I don't really see if there is a way for ladder to reward slower decks better (more) stars or climb as efficiently as faster decks do. If anything, I think it is a bad discrimination for Blizz to ever announce: oh, if you play the game for more than 10 turns or take > 1 min per turn, that means you are playing a slower deck and you get more stars / rewards, etc....
IMO, it is very hard to develop an algorithm to determine if player A is playing a Control, Aggro, or Midrange deck and since he has > 50% win rate playing this Control deck XXX; therefore, he gets one more star for every win streak or jumps three stars instead of two....
You can't really change the ladder based on individual games, it will be very obvious whether Blizzard wants to push for faster or slower games. Maybe they could do it arbitrarily? Like if you could win only but not more than 3-4 games per hour while continuously playing, you get extra star on ladder? Still, the public could see the favoritism there.
Honestly, the only solution is the aspect of card design: - stop making small-cost cards with powerful effects and other tools for Aggro decks. Regardless whatever nerfs Blizzard makes, there is always a solution to find good cheap cards from the pool of existence cards for Aggro decks to merge back into the meta, while it is very hard for slower decks to do so.
I don't really see if there is a way for ladder to reward slower decks better (more) stars or climb as efficiently as faster decks do. If anything, I think it is a bad discrimination for Blizz to ever announce: oh, if you play the game for more than 10 turns or take > 1 min per turn, that means you are playing a slower deck and you get more stars / rewards, etc....
IMO, it is very hard to develop an algorithm to determine if player A is playing a Control, Aggro, or Midrange deck and since he has > 50% win rate playing this Control deck XXX; therefore, he gets one more star for every win streak or jumps three stars instead of two....
You can't really change the ladder based on individual games, it will be very obvious whether Blizzard wants to push for faster or slower games. Maybe they could do it arbitrarily? Like if you could win only but not more than 3-4 games per hour while continuously playing, you get extra star on ladder? Still, the public could see the favoritism there.
Honestly, the only solution is the aspect of card design: - stop making small-cost cards with powerful effects and other tools for Aggro decks. Regardless whatever nerfs Blizzard makes, there is always a solution to find good cheap cards from the pool of existence cards for Aggro decks to merge back into the meta, while it is very hard for slower decks to do so.