Pity timer as in the "well you should get a legendary every 40 packs" thing while opening packs? That's a neat idea, it can go on my list of things to think about when we do pack opening support :v
Just thinking off the top of my head here. Would it be possible to have a deck predictor. Where Innkeeper looks at the cards being played by your opponent and gives suggestions of what deck they might be playing by comparing to the decks in Heathpwn. Then you can try and work out what cards they have in the rest of their hand.
Funnily enough, we were talking about something like this yesterday >.> It would probably be some sort of "WTF IS THIS DECK?" (name not final) button that links to a Hearthpwn deck search (class=Paladin, card1=Something, card2=Terrible, ..., cardN=Argh).
I meant that it gives you a statistic to see the chance of the opponent drawing a fireball or having it in the deck. It's a feature I have seen in other deck trackers. Storage could be a problem for turn by turn plays, but you could just have that save locally. Maybe just upload basic win statistics to hearthpwn. Great work guys.
Ah, showing something like "8%" next to Fireball after they've played 1 sounds doable. I'll add it to the list so we don't forget.
Not sure about saving play by play stuff locally, we generally like to tie in features to Hearthpwn. I feel like it would be much more interesting to link a [Me Losing To Face Hunter] game replay (on reddit, twitter, etc) and have people critique my terrible choices. We're always open to discussion, though!
Deck win statistics are on the drawing board somewhere, probably under some coffee mugs.
Rollback Post to RevisionRollBack
Innkeeper developer - yup, it's probably my fault.
Molster had an early version of turn-by-turn card plays working, we're just not sure about storage - storing tens of thousands of games per day would be... interesting. What do you mean by "chance the opponent has a certain card in hand or deck" ?
Rollback Post to RevisionRollBack
Innkeeper developer - yup, it's probably my fault.
This thread exists to list and discuss Innkeeper (and Innkeeper related Hearhtpwn) features that we have discussed implementing. Comments and suggestions are welcome, even if they're just voting for a feature you'd like. "Possible" is shorthand for "I've tested that it works but the code is flaky and needs actual error handling".
We have no idea when (or if) these features will be ready!
Opponent card tracker
Work in progress. It's a new window so that means even MORE processes (Electron!). Still a lot of testing to do to make sure this works correctly.
Cool ideas to go with this: Button that links to a Hearthpwn deck search with class and known cards filled in. Show % chance of opponent drawing a second copy of a card we've already seen them play 1 of.
Show generated cards in overlay (Roaring Torch, etc)
Possible. Need to update our log parser to handle this, and also work out how to display them on the overlay.
Related: Golden Monkey - remove everything remaining in your deck from the overlay, replace with ???? [10] and some random image.
Related: Doomcaller puts C'Thun back into your deck.
Show Battlecry/Deathrattle in overlay
Possible. Would need some new art assets for the icons.
Arena draft syncing
Possible. Sync an entire draft to Hearthpwn (class choices, all 30 card sets + your selection), have people comment on your choices, link it on random sites, etc.
Deck win statistics
Possible. Absolutely something that we want to add, needs a lot of work.
Open pack syncing
Possible. Some privacy/implementation concerns that we need to talk through.
Adventure progress syncing
Possible. Need to work out how to display the results - a new profile tab is easy enough, but some sort of icons on your forum user info box thing could also be cool. Show off your multiple "Cleared Heroic <x>" badges!
Arcane Dust syncing/search for "Decks I can craft"
Syncing the dust value is easy, searching for decks is a very complicated problem - we have some ideas about how to approach this but it may not be feasible to do "live".
Recommend packs based on chance to get missing cards
Possible. Should be relatively simple, will need to check with the Hearthpwn devs.
Related: show an estimated dust value.
Link a Hearthstone deck to a Hearthpwn deck and auto-update
Possible. This is more complicated than it sounds and also needs to be opt-in.
Game state on overlay
Possible. Add some new box sort of things above/below the overlay card list, maybe configurable (Molster loves settings):
Cards in my deck (fatigue damage once out of cards)
Cards in my hand
% chance to draw something
Cards in opponent deck (fatigue damage once out of cards) - maybe on opponent overlay?
Cards in opponent hand - maybe on opponent overlay?
Entire game log syncing
Possible. A lot of work to extend the log parser and test it against a variety of game logs. The amount of space required to store games server-side would be "interesting" but there are certainly ways to deal with that.
Notification / focus Hearthstone when my turn starts
Possible. I like the idea, I'm generally alt-tabbed doing other things. MORE SETTINGS.
OS X version
Yes, it's still on the list. It's a lot more technically difficult than originally assumed - a lot of the scary internal code is Windows-specific, and some critical parts will require a complete rewrite to work on OS X (if they can be made to work at all).
Innkeeper developer - yup, it's probably my fault.
Pity timer as in the "well you should get a legendary every 40 packs" thing while opening packs? That's a neat idea, it can go on my list of things to think about when we do pack opening support :v
(Also: first post updated with current stuff)
Innkeeper developer - yup, it's probably my fault.
I was just thinking about that last night, oddly enough - I'll add it to the list.
Innkeeper developer - yup, it's probably my fault.
Something I completely forgot about: localized card names on the overlay. Hopefully in for the next release.
Innkeeper developer - yup, it's probably my fault.
Innkeeper developer - yup, it's probably my fault.
Molster had an early version of turn-by-turn card plays working, we're just not sure about storage - storing tens of thousands of games per day would be... interesting. What do you mean by "chance the opponent has a certain card in hand or deck" ?
Innkeeper developer - yup, it's probably my fault.
This thread exists to list and discuss Innkeeper (and Innkeeper related Hearhtpwn) features that we have discussed implementing. Comments and suggestions are welcome, even if they're just voting for a feature you'd like. "Possible" is shorthand for "I've tested that it works but the code is flaky and needs actual error handling".
We have no idea when (or if) these features will be ready!
Opponent card tracker
Work in progress. It's a new window so that means even MORE processes (Electron!). Still a lot of testing to do to make sure this works correctly.
Cool ideas to go with this: Button that links to a Hearthpwn deck search with class and known cards filled in. Show % chance of opponent drawing a second copy of a card we've already seen them play 1 of.
Show generated cards in overlay (Roaring Torch, etc)
Possible. Need to update our log parser to handle this, and also work out how to display them on the overlay.
Related: Golden Monkey - remove everything remaining in your deck from the overlay, replace with ???? [10] and some random image.
Related: Doomcaller puts C'Thun back into your deck.
Show Battlecry/Deathrattle in overlay
Possible. Would need some new art assets for the icons.
Arena draft syncing
Possible. Sync an entire draft to Hearthpwn (class choices, all 30 card sets + your selection), have people comment on your choices, link it on random sites, etc.
Deck win statistics
Possible. Absolutely something that we want to add, needs a lot of work.
Open pack syncing
Possible. Some privacy/implementation concerns that we need to talk through.
Adventure progress syncing
Possible. Need to work out how to display the results - a new profile tab is easy enough, but some sort of icons on your forum user info box thing could also be cool. Show off your multiple "Cleared Heroic <x>" badges!
Arcane Dust syncing/search for "Decks I can craft"
Syncing the dust value is easy, searching for decks is a very complicated problem - we have some ideas about how to approach this but it may not be feasible to do "live".
Recommend packs based on chance to get missing cards
Possible. Should be relatively simple, will need to check with the Hearthpwn devs.
Related: show an estimated dust value.
Link a Hearthstone deck to a Hearthpwn deck and auto-update
Possible. This is more complicated than it sounds and also needs to be opt-in.
Game state on overlay
Possible. Add some new box sort of things above/below the overlay card list, maybe configurable (Molster loves settings):
Entire game log syncing
Possible. A lot of work to extend the log parser and test it against a variety of game logs. The amount of space required to store games server-side would be "interesting" but there are certainly ways to deal with that.
Notification / focus Hearthstone when my turn starts
Possible. I like the idea, I'm generally alt-tabbed doing other things. MORE SETTINGS.
OS X version
Yes, it's still on the list. It's a lot more technically difficult than originally assumed - a lot of the scary internal code is Windows-specific, and some critical parts will require a complete rewrite to work on OS X (if they can be made to work at all).
Innkeeper developer - yup, it's probably my fault.