when players simply figure out the best "off-meta" meta decks for the new format? do we get another new play mode which bans meta-decks and off-meta meta decks?
Best off-meta decks just become meta decks. You identify these by tracking the most used cards by the players in the mode.
A deck has 30 cards. Each card has a percent of usage in the last day. Your deck is considered a meta one if the sum of the percent of usage from your cards goes above a certain number. In this case you will be matched against another meta deck.
FWIW - the gist of my post was rhetorical. It isn't practicable to create a play mode in which folks can only play Reno Pirate Mech Rogue, Elemental Hunter, Inspire Druid, or similar sorts of decks - just like IRL, you play those sorts of decks against your friends, or you take your chances in constructed.
A better solution for you would be to ask for a seasonal TB mode with a "crazy" set of rules and a restricted card pool - every month, the rules and card pool change. But "Standard, with some bans, and a few days later, some more bans, then some more, then maybe we start unbanning previously popular cards . . ." doesn't seem like an elegant solution to your problem.
META decks "kill" all other already released cards in the game and create a boring game without much deck experimenting/building. We need a new mode with the new ladder that is coming later in 2018, which would:
- Match players with OFF-META decks against others with such
- Give an option for a class/card ban
Some questions -
what are "meta decks" and "off meta-decks", and how does the new play mode identify them?
how would the new mode be able to prevent people from playing meta-decks? couldn't they just tweak a meta-deck by a few cards to "cheat" the new mode?
how would the card ban work? do players choose a single card among the 1000 cards available in Standard? do they choose from among a handful of options selected by Team 5? do they choose a bunch of cards and "personalize" their own individual play mode - "i never want to play against these dozen cards again!"
what happens when players simply figure out the best "off-meta" meta decks for the new format? do we get another new play mode which bans meta-decks and off-meta meta decks?
When playing IRL card games, people rarely bring crazy home-brews to the local store to play against a bunch of perfect strangers - HS is the same. If you want to play crazy home-brews, you'll get stomped at the local store, and you'll get stomped on ladder or casual mode in HS. The most straight-forward course of action in each case is to simply play your crazy decks against your friends, and let all the other perfect strangers who enjoy the game play whatever decks they want, without yelling at them on social media. Problem solved.
The entire premise of this thread seems entirely wrong-headed - the OP wants a play mode that prevents people from playing the decks that they want to play, because he wants to play against a more diverse line-up of opponents.
Nothing currently prevents the OP from playing off-meta decks himself - indeed, any half-decent player can already pilot any half-decent home-brew successfully. This is particularly true in Wild - DaneHS, Day[9], and Kripp have all had a great deal of success piloting crazy home-brews in the older format. Conveniently, a number of sites track Wild - looking at the numbers from VS and HSReplays, the format currently features 22 different decks with play-rates above 2%. During Un'Goro, that number once peaked at 26. The most commonly played deck for four of nine classes in Wild is "Other." Of course, there are Tier One decks - Paladin currently features three different flavours at the top of the tier lists, and Warlock and Priest are also quite prevalent. But you'll also see the sorts of decks I mentioned in an earlier post - FWIW, I mostly pilot Reno Hunter, Reno Rogue and Curator Paladin to rank 5 each month, and the format is filled with similar sorts of decks being piloted by my opponents, including all the way to Legend. This was one of the aspects of laddering in Wild which captured Kripp's interest this month.
Conversely, in a competitive game, there simply isn't much need to cater to players who aren't half-decent, or who can't throw together a decent home-brew. They just lose. If they want to play with crazy decks, or against crazy decks, HS already has a "Challenge" mode which caters specifically to that interest.
However, none of this seems to matter to the OP. He isn't simply wishing that he could pilot home-brews successfully. Instead, he wants to prevent everyone else from playing anything but their own home-brew - except, they won't actually have free reign to play any crazy home-brew they want. The OP wants to prevent players from piloting a deck like Reno Pirate Mech Priest, because the OP wants to ban Kazakus and Raza and Ship's Cannon. Folks won't be able to play a deck like Big Rogue, because the OP wants to ban Carnivorous Cube. You get the idea - crazy off-meta decks regularly use lots of "good" cards, but attempt to exploit the potential design space of those cards in unusual ways. I find it to be the most interesting and alluring aspect of deck-building and playing.
Looking at the numbers, Wild currently enjoys a play-rate about one-eighth that of Standard. I'm not exactly convinced that the OP's proposed Play Mode - forcing players to build uninteresting home-brews, while changing the deck-building rules every time a card becomes "too popular" - would develop a sustainable player-base. Among other things, players will simply be priced out of the format - do they dust Raza and Patches when they are banned, in order to gain the dust they need to craft all the expensive cards they don't have, but which would be required in the OP's new format? And what happens when the OP decides to ban those cards? I just spent 800 dust on a pair of epics that don't see play in Standard, and now they've been banned in the "Perpetual Waterfall" Play Mode as well. It doesn't exactly require precognition to guess what the community reaction to any of this might be.