"continue to go wrong" is in direct contradiction to your own poll results
You should understand that this poll was made among players who play the game at that point, people who already left was not voting... Same as now, when I'm asking people who still paling the game... and happy about it...
When you have 3 cards in hand there is not enough options to chose from...
Initially skill in hearthstone was to predict what cards your opponent most likely has in hand, what is his attack plan and which finisher-combo he is going to play against you, based on this prediction you was able play smart, sometimes best choice was to skip a turn, or to make obviously bad move to show opponent you have nothing, i had some decks that mimics popular ones but uses unusual finishers so noone was prepared to my deadly move.
that all ended with introduction of too many overpowered cards. when you can't predict what in your opponent's hand it is hard to build any long term strategy, and strategy to kill opponent asap is boring even when you lucky enough to draw some interesting starting hand
at the very start Legends of Runeterra was good enough, but they made same thing to their game even faster than blizzard, instead of long boring games with tricky strategies, with bluff, unexpected combos and move prediction, it started to be a clown fiesta, when you can start a turn with one card and 1 hp and full board on opponents side, and randomly draw/create/summon/steal something ultra powerfull, you can get 30+ cards and infinite mana of nowhere and kill everything heal yourself and win - this is not fun at all for me
It should be about prediction of expected moves, about probability calculation, an you opponent should predict your moves, most fun way to win is by tricking opponent expectations... not by performing a lucky clown fiesta thing
are you serious - there is no way to win with it any other matchups
Hey, you are the one saying there are no other options to win against quest mage. Just because the deck isn't top tier doesn't mean it still doesn't act as an effective counter.
Top-notch high win rate or better win rate against decks you don't like. Pick one.
I'm ready to discuss only playable decks,
my initial statement meant to be "it is getting less and less interesting for me to play ranked" and i think that the problem is a huge amount of OP cards available, decks used to contain 80% of cards that suck more or less, now we've got 15+ op cards in each deck, what reduced importance of thinking in favor of good luck
1) you are playing against razakus, he played raza and hero, now each turn can be last for you depending on his hand, not on your skill - there is very little you can do about it, you can try drop a rat to destroy his Prophet Velen or if you a mage you can try some secrets, but otherwise there is no way to defend yourself, because any next turn he may play his combo hpProphet VelenhpHoly SmitehpMind BlasthpThe Coinhp = 2+4+4+4+10+4+4 = 32
2) exodia mage - lol he even don't care what is you class or deck, he is digging his deck for a combo, again only rat or some secret may be a smart way to deal with it
best way to win razakus or exodia is to kill it fast with aggro/tempo (play all what you draw with a very few exceptions)
It's so fun, seeing a poll made to thrash the state of the game, when most of the votes says otherwise.
i'm absolutley not surprised with poll results
i'm clearly understand that there are lots of people who don't know math and just love to drop a huge Yogg-Saron, Hope's End and laugh watching him killing themselves while drinking a beer.
There are a big bunch of pro players who have hit top 100 legend in every single season since TFT was released...
pro players play thousands of matches a season, you can grab any deck with a 50%+ winrate and hit legend if you play alot, this proves nothing
Saying skill i mean a players ability to predict opponents moves, to be one step ahead, to be ready to deal with any (or most probable) move. Currently, having this ability is not a main win condition, main win conditions are to play a correct deck, have a good luck, and avoid misplays.
ive said this before. blizzard games reward casual play, and punish competitive play. the harder you try the more you will feel like youre getting shafted. you have to play for the memes, the cool interactions, the fun decks. or even something as simple as playing a meta deck with a crazy twist thats somewhat effective.
People like me is a minority, and poll proves it target casual players is blizzards strategy - their goal is to make majority stay calm and pay more and more, nothing wrong with it.
I'm not complaining, just thinking loud about reasons why it's becoming less and less fun for me.
I'm a fun of smart play, i love skill based decks I like to survive first part of the game, to draw big hand to have choice, and to make hard and smart choices, I love to know meta, and to play around opponents deck, and to outsmart my opponents
lets look at current meta Aggro/tempo: Tempo Rogue - no skill needed - just draw a prince Zoo Warlock - no skill needed - just go face Evolve Shaman - no skill needed - just draw evolve Aggro Token Druid - no skill needed - just get good start
OTK: Highlander Priest - a bit of skill is needed - just draw raza Secret Mage - no skill needed - just draw combo
Control: nothing playable
[...]
so looks like the best thing i can do is to quit
I don't like this meta as well. But you actually managed to sort all decks in the wrong categories, except for Aggro Druid. The other decks are deck types on their own (Tempo, Zoo). Razakus is a control deck. Secret Mage is a midrange deck, but you might refer to Quest Mage - which as well is a control deck. Yeah, OTK, but still Control decks. Old Patron was also an OTK deck with Frothing Berserker, but it was more of a midrange deck.
Yeah. Might be best to quit instead of whining about a game most people enjoy. Or do the same as me and take a break. But stop the whine. Your ways to fix are incredibly horrible.
1. There will always be cards considered "OP". It's the same with any other CCG or TCG. That's for example why certain TCGs use banlists (similar to the Hall of Fame in HS).
2. Bullshit. The game and all cards are centered around 30 cards and 30 hp. This way you would absolutely demolish balance - and that is quite easy to figure out.
3. Go ahead. It seems like your taste is the problem, not HS. Yeah, there are issues. But most will fix themselves with the upcoming rotation.
There is always something people cry about (this thread!). This is always happening. Imagine: Priest used to be incredibly terrible until MSoG. Before WoG shaman was incredibly horrible - with WoG (and Karazhan) it was tier 1 for almost a year. Never ending story, decks come and go. Metas come and go.
Ever wondered why so many cry babies still play this game?
the problem is that before, OP cards was like raganaros or alextrasa there was only few so powerful cards, and you had 7 turns to prepare to deal with it, nowdays each players deck contains 15+ cheap or not so cheap OP cards, and the best strategy is not to play around OP cards anymore - best strategy is to play your own OP cards asap and to hope that your opponent didn't have another OP answer.
All this "no skill, all RNG"-nonsense... I wonder if anyone of you guys ever visited a statistics class at university before you make statements like this... They should really do a math test before allowing people to this forum
i do, i'm good at math and know how to calculate probabilities, this is exactly that part of the game i used to love
ctrl demon lock, krulzakus warlock, jade druid, big druid, silence priest, big priest, murloc paladin, dead mans warrior, all this is not top tire decks
midrange Hunter - only one i missed, but it is hard to say that you have to be very smart to win with it
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the problem is that now i can't find a game i like,
and this is one i used to love before
You should understand that this poll was made among players who play the game at that point, people who already left was not voting...
Same as now, when I'm asking people who still paling the game... and happy about it...
When you have 3 cards in hand there is not enough options to chose from...
Initially skill in hearthstone was to predict what cards your opponent most likely has in hand, what is his attack plan and which finisher-combo he is going to play against you, based on this prediction you was able play smart, sometimes best choice was to skip a turn, or to make obviously bad move to show opponent you have nothing, i had some decks that mimics popular ones but uses unusual finishers so noone was prepared to my deadly move.
that all ended with introduction of too many overpowered cards. when you can't predict what in your opponent's hand it is hard to build any long term strategy, and strategy to kill opponent asap is boring even when you lucky enough to draw some interesting starting hand
my favorite cards was https://hearthstone.fandom.com/wiki/Sylvanas_Windrunner (often i was killing it myself)
and https://hearthstone.fandom.com/wiki/Faceless_Manipulator
at the very start Legends of Runeterra was good enough, but they made same thing to their game even faster than blizzard, instead of long boring games with tricky strategies, with bluff, unexpected combos and move prediction, it started to be a clown fiesta, when you can start a turn with one card and 1 hp and full board on opponents side, and randomly draw/create/summon/steal something ultra powerfull, you can get 30+ cards and infinite mana of nowhere and kill everything heal yourself and win - this is not fun at all for me
It should be about prediction of expected moves, about probability calculation, an you opponent should predict your moves,
most fun way to win is by tricking opponent expectations... not by performing a lucky clown fiesta thing
4 years ago i've made this post and left the game, what do you think now? Is it better now, or things continue to go wrong?
and i think that the problem is a huge amount of OP cards available, decks used to contain 80% of cards that suck more or less, now we've got 15+ op cards in each deck, what reduced importance of thinking in favor of good luck
are you serious - there is no way to win with it any other matchups
ok, for example
1) you are playing against razakus, he played raza and hero, now each turn can be last for you depending on his hand, not on your skill - there is very little you can do about it, you can try drop a rat to destroy his Prophet Velen or if you a mage you can try some secrets, but otherwise there is no way to defend yourself, because any next turn he may play his combo hpProphet VelenhpHoly SmitehpMind BlasthpThe Coinhp = 2+4+4+4+10+4+4 = 32
2) exodia mage - lol he even don't care what is you class or deck, he is digging his deck for a combo, again only rat or some secret may be a smart way to deal with it
best way to win razakus or exodia is to kill it fast with aggro/tempo (play all what you draw with a very few exceptions)
pro players play thousands of matches a season, you can grab any deck with a 50%+ winrate and hit legend if you play alot, this proves nothing
Saying skill i mean a players ability to predict opponents moves, to be one step ahead, to be ready to deal with any (or most probable) move.
Currently, having this ability is not a main win condition, main win conditions are to play a correct deck, have a good luck, and avoid misplays.
target casual players is blizzards strategy - their goal is to make majority stay calm and pay more and more, nothing wrong with it.
now it is turning to be more an one-armed bandit with a 50% win ratio
http://metastats.net/
ctrl demon lock, krulzakus warlock, jade druid, big druid, silence priest, big priest, murloc paladin, dead mans warrior, all this is not top tire decks
midrange Hunter - only one i missed, but it is hard to say that you have to be very smart to win with it