Don't even understand the intention of this thread. It's a weekly brawl where blizzard and the players can experiment. Why do have to win this brawl every time? Why there are no possibilities to build a budget deck? The strength of cards is not always determined by it's rarity. Knife Juggler is Rare and probably better than some legendaries.
Was I being salty? Yes, quite a bit.
The main reason for this thread has been that it is possible that this brawl will see a repeat in the future at some point. For that case I would probably enjoy this brawl much more with my afore-mentioned changes to it.
EDIT: overall saltiness of my thread has been reduced
Use your brain for two minutes. There are tons of commons and rares that are great for the Brawl. A Mage with cheap AOE spells, secrets, and Ethereal Arcanist is pretty awesome. Questing Adventurer in any class, Scavenging Hyena + Unleash the Hounds in Hunter, Shaman with Unbound Elemental and all its Totem buffs. Then of course Owls to take away enemy buffs.
The Brawl is really about buffs, card draw, and silence/AoE removal. Sure some people will be able to build quick win combo decks with legendaries, but not everybody has them, and they will not get drawn into every game.
I think brawl is about being creative with what you have. Some legendaries does help a little on this instance, like Onyxia, Dr.Boom, and Baron Geddon. But it is so easy to board clear with bog standard cards that they don't really make a massive impact.
I'm enjoying it a lot and my best games haven't involved any random to get legendaries. (I use Brann and Nefarian, which are from adventures)
I've just had a game with Rumbling Elemental and 2 Ancient Brewmaster bouncing back and forth from my hand. Pinging for 2 for every mana I've got haha.
The power card for this brawl is Hobgoblin and he's an epic. There's also Knife Juggler who is just a rare. I don't think the brawl is broken. Sure if you play a Malygos deck you'll probably win, but brawls are for fun and I'm sure there are people out there who has a Malygos but doesn't play it coz it would be no fun.
The rumbling elemental combo is a nice one indeed, however, you still need to buy the adventure, so new F2P players won't be able to access it. To lose only because the opponent has certain legendaries is just so not fun in my opinion.
The brawl is perfect for F2P accounts. You can smash people that play expensive minions by just playing good cheap common cards. Try somehting like this:
Tried it in brawl for several matches and won about 50%. Add any awesome rare/mythic/legendary you DO have and you are set.
I was skeptic of the brawl at first, but it is actually quite a decent concept this week. Better then the complete RNG fests we had in the past...
You haven't died on turn 2 yet, have you? And it feels really really bad if you lose multiple games in a row, only because of some ridiculous legendary combos and it doesn't even matter how well you played. I had some success with my basic-only deck (Zero Cost Mage TB), but the losses felt just so wrong.
For that case I would probably enjoy this brawl much more with my afore-mentioned changes to it.
This brawl is brutal for newer F2P players as it is right now.
If this brawl gets repeated in the future the following changes would make it more enjoyable for newer F2P players, at least in my opinion:
All minions are 1/1s is a nice thing, however, the minion cost should have been modified by rarity:
- common/basic cards cost only 1 mana,
- rare cost 2,
- epic cost 3,
- legendaries 4
no more turn 2 death and the tradeoff for using higher rarity minions is interesting by itself (board control vs. effect value)
EDIT: saltiness reduced