Greed: If you have 7+ cards in your hand when you play this card do x.
For example: Precautious Shieldbearer: 6 mana 4/6 minion, Greed: Gain +4 health and taunt. (I'm sorry I'm on mobile so I couldn't link a real card with art)
Retreat: If your opponent has more minions than you, return this minion to your hand.
(If your opponent has 2 minions and you have 0 when you play it, it will immediately Retreat. If your opponent only has 1 and you have 0 when you play it it will stay on the board ofc.)
Intoxication: At the start of your turn this minion has a 50% chance to attack a random enemy. (It can't attack that turn if it randomly attacked something at the start of the turn)
Rotate: Shuffle a minion from your hand in to your deck. (Good in fatigue matches, the shuffled minion keeps every buff and effect, Clutchmother will have the buffs, if you buffed something with Keleseth then you drew and then Rotated it it will have the +1/1, if you reduced the cost of a minion with Emperor it will keep the reduction etc.)
Resurrect: Revive the last minion that died, on your side of the board.
So e.g. you kill your opponents Tirion and then play a minion with Battlecry: Resurrect you will get a Tirion. If 2 or more minions die at the same time via trading or AoE the order in which they were played will determine which died last (which is what was played last).
Seduce: Take control of enemy minions damaged by this minion/spell/weapon.
So e.g. you have a weapon with Seduce, if you damage an enemy minion with it and that minion does not die, you take control of it. If works like poisonous, divine shielded minions are not actually taking damage so they are not poisoned and will not get Seduced either.
Greed: If you have 7+ cards in your hand when you play this card do x.
For example: Precautious Shieldbearer: 6 mana 4/6 minion, Greed: Gain +4 health and taunt. (I'm sorry I'm on mobile so I couldn't link a real card with art)
Next keyword: Election
Peacemaker: Whenever a minion dies, no character can attack until the end of the turn.
Next keyword: Bandit
Bloodthirst: Whenever this minion kills an enemy minion it may attack again.
So the effect of Giant Sandworm, it is a really cool effect and card.
Next keyword: Anarchy
Predict: Reveal the next x cards on the top of your deck for you. (Your opponent can't see it)
E.g.: Minion with battlecry "Predict 2" you gonna see the top 2 cards of your deck.
Next keyword: Grief
Evade: This minion has a 50% chance to ignore damage taken from minions and heros and don't deal damage to them.
So you basicly deny the attack of an enemy character 50% of the time.
Next keyword: Stagger
Sticky: This minion can only take 1 damage at a time. (SW:P, SW:D or Asassinate still kills it.)
Next keyword: Feed
Retreat: If your opponent has more minions than you, return this minion to your hand.
(If your opponent has 2 minions and you have 0 when you play it, it will immediately Retreat. If your opponent only has 1 and you have 0 when you play it it will stay on the board ofc.)
Next keyword: Ascend
Bark: Enemies must attack minions with Bark before any Taunt or non-Taunt characters. (MEGA Taunt)
Next keyword: Hug
Intoxication: At the start of your turn this minion has a 50% chance to attack a random enemy. (It can't attack that turn if it randomly attacked something at the start of the turn)
Rotate: Shuffle a minion from your hand in to your deck. (Good in fatigue matches, the shuffled minion keeps every buff and effect, Clutchmother will have the buffs, if you buffed something with Keleseth then you drew and then Rotated it it will have the +1/1, if you reduced the cost of a minion with Emperor it will keep the reduction etc.)
Next keyword: Desire
Resurrect: Revive the last minion that died, on your side of the board.
So e.g. you kill your opponents Tirion and then play a minion with Battlecry: Resurrect you will get a Tirion. If 2 or more minions die at the same time via trading or AoE the order in which they were played will determine which died last (which is what was played last).
Next keyword: Heightened Senses
Seduce: Take control of enemy minions damaged by this minion/spell/weapon.
So e.g. you have a weapon with Seduce, if you damage an enemy minion with it and that minion does not die, you take control of it. If works like poisonous, divine shielded minions are not actually taking damage so they are not poisoned and will not get Seduced either.
Next keyword: Impale