Dark Pact Rating 4(Poor): It's a huge Health gain, but as we've always observed in the past, heals are not a priority card in Arena. Sure, it will come in handy in the right situation, but it won't consistently be something you want to draw.
Flanking Strike Rating 1(Excellent): Great removal and minion for the cost!
Sleepy Dragon Rating 3(Average): This guy is huge and won't be easy for your opponent to get rid of, but I think I'd rather take the extra Attack and less Health from the Giant Mastodon.
Cave Hydra Rating 3(Average): I like it, but the 2 Attack is only so-so. If you're able to hit this with a Houndmaster or Bonemare, then it becomes insanely good!
Cavern Shinyfinder Rating 3(Average): It's a nice way to thin out your deck and get a Weapon in the process, but this guy is very fragile. You could definitely have fun drawing into a Perdition's Blade.
Potion of Heroism Rating 2(Good): It's an improved Hand of Protection and replaces itself, since you're drawing a card. Looks pretty good to me!
Psionic Probe Rating 3(Average): You will be disappointed if your opponent has no remaining spells in his/her deck, but most of the time this might as well be a a Mind Vision and you never know what you'll get. At the very least, you know you won't draw The Coin.
Cursed Disciple Rating 4(Poor): It's just so easy to kill, but it has the potential to be problematic and is a great answer to Tar Creeper.
Fungalmancer Rating 4(Poor): If you've already got the board, then this is a great card. If you're only hitting one minion, then you're only getting 4/4 worth of combined stats for 5-mana...and that's not a good deal.
Kobold Apprentice Rating 3(Average): I like that it only hits enemies, but the stats are really terrible. I think I'd rather go for Mad Bomber and risk hitting myself.
Candleshot Rating 2(Good): Early ping ability with immunity? Yeah, that seems good to me!
Plated Beetle Rating 3(Average): I think it's fine for a two-drop and has some benefits for Warrior and Druid.
Dire Mole Rating 3(Average): It seems okay for a one-drop and could have some benefit with the Beast tag, but it's definitely nothing to get too excited about.
Barkskin Rating 3(Average): There are a lot of 1 Health minions that could actually be a threat after getting this (like the Cursed Disciple, but I don't think it's going to break the game.
Crushing Hand Rating 2(Good): The Overload sucks, but it's good, cheap removal for big minions in your way.
Boisterous Bard Rating 3(Average): If you hit at least one other minion it's decent, giving you combined stats of 3/3 for three-mana.
Corrosive Sludge Rating 3(Average): It's a bigger Acidic Swamp Ooze and I think the cost is just fine whether, you trigger the Battlecry or not.
Dragonslayer Rating 3(Average): If you trigger the Battlecry this easily moves up to a 1, but otherwise it's just an average three-drop.
Fungal Enchanter Rating 2(Good): By itself this card is fine, but the healing effect would normally cost two more mana (see Darkscale Healer), so this is pretty good!
Gemstudded Golem Rating 2(Good): That is a really large Taunt for only 6 mana! I don't think it will be too difficult to get the Armor necessary to attack, but even if you don't, it's still a big wall for your opponent to break through.
Gilded Gargoyle Rating 4(Poor): Getting The Coin is probably not enough of a reason to draft this.
Green Jelly Rating 3(Average): It's like a mini Hogger, and it will often create problems for your opponent. It will at least add another hurdle for them to get through and it has to be killed or it will get out of hand.
Healing Rain Rating 3(Average): That is a lot of healing for your side of the board and could really help make some favorable trades and continue to stay alive.
Sewer Crawler Rating 3(Average) It's been pointed out this is basically a reverse Razorfen Hunter, and I have to agree.
Shroom Brewer Rating 3(Average): It's seems like there are a lot of Common heals appearing in this set, and while they're nice, it doesn't really add much value to this minion.
Sneaky Devil Rating 3(Average): This has the potential to be truly annoying, as it is a Stealthed Raid Leader. You may be able to force your opponent into a less than optimal AoE just to get rid of it, because they really can't leave it on the board indefinitely.
Stoneskin Basilisk Rating 2(Good): If your opponent can't use their Hero Power to pop its shield, you're going to be able to get some really good value and huge annoyance factor out of this minion.
Toothy Chest Rating 3(Average): I know this is easier to kill outright over its brother, Validated Doomsayer, but I think it will surprise us how often it is still a big, early threat.
Trogg Gloomeater Rating 2(Good): This will definitely cause problems, since it has Taunt, and the Attack power is irrelevant due to being a Poisonous minion.
Violet Wurm Rating 2(Good): As long as it doesn't get hit with Polymorph you're looking at 14/14 worth of combined stats for only eight mana!
Wax Elemental Rating 4(Poor): This will buy you a couple of turns, but it's still pretty crappy.
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"To build or destroy...only you decide which joy." - Last Crack
Kobold Barbarian Rating 4(Poor): If you get this early he probably ranks a bit higher, but after that it's really a toss-up for how well he'll perform. There will be the occasional chance that he gets lethal for you, but it's not going to be a consistent minion at all.
Ebon Dragonsmith Rating 4(Poor): His stats are bad and the effect will be unlikely to trigger, but I suppose he has some potential interaction with other cards since he is a Dragon.
Gravelsnout Knight Rating 4(Poor): Most of the time I don't think you'll be thrilled at the outcome and it's going to be super frustrating if you summon your opponent their own Gravelsnout Knight.
Hooked Reaver Rating 2(Good): If you don't get the Battlecry it's a decent enough minion, but if you're at 15 Health or less, then this easily moves up to an Excellent rating!
Kobold Monk Rating 3(Average): Most of the time the inability to use a Hero Power on an opponent won't be a huge factor, but the stats are good for the cost of this minion.
Scorp-o-matic Rating 4(Poor): Most of the time it's going to be a crappy two-drop, but it can really come in handy when you're facing a Shaman or your opponent starts off with a Fire Fly. I was really surprised to see this lone Mech for the new set! This makes me think we'll definitely see more Mechs again in the next set or two down the road.
Shrieking Shroom Rating 3(Average): If this pops out a Shieldbearer I think it becomes an annoyance, but I'm not sure it will live long enough to make a huge impact. I'm also not sure you want to leave it out there, filling your board with 1-cost minions. Unless you have a Bloodlust, they probably aren't going to win you the game.
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"To build or destroy...only you decide which joy." - Last Crack
Astral Tiger Rating 3(Average): This is a cool concept, but could prevent you getting to the cards you need in the late game. Few things will be more frustrating than digging for your removal or a Taunt, only to draw this again.
Shimmering Courser Rating 4(Poor): This is another cool card that has way more potential in Constructed than in Arena.
Corridor Creeper Rating 1(Excellent): It shouldn't be hard to get a discount on this minion because it doesn't have to be your minions that die, anything will work! You'll be seeing a lot of comparisons to this and Nerubian Prophet.
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"To build or destroy...only you decide which joy." - Last Crack
Rhok'delar Rating 4(Poor): Definitely a constructed card. I didn't rate it terrible because at the very least it's an overpriced 4/2 Weapon.
Master Oakheart Rating 3(Average): I'll think he'll just be alright most of the time, but if you did get one of each you would have (at the very least) 6/3 additional combined stats to your 5/5 body, giving you a total of 11/8 in combined stats. That's really not too bad and the Health stats are likely to be better than my example. If you don't get at least two minions from the Battlecry, then he's not worth it.
The Darkness Rating 5(Terrible): This is a really cool card, but it has no place in Arena. It is highly likely that it would sit dormant the entire game and just be a waste of space.
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"To build or destroy...only you decide which joy." - Last Crack
Woecleaver Rating 4(Poor): I'm not a fan of this card. It's really expensive with a completely unreliable Recruit effect. It sounds cool, but I got over that fairly quickly.
To My Side! Rating 5(Terrible): This will never, ever, ever work in Arena. I'm sure there is some other unrevealed card(s) that may make this feasible in Constructed, but it's utter garbage for Arena.
Twilight Acolyte Rating 4(Poor): It definitely goes up in rating if you have drafted several dragons, otherwise it's a pretty 'meh' 3-drop.
Void Ripper Rating 3(Average): This seems decent enough and you could certainly get some value from early cards like Fire Fly. I guarantee this will make for some crazy plays in the late game too, by giving you the ability to topple some large Taunts.
Greedy Sprite Rating 3(Average): It's a fragile minion, but I like the ramp effect that it offers. Anything that gets you a turn closer to Bonemare is a good thing, right?
Murmuring Elemental Rating 4(Poor) Most of the time it will be garbage, but there will be some Battlecry minions that will be worth it, like Fire Elemental and Bonemare. It's going to be hit or miss and may sit in your hand doing nothing.
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"To build or destroy...only you decide which joy." - Last Crack
nearly all the legendaries are rated "poor" or "terrible" what on earth is going on here?
I can't help if the Legendary cards are mostly poor quality, but it's not just my opinion. Keep in mind these are all ARENA ratings too. They may be awesome in constructed. play. Take a look at the mod spreadsheet and you'll see that all of our ratings are pretty close together.
Dragonhatcher Rating 5(Terrible): It's another expensive card with awful stats that is definitely meant for constructed play.
Ironwood Golem Rating 4(Poor): This is a worse Sen'jin Shieldmasta and even though it can protect you, the inability to Attack is a real drawback. I think I'd rather just have a Tar Creeper.
Kingsbane Rating 4(Poor): Every once in awhile you'll get one that has a Deadly Poison or Envenom Weapon on it, but the rest of the time it's going to be a pretty lousy Legendary to have in your deck.
Crystal Lion Rating 2(Good): I think it's fine by itself, but you could potentially reduce the mana cost quite a bit, especially with a Lost in the Jungle or Vinecleaver.
Bladed Gauntlet 4(Poor): This is really going to depend on your draft, but it's often going to cost you at least 4-mana total to make this a 2/2 Weapon that can't attack Heroes. Most of the time I'd say that is terrible, but with so many new cards that add Armor for Warrior it's possible to make this a large Weapon.
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"To build or destroy...only you decide which joy." - Last Crack
Dragoncaller Alanna Rating 5(Terrible): You could potentially get nothing except a 3/3 for nine mana, and that is an absolutely terrible deal.
Dragon's Fury Rating 4(Poor): This is really going to be draft dependent, because you could potentially draw nothing or hit for less than 3 (which would make this an overcosted Volcanic Potion). Unfortunately, it's going to be pretty unreliable for Arena most of the time.
Lesser Diamond Spellstone Rating 5(Terrible): You're paying 7 mana to possibly resurrect garbage. Well, technically 2-drops, but who wants those on turn seven? Not to mention, the upgrade is going to be quite difficult to pull off in Arena.
Lesser Emerald Spellstone Rating 2(Good): I think this is a good card by itself and if you do manage to upgrade it (which is not that difficult) then it easily bumps up to Excellent status.
Val'anyr Rating 1(Excellent): You can get some amazing value out of this Weapon with the buff and recursion aspect of it. The fact that the weapon equips automatically after the minion dies and you don't have to cast it again is really awesome too!
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"To build or destroy...only you decide which joy." - Last Crack
Possessed Lackey Rating 5(Terrible): The cost and stats are terrible and the ability is a Deathrattle. You're also going to be really disappointed when you Recruit a Voidwalker from this.
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"To build or destroy...only you decide which joy." - Last Crack
Ixlid, Fungal Lord Rating 4(Poor): This seems slow and is in very real danger of being killed outright after you play it. I'm sure it will have some great moments, but it's just going to be too situational.
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"To build or destroy...only you decide which joy." - Last Crack
Elven Minstrel Rating 2(Good): I really like this card and don't think you'll have a problem getting the Combo. I feel like it's a great way to thin your deck in the late game too.
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"To build or destroy...only you decide which joy." - Last Crack
Reckless Flurry Rating 4(Poor): You can easily get a Consecration out of this for 5-mana, but you lose the Armor AND it deals the damage to all your minions too. It pairs really well with the other card revealed with it, Drywhisker Armorer, but neither are Common, so they're going to be more difficult to draft together. I think I would rather stick with Brawl if I had a choice between the two of them.
Drywhisker Armorer Rating 4(Poor): I can see that Blizzard really, really wants Warriors to care about Armor in this expansion, but in Arena it's just not going to be that important. If you're getting ran over by an aggro deck this can help you gain your footing by all the Armor gain. Otherwise, I don't see much use for it.
Duskbreaker has been very strong from what I've seen so far.
"To build or destroy...only you decide which joy." - Last Crack
Dark Pact Rating 4(Poor): It's a huge Health gain, but as we've always observed in the past, heals are not a priority card in Arena. Sure, it will come in handy in the right situation, but it won't consistently be something you want to draw.
Flanking Strike Rating 1(Excellent): Great removal and minion for the cost!
Sleepy Dragon Rating 3(Average): This guy is huge and won't be easy for your opponent to get rid of, but I think I'd rather take the extra Attack and less Health from the Giant Mastodon.
Cave Hydra Rating 3(Average): I like it, but the 2 Attack is only so-so. If you're able to hit this with a Houndmaster or Bonemare, then it becomes insanely good!
Cavern Shinyfinder Rating 3(Average): It's a nice way to thin out your deck and get a Weapon in the process, but this guy is very fragile. You could definitely have fun drawing into a Perdition's Blade.
Potion of Heroism Rating 2(Good): It's an improved Hand of Protection and replaces itself, since you're drawing a card. Looks pretty good to me!
Psionic Probe Rating 3(Average): You will be disappointed if your opponent has no remaining spells in his/her deck, but most of the time this might as well be a a Mind Vision and you never know what you'll get. At the very least, you know you won't draw The Coin.
Cursed Disciple Rating 4(Poor): It's just so easy to kill, but it has the potential to be problematic and is a great answer to Tar Creeper.
Fungalmancer Rating 4(Poor): If you've already got the board, then this is a great card. If you're only hitting one minion, then you're only getting 4/4 worth of combined stats for 5-mana...and that's not a good deal.
Kobold Apprentice Rating 3(Average): I like that it only hits enemies, but the stats are really terrible. I think I'd rather go for Mad Bomber and risk hitting myself.
Candleshot Rating 2(Good): Early ping ability with immunity? Yeah, that seems good to me!
Plated Beetle Rating 3(Average): I think it's fine for a two-drop and has some benefits for Warrior and Druid.
Dire Mole Rating 3(Average): It seems okay for a one-drop and could have some benefit with the Beast tag, but it's definitely nothing to get too excited about.
Barkskin Rating 3(Average): There are a lot of 1 Health minions that could actually be a threat after getting this (like the Cursed Disciple, but I don't think it's going to break the game.
Crushing Hand Rating 2(Good): The Overload sucks, but it's good, cheap removal for big minions in your way.
Boisterous Bard Rating 3(Average): If you hit at least one other minion it's decent, giving you combined stats of 3/3 for three-mana.
Corrosive Sludge Rating 3(Average): It's a bigger Acidic Swamp Ooze and I think the cost is just fine whether, you trigger the Battlecry or not.
Dragonslayer Rating 3(Average): If you trigger the Battlecry this easily moves up to a 1, but otherwise it's just an average three-drop.
Fungal Enchanter Rating 2(Good): By itself this card is fine, but the healing effect would normally cost two more mana (see Darkscale Healer), so this is pretty good!
Gemstudded Golem Rating 2(Good): That is a really large Taunt for only 6 mana! I don't think it will be too difficult to get the Armor necessary to attack, but even if you don't, it's still a big wall for your opponent to break through.
Gilded Gargoyle Rating 4(Poor): Getting The Coin is probably not enough of a reason to draft this.
Green Jelly Rating 3(Average): It's like a mini Hogger, and it will often create problems for your opponent. It will at least add another hurdle for them to get through and it has to be killed or it will get out of hand.
Healing Rain Rating 3(Average): That is a lot of healing for your side of the board and could really help make some favorable trades and continue to stay alive.
Sewer Crawler Rating 3(Average) It's been pointed out this is basically a reverse Razorfen Hunter, and I have to agree.
Shifting Scroll Rating 3(Average): It's like a Shifter Zerus or Molten Blade for Spells, but I'm not crazy about either one of those.
Shroom Brewer Rating 3(Average): It's seems like there are a lot of Common heals appearing in this set, and while they're nice, it doesn't really add much value to this minion.
Sneaky Devil Rating 3(Average): This has the potential to be truly annoying, as it is a Stealthed Raid Leader. You may be able to force your opponent into a less than optimal AoE just to get rid of it, because they really can't leave it on the board indefinitely.
Stoneskin Basilisk Rating 2(Good): If your opponent can't use their Hero Power to pop its shield, you're going to be able to get some really good value and huge annoyance factor out of this minion.
Toothy Chest Rating 3(Average): I know this is easier to kill outright over its brother, Validated Doomsayer, but I think it will surprise us how often it is still a big, early threat.
Trogg Gloomeater Rating 2(Good): This will definitely cause problems, since it has Taunt, and the Attack power is irrelevant due to being a Poisonous minion.
Violet Wurm Rating 2(Good): As long as it doesn't get hit with Polymorph you're looking at 14/14 worth of combined stats for only eight mana!
Wax Elemental Rating 4(Poor): This will buy you a couple of turns, but it's still pretty crappy.
"To build or destroy...only you decide which joy." - Last Crack
Kobold Barbarian Rating 4(Poor): If you get this early he probably ranks a bit higher, but after that it's really a toss-up for how well he'll perform. There will be the occasional chance that he gets lethal for you, but it's not going to be a consistent minion at all.
Ebon Dragonsmith Rating 4(Poor): His stats are bad and the effect will be unlikely to trigger, but I suppose he has some potential interaction with other cards since he is a Dragon.
Gravelsnout Knight Rating 4(Poor): Most of the time I don't think you'll be thrilled at the outcome and it's going to be super frustrating if you summon your opponent their own Gravelsnout Knight.
Hooked Reaver Rating 2(Good): If you don't get the Battlecry it's a decent enough minion, but if you're at 15 Health or less, then this easily moves up to an Excellent rating!
Kobold Monk Rating 3(Average): Most of the time the inability to use a Hero Power on an opponent won't be a huge factor, but the stats are good for the cost of this minion.
Scorp-o-matic Rating 4(Poor): Most of the time it's going to be a crappy two-drop, but it can really come in handy when you're facing a Shaman or your opponent starts off with a Fire Fly. I was really surprised to see this lone Mech for the new set! This makes me think we'll definitely see more Mechs again in the next set or two down the road.
Shrieking Shroom Rating 3(Average): If this pops out a Shieldbearer I think it becomes an annoyance, but I'm not sure it will live long enough to make a huge impact. I'm also not sure you want to leave it out there, filling your board with 1-cost minions. Unless you have a Bloodlust, they probably aren't going to win you the game.
"To build or destroy...only you decide which joy." - Last Crack
Astral Tiger Rating 3(Average): This is a cool concept, but could prevent you getting to the cards you need in the late game. Few things will be more frustrating than digging for your removal or a Taunt, only to draw this again.
Shimmering Courser Rating 4(Poor): This is another cool card that has way more potential in Constructed than in Arena.
Corridor Creeper Rating 1(Excellent): It shouldn't be hard to get a discount on this minion because it doesn't have to be your minions that die, anything will work! You'll be seeing a lot of comparisons to this and Nerubian Prophet.
"To build or destroy...only you decide which joy." - Last Crack
Rhok'delar Rating 4(Poor): Definitely a constructed card. I didn't rate it terrible because at the very least it's an overpriced 4/2 Weapon.
Master Oakheart Rating 3(Average): I'll think he'll just be alright most of the time, but if you did get one of each you would have (at the very least) 6/3 additional combined stats to your 5/5 body, giving you a total of 11/8 in combined stats. That's really not too bad and the Health stats are likely to be better than my example. If you don't get at least two minions from the Battlecry, then he's not worth it.
The Darkness Rating 5(Terrible): This is a really cool card, but it has no place in Arena. It is highly likely that it would sit dormant the entire game and just be a waste of space.
"To build or destroy...only you decide which joy." - Last Crack
Woecleaver Rating 4(Poor): I'm not a fan of this card. It's really expensive with a completely unreliable Recruit effect. It sounds cool, but I got over that fairly quickly.
To My Side! Rating 5(Terrible): This will never, ever, ever work in Arena. I'm sure there is some other unrevealed card(s) that may make this feasible in Constructed, but it's utter garbage for Arena.
Twilight Acolyte Rating 4(Poor): It definitely goes up in rating if you have drafted several dragons, otherwise it's a pretty 'meh' 3-drop.
Void Ripper Rating 3(Average): This seems decent enough and you could certainly get some value from early cards like Fire Fly. I guarantee this will make for some crazy plays in the late game too, by giving you the ability to topple some large Taunts.
Greedy Sprite Rating 3(Average): It's a fragile minion, but I like the ramp effect that it offers. Anything that gets you a turn closer to Bonemare is a good thing, right?
Murmuring Elemental Rating 4(Poor) Most of the time it will be garbage, but there will be some Battlecry minions that will be worth it, like Fire Elemental and Bonemare. It's going to be hit or miss and may sit in your hand doing nothing.
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
Dragonhatcher Rating 5(Terrible): It's another expensive card with awful stats that is definitely meant for constructed play.
Ironwood Golem Rating 4(Poor): This is a worse Sen'jin Shieldmasta and even though it can protect you, the inability to Attack is a real drawback. I think I'd rather just have a Tar Creeper.
Oaken Summons Rating 4(Poor): It pairs nicely with the Ironwood Golem but is going to be pretty unreliable.
Kingsbane Rating 4(Poor): Every once in awhile you'll get one that has a Deadly Poison or Envenom Weapon on it, but the rest of the time it's going to be a pretty lousy Legendary to have in your deck.
Crystal Lion Rating 2(Good): I think it's fine by itself, but you could potentially reduce the mana cost quite a bit, especially with a Lost in the Jungle or Vinecleaver.
Bladed Gauntlet 4(Poor): This is really going to depend on your draft, but it's often going to cost you at least 4-mana total to make this a 2/2 Weapon that can't attack Heroes. Most of the time I'd say that is terrible, but with so many new cards that add Armor for Warrior it's possible to make this a large Weapon.
"To build or destroy...only you decide which joy." - Last Crack
Dragoncaller Alanna Rating 5(Terrible): You could potentially get nothing except a 3/3 for nine mana, and that is an absolutely terrible deal.
Dragon's Fury Rating 4(Poor): This is really going to be draft dependent, because you could potentially draw nothing or hit for less than 3 (which would make this an overcosted Volcanic Potion). Unfortunately, it's going to be pretty unreliable for Arena most of the time.
Twilight's Call Rating 4(Poor): You need a Deathrattle heavy deck to make this work, but you could get some real value with Crystalline Oracle, Shifting Shade, or Obsidian Statue.
"To build or destroy...only you decide which joy." - Last Crack
Lesser Diamond Spellstone Rating 5(Terrible): You're paying 7 mana to possibly resurrect garbage. Well, technically 2-drops, but who wants those on turn seven? Not to mention, the upgrade is going to be quite difficult to pull off in Arena.
Lesser Emerald Spellstone Rating 2(Good): I think this is a good card by itself and if you do manage to upgrade it (which is not that difficult) then it easily bumps up to Excellent status.
Lesser Onyx Spellstone Rating 4(Poor): This is really situational, so I think I'd rather have an Assassinate instead.
"To build or destroy...only you decide which joy." - Last Crack
Val'anyr Rating 1(Excellent): You can get some amazing value out of this Weapon with the buff and recursion aspect of it. The fact that the weapon equips automatically after the minion dies and you don't have to cast it again is really awesome too!
"To build or destroy...only you decide which joy." - Last Crack
Possessed Lackey Rating 5(Terrible): The cost and stats are terrible and the ability is a Deathrattle. You're also going to be really disappointed when you Recruit a Voidwalker from this.
"To build or destroy...only you decide which joy." - Last Crack
Ixlid, Fungal Lord Rating 4(Poor): This seems slow and is in very real danger of being killed outright after you play it. I'm sure it will have some great moments, but it's just going to be too situational.
"To build or destroy...only you decide which joy." - Last Crack
Elven Minstrel Rating 2(Good): I really like this card and don't think you'll have a problem getting the Combo. I feel like it's a great way to thin your deck in the late game too.
"To build or destroy...only you decide which joy." - Last Crack
Reckless Flurry Rating 4(Poor): You can easily get a Consecration out of this for 5-mana, but you lose the Armor AND it deals the damage to all your minions too. It pairs really well with the other card revealed with it, Drywhisker Armorer, but neither are Common, so they're going to be more difficult to draft together. I think I would rather stick with Brawl if I had a choice between the two of them.
Drywhisker Armorer Rating 4(Poor): I can see that Blizzard really, really wants Warriors to care about Armor in this expansion, but in Arena it's just not going to be that important. If you're getting ran over by an aggro deck this can help you gain your footing by all the Armor gain. Otherwise, I don't see much use for it.
"To build or destroy...only you decide which joy." - Last Crack