As a Wild format adventure, Curse of Naxxramas is no longer available for purchase by new players through the Shop. However, players who have already purchased at least one wing can purchase the remaining wings through the adventure itself.
I was just posting some help for a new player and it got me thinking: should new players buy the first wing of the two adventures rotating out of standard?
As far as I know, when adventures rotate out, the become unavailable for purchasing, but the cards can be crafted. There are two main arguments for new players buying old adventures:
- The can experience the PVE content. I had good times on some of those, and they can even have a educational effect on new players, especially some Heroic bosses (no, Karazan, I´m not talking about you). My knowledge is that the current policy is that content will not be available by any other means on the future, but I think Blizzard might rethink that some day.
- If they are ever interested on a big/full wild collection, it is cheaper to get those cards on the adventure than crafting. I had a blast playing Control's Egg Druid on wild last season, but I would never craft a couple of Echoing Oozes for it.
The main argument against is the waste of gold if the players happens to not play wild any time soon.
This will not be an issue in 2018, since everyone gets the free intro to Karazan (I believe rotation is a big factor on that design decision). The good think about LoE and BRM is that the first wing has some powerfull and cool cards (Reno, Djinni, Peddler, Scarab / Emperor, Grim Patron, Quick Shot, Gang Up).
What do you guys think?
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I don´t think that is the case.
Source: http://hearthstone.gamepedia.com/Curse_of_Naxxramas#Patch_changes
As a Wild format adventure, Curse of Naxxramas is no longer available for purchase by new players through the Shop. However, players who have already purchased at least one wing can purchase the remaining wings through the adventure itself.
I was just posting some help for a new player and it got me thinking: should new players buy the first wing of the two adventures rotating out of standard?
As far as I know, when adventures rotate out, the become unavailable for purchasing, but the cards can be crafted. There are two main arguments for new players buying old adventures:
- The can experience the PVE content. I had good times on some of those, and they can even have a educational effect on new players, especially some Heroic bosses (no, Karazan, I´m not talking about you). My knowledge is that the current policy is that content will not be available by any other means on the future, but I think Blizzard might rethink that some day.
- If they are ever interested on a big/full wild collection, it is cheaper to get those cards on the adventure than crafting. I had a blast playing Control's Egg Druid on wild last season, but I would never craft a couple of Echoing Oozes for it.
The main argument against is the waste of gold if the players happens to not play wild any time soon.
This will not be an issue in 2018, since everyone gets the free intro to Karazan (I believe rotation is a big factor on that design decision). The good think about LoE and BRM is that the first wing has some powerfull and cool cards (Reno, Djinni, Peddler, Scarab / Emperor, Grim Patron, Quick Shot, Gang Up).
What do you guys think?