Sorry for the double post, but, here: Second completion as Druid, it took 2 tries and it was completed with a Jungle Giants deck, like everyone knows Scepter of Summoning is bonkers but i'm starting to value Potion of Vitality a lot more than before, it does give you leeway to reach slower wincons.
Man this took 8th tries but finally my second Priest win i'lla dmit that most of my loses were to Poor drafting or bad misplays against bosses where i quite didn't remember the deck, like not playing renoa gainst sturmy when he had nothing on board and then he played a beast and skill commanded+quick shotted me
ANYWAYS 2nd Priest Win and it was with one of the most convoluted Combo Razakus Priest decks feturing a Carnivorous Cube+Herald Volazj Combo with Battle Totem to get a ton of what i wanted, either The Darkness which is amazing card with double battlecry, C'Thun or Lyra the Sunshard, so what i learned from this is that differently from other classes where you can rely on a single win condition like Priest or Jade or C'thun or Scepter of Summoning+giants, if you want to be consistent with Priest you have to Draft as many Win conditions as you can.
Third Mage Win, the final boss was Archmage Staff (See below), took 3 tries (Lost one with a sick constructed tempo mage deck with captured flaf because Inara decided to summon a turn 1 Kel'Thuzad)
But Anyways i won this with 200hp fatigue Reno Burn Mage, very mixed feelings about Archmage Staff, on one hand it's a really powerful treasure but in this deck everytime i equipped it i had to randomly dump my hand in fear of burning Reno and when you're getting things like Shatter or Glacial Mysteries or Big spells or any spell that replaces itself in your hand it becomes kinda hard, so the games were usually a race against the staff while i sort of ignored the boss. the highlight of the run is stopping Xol's Nether Portal with Counterspell
Second win as hunter, it took me threee tries including a sick tempo hunter where i had 2x Glyph of Warding but got Darkness as my final boss, i think Darkness is my second most hated boss, first one is the evolved form of candlebear..i hate charge
Wake up, go to a dungeon run- WIn :D, it actually seems that giants+Scepter of Summoning is the most consistent way to win with warlock, the Mal'Ganis+Cloak of Invisibility cheese may be fun but it's waaay too rare to get offered those two very specific cards. also this was a pretty good handlock deck before i even drafted the Scepter of Summoning
Soooo, i just wanted to build a troll deck to see if you were more likely to get offered a particular bucket if you picked something almost everytime, and also wanted to try the Unstable Evolution thing...i didn't get Unstable Evolution until i defeated the 6th or Seventh boss in fact by the time i got it i already had 5 Evolve in my deck and did pass plenty of good buckets plenty of times just to pick Mutation...and the result was my 2nd shamman win with one of the trolliest decks i've drafted in the dungeon, Lotus Illusionist was surprisingly very useful for getting 8 drops.
The highlight of the run was against that boss that has a +3 mana evolution hero power he played Living Mana then i used Devolve and Lightning Storm clearing almsot all his board and destroying his mana.
2 runs and 2 wins with Shamman, it's actually a really powerful dungeon crawler.
I just drafted and completed a run with the weirdest warrior deck featuring 7 weapons and the card that reduced their cost to 1, basically with Warrior you just want to draft Rotface and any card to cheat him earlier than turn 8 since he's actually good against most of the final bosses, also, Wax Rager is your friend.
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Sorry for the double post, but, here: Second completion as Druid, it took 2 tries and it was completed with a Jungle Giants deck, like everyone knows Scepter of Summoning is bonkers but i'm starting to value Potion of Vitality a lot more than before, it does give you leeway to reach slower wincons.
edit: also a shotout to Cursed Disciple because he's really good with Jungle Giants
Man this took 8th tries but finally my second Priest win i'lla dmit that most of my loses were to Poor drafting or bad misplays against bosses where i quite didn't remember the deck, like not playing renoa gainst sturmy when he had nothing on board and then he played a beast and skill commanded+quick shotted me
ANYWAYS 2nd Priest Win and it was with one of the most convoluted Combo Razakus Priest decks feturing a Carnivorous Cube+Herald Volazj Combo with Battle Totem to get a ton of what i wanted, either The Darkness which is amazing card with double battlecry, C'Thun or Lyra the Sunshard, so what i learned from this is that differently from other classes where you can rely on a single win condition like Priest or Jade or C'thun or Scepter of Summoning+giants, if you want to be consistent with Priest you have to Draft as many Win conditions as you can.
Third Mage Win, the final boss was Archmage Staff (See below), took 3 tries (Lost one with a sick constructed tempo mage deck with captured flaf because Inara decided to summon a turn 1 Kel'Thuzad)
But Anyways i won this with 200hp fatigue Reno Burn Mage, very mixed feelings about Archmage Staff, on one hand it's a really powerful treasure but in this deck everytime i equipped it i had to randomly dump my hand in fear of burning Reno and when you're getting things like Shatter or Glacial Mysteries or Big spells or any spell that replaces itself in your hand it becomes kinda hard, so the games were usually a race against the staff while i sort of ignored the boss. the highlight of the run is stopping Xol's Nether Portal with Counterspell
Second win as hunter, it took me threee tries including a sick tempo hunter where i had 2x Glyph of Warding but got Darkness as my final boss, i think Darkness is my second most hated boss, first one is the evolved form of candlebear..i hate charge
Wake up, go to a dungeon run- WIn :D, it actually seems that giants+Scepter of Summoning is the most consistent way to win with warlock, the Mal'Ganis+Cloak of Invisibility cheese may be fun but it's waaay too rare to get offered those two very specific cards. also this was a pretty good handlock deck before i even drafted the Scepter of Summoning
Soooo, i just wanted to build a troll deck to see if you were more likely to get offered a particular bucket if you picked something almost everytime, and also wanted to try the Unstable Evolution thing...i didn't get Unstable Evolution until i defeated the 6th or Seventh boss in fact by the time i got it i already had 5 Evolve in my deck and did pass plenty of good buckets plenty of times just to pick Mutation...and the result was my 2nd shamman win with one of the trolliest decks i've drafted in the dungeon, Lotus Illusionist was surprisingly very useful for getting 8 drops.
The highlight of the run was against that boss that has a +3 mana evolution hero power he played Living Mana then i used Devolve and Lightning Storm clearing almsot all his board and destroying his mana.
2 runs and 2 wins with Shamman, it's actually a really powerful dungeon crawler.
I just drafted and completed a run with the weirdest warrior deck featuring 7 weapons and the card that reduced their cost to 1, basically with Warrior you just want to draft Rotface and any card to cheat him earlier than turn 8 since he's actually good against most of the final bosses, also, Wax Rager is your friend.