Well. My honest opinion is that yes, your games look a little too basic, like from 80s.
I can understand and I can imagine that your resources are quite limited. But you have also to understand that nowadays public/customers have access to games (even on smartphones) that are developed by companies with many people and huge budgets. Even indie games, are not so indie because before development they generally rise a lot of money on crowdfunding, like kickstarter, for example . So, the comparison with these games cannot fail to be made and the difference can be seen. In general, I think that you are trying to make things too advanced and should stay on things simpler with higher quality. My advices for you are:
- You have 3 strategies to enter in the market with limited resources:
1) With a good idea and something simple but innovative. Think about Candy Crush Saga
2) To review something old school and make it better or with new things. A better version of Tetris (I don’t know for example in 3D), or Bubble Bobble for example. Something that it is old, better if it is already missing for phone, and that people know it
3) If you don’t the previous ideas you need a lot of money. So, you should prepare a concept instead in order to present yourself to crowdfunding portals like Kickstarter
- Your lettering and presentation are boring. I don’t know if you are using Times or something similar. But you have to work more with the lettering, especially for the titles.
- Your website need also to be improved a lot
- Your e-mail is not professional. You cannot use an hotmail with your date of birth for work
- There are ways to find great ideas with limited budget. I loved Hotline Miami for example. Anyway, it is for sure not easy
That’s my advices for you. I hope to not be too polemic. I hope for you the best.
Thanks a lot Shipmen, I appreciate your feedback! :)
I already have a professional e-mail (firstname.lastname@example.org), so I just need to update my website.
Honestly, after thinking a bit more about all of this, I really like how you all are trying to help me to improve (even if some of you are being a bit too harsh :P), so I can compete in the future with the best video game companies out there that develop mobile games, hehe. This is awesome, so thank you very much! :)
It's a safe bet that everyone on this forum has an idea what mobile games are, Sherman, and how good we can expect them to be/look/sound. For instance, Infinity Blade, "the first iOS video game to run on the Unreal Engine," which came out in 2010, looked fantastic on my iPhone 3.
Of course people are judging the game by the trailer you uploaded and publicised and also by the website you created to show off your work. That's what the trailer, the website and this thread you created are for.
People are 'just watching a trailer on YouTube' and 'just watching random stuff on your website' because that's what you asked them to do, and it's currently all they can do.
I'd check out your demo but I don't have an Android device.
Ok, I will improve the teaser trailer and all the stuff in general by recording them with a better mobile device. That goes for all the stuff related to At the End of the Rainbow's demo too. You are right, most of my games look very low quality when in reality they look amazing on mobile (especially Defending El Dorado).
I hinestly checked your games and they look really, really basic. Like the tutorials they give you in unreal engine. I think it's fine to do it as a hobby, and share that hobby, but it's important to learn and see how you can improve on them. I know these things take a lot and with enough patience you can make them look much better. But for now I think you are a bit overwnthusiastic about them.
You clearly don't know anything about video game development. These games are for mobile, Sherlock. :)
You can't run a game made with Unreal Engine on an average cellphone. Also, my games look much better if you play them on a mobile device than just watching a trailer on Youtube or wherever (for very obvious reasons I don't need to explain), and more importantly, most of them are just works in progress.
Also, do you even know what a teaser trailer is?
Before talking nonsense, do some research please. And if you want to judge my abilities as a video game developer, play At the End of the Rainbow's demo on your Android device (yeah, it is a demo, which means the final product is going to be a lot better), instead of just watching random stuff on my website about future releases.