I'm a bit high on Twilight Acolyte just on a hunch. I just have a feeling Priest is going to be able to draft dragons fairly consistently, therefore t will activate more often than not.
Also, watch out for Kobold Berserker. Don't let the random attack fool you, it's comparable to Ogre Brute, and that was a solid minion back in the day, despite the drawback. 4/4 for 3 is just powerful, and will often trade two for one.
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Void Ripper (3): This one is pretty crazy actually. Can make for some seriously surprising finishers. Its kinda a missing link between Crazed Alchemist and Kooky Chemist (mana wise). Its not a bad minion at all, but it isnt that amazing either.
I agree, while there will be times where the effect makes for some serious WTF moments, there will be an equal number of times where the card is unplayable because it would totally screw you. Since all those situations will balance out, a 3 mana 3/3 is a 3.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Call me crazy, but I'm actually starting to think Warrior may surprise people in arena this expansion. Common wisdom for arena is tempo and board control, with life gain and armor gain being less important. However, the sheer volume of armor-synergy cards is making me wonder if an armor-centric arena draft would actually work. It would take a vastly different mindset from current arena play, but given Warrior's abysmal performance lately, maybe a new approach is needed.
Of course, my first Warrior draft after the expac will offer none of the new armor cards, so...
It's also not a permanent switch of decks because your opponent gets a King's Ransom card to swap decks back again, which they'll probably use immediately.
Honestly, I can see situations where I would simply keep King's Ransom and push for tempo. All arena decks are a hodge-podge anyway, so unless there was a card still in my deck that would be game-wrecking if my opponent drew it, I'd just keep going. If you play the Ransom immediately, you effectively make King Togwaggle an 8 mana 5/5 that reads "Lock 5 of your opponent's mana crystals on their next turn." Rather than reward someone for playing such a bad card, I'd just keep it and kill them for it.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
One thing is sure already tho, we can see that rogue will 100 % get toned down a bit with KAC, since all three common class cards r basically garbage. And two of these r secrets, so ppl will pick those, some rogue plays might get very predictable and taken advantage of.
I want to see the third Rogue secret before passing final judgement. Until we know how all 3 work, we won't know the full extent of how to play around them, and thus their impact.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
I want to make a quick point about Lesser Pearl Spellstone: it doesn't matter what the target is that gets health restored. It could be your hero; it could one (or more) of your minions; it could even be your opponent or your opponent's minions, though the situations where that would be advisable are rare. I can already see a turn 5 play: value-trade with 4-drop, damaging it by 3; heal 4-drop with Farseer for 3; drop 4/4 taunt for 2. Corrupted healbot synergy as well.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Tested the interaction with Moat Lurker, and as you guys suspected, the resummoned minions do not "remember" the deathrattle. Still, as Sinti remarked, spawning 2 copies of the originally eaten minion while playing a 4/6 that spawns 2 more 4/6's when it dies is pretty solid.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
It's still really early, but the combo I'm already dying to try is to hit a Carnivorous Cube with another Carnivorous Cube. Immediately spawn 2 copies of the minion eaten by the first cube, then the second cube dies and spawns 2 more cubes, which will each spawn 2 more of the original target... yes, please.
Of course, with my luck, my second cube will get silenced. Or Mind Controlled.
Rollback Post to RevisionRollBack
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
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I'm a bit high on Twilight Acolyte just on a hunch. I just have a feeling Priest is going to be able to draft dragons fairly consistently, therefore t will activate more often than not.
Also, watch out for Kobold Berserker. Don't let the random attack fool you, it's comparable to Ogre Brute, and that was a solid minion back in the day, despite the drawback. 4/4 for 3 is just powerful, and will often trade two for one.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Call me crazy, but I'm actually starting to think Warrior may surprise people in arena this expansion. Common wisdom for arena is tempo and board control, with life gain and armor gain being less important. However, the sheer volume of armor-synergy cards is making me wonder if an armor-centric arena draft would actually work. It would take a vastly different mindset from current arena play, but given Warrior's abysmal performance lately, maybe a new approach is needed.
Of course, my first Warrior draft after the expac will offer none of the new armor cards, so...
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Honestly, I can see situations where I would simply keep King's Ransom and push for tempo. All arena decks are a hodge-podge anyway, so unless there was a card still in my deck that would be game-wrecking if my opponent drew it, I'd just keep going. If you play the Ransom immediately, you effectively make King Togwaggle an 8 mana 5/5 that reads "Lock 5 of your opponent's mana crystals on their next turn." Rather than reward someone for playing such a bad card, I'd just keep it and kill them for it.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
I want to see the third Rogue secret before passing final judgement. Until we know how all 3 work, we won't know the full extent of how to play around them, and thus their impact.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
I want to make a quick point about Lesser Pearl Spellstone: it doesn't matter what the target is that gets health restored. It could be your hero; it could one (or more) of your minions; it could even be your opponent or your opponent's minions, though the situations where that would be advisable are rare. I can already see a turn 5 play: value-trade with 4-drop, damaging it by 3; heal 4-drop with Farseer for 3; drop 4/4 taunt for 2. Corrupted healbot synergy as well.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Tested the interaction with Moat Lurker, and as you guys suspected, the resummoned minions do not "remember" the deathrattle. Still, as Sinti remarked, spawning 2 copies of the originally eaten minion while playing a 4/6 that spawns 2 more 4/6's when it dies is pretty solid.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
It's still really early, but the combo I'm already dying to try is to hit a Carnivorous Cube with another Carnivorous Cube. Immediately spawn 2 copies of the minion eaten by the first cube, then the second cube dies and spawns 2 more cubes, which will each spawn 2 more of the original target... yes, please.
Of course, with my luck, my second cube will get silenced. Or Mind Controlled.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.