Hello guys! Thsi is my try on giving a hint to build a Rogue deck with a mass minions summon plus free hit damage. The combo is easy: Summon Knife plus novice or Dragonling to trigger your mid game effects with the pandas or saps. You'll return minions to your hand then summon them to trigger again the hits. This will be strongest with bombardier and shadowstep. This deck falls with mass removal, BUT it has a high defense with the free hits and taunts. Give it a try and give me your feedback!
No offense but your deck sucks :P. There's little synergy between your cards and you don't have board control because you ditched a lot of awesome rogue spells such as assassinate and blade flurry :P, deadly poison etc...
Too many cards can easily wipe the Knife Juggler off the board. Nobody will leave it there for long if they can help it. Sap only works on enemy minions, fyi. I wouldn't say it's a bad deck though, swarm decks can be useful, but don't count on the knife juggler to win you the game. The Mad Bomber deals damage to your cards and hero as well. It could easily do the two damage to your juggler and wipe him from the board too. Your best damage will probably come from the swarm of minions. To be honest - I think that a simple switch from Rogue to Shaman or Paladin would be more beneficial for a swarm deck like this - as they can buff the low cost minions to deal big damage while minimizing your losses from cards such as Fireball, Assassinate etc, but leave you vulnerable to spells like Flamestrike and Consecration. But every deck has it's weaknesses, that's the beauty of this game : )
You really shouldn't take offense from that guy. Everything he posts is pretty negative. If your deck works for you and you are having fun with it, then enjoy! Thanks for taking the time to post it.
Pretty much. Retsuo is our token forum idiot, don't mind him.
My first tip to building a deck is: Consistency. Try to double up on cards and not run 1 of everything, your draws will be all over the place and aiming to stop specific situations will be much harder. Think about it this way: If you're staring down an Arcanite Reaper with 20 cards in your deck, a 5% chance at Acidic Swamp Ooze sounds a lot less appealing than 10%. Same with cards like Shiv or Backstab, they merit enough to run two of.
Try removing single cards (I would suggest with the few worse taunts first) and doubling up on cards that are important to what you want to accomplish - i.e. Silverback and Shieldbearer.
The reason why I say high health and no/low attack taunts are bad is because they basically build no momentum if you just throw them out there early. Your opponent kills your Shieldbearer and has two minions out. You play a Silverback, and he has two minions out where you suddenly realize you're staring down a slew of buffed minions and you're forced to almost empty your hand to deal with it. You prioritize removal and direct sources of damage over a slow or defensive game, Rogue is just not specialized in the latter (and if there's a slow Rogue deck on par with fast ones out there somewhere, do tell).
Hello guys! Thsi is my try on giving a hint to build a Rogue deck with a mass minions summon plus free hit damage. The combo is easy: Summon Knife plus novice or Dragonling to trigger your mid game effects with the pandas or saps. You'll return minions to your hand then summon them to trigger again the hits. This will be strongest with bombardier and shadowstep. This deck falls with mass removal, BUT it has a high defense with the free hits and taunts. Give it a try and give me your feedback!
No offense but your deck sucks :P. There's little synergy between your cards and you don't have board control because you ditched a lot of awesome rogue spells such as assassinate and blade flurry :P, deadly poison etc...
But the main focus is not to use the abitual rogue deck, using weapons and stuff. Is to use the free hit from the bombardier and juggler...
Too many cards can easily wipe the Knife Juggler off the board. Nobody will leave it there for long if they can help it. Sap only works on enemy minions, fyi. I wouldn't say it's a bad deck though, swarm decks can be useful, but don't count on the knife juggler to win you the game. The Mad Bomber deals damage to your cards and hero as well. It could easily do the two damage to your juggler and wipe him from the board too. Your best damage will probably come from the swarm of minions. To be honest - I think that a simple switch from Rogue to Shaman or Paladin would be more beneficial for a swarm deck like this - as they can buff the low cost minions to deal big damage while minimizing your losses from cards such as Fireball, Assassinate etc, but leave you vulnerable to spells like Flamestrike and Consecration. But every deck has it's weaknesses, that's the beauty of this game : )
You really shouldn't take offense from that guy. Everything he posts is pretty negative. If your deck works for you and you are having fun with it, then enjoy! Thanks for taking the time to post it.
Pretty much. Retsuo is our token forum idiot, don't mind him.
My first tip to building a deck is: Consistency. Try to double up on cards and not run 1 of everything, your draws will be all over the place and aiming to stop specific situations will be much harder. Think about it this way: If you're staring down an Arcanite Reaper with 20 cards in your deck, a 5% chance at Acidic Swamp Ooze sounds a lot less appealing than 10%. Same with cards like Shiv or Backstab, they merit enough to run two of.
Try removing single cards (I would suggest with the few worse taunts first) and doubling up on cards that are important to what you want to accomplish - i.e. Silverback and Shieldbearer.
The reason why I say high health and no/low attack taunts are bad is because they basically build no momentum if you just throw them out there early. Your opponent kills your Shieldbearer and has two minions out. You play a Silverback, and he has two minions out where you suddenly realize you're staring down a slew of buffed minions and you're forced to almost empty your hand to deal with it. You prioritize removal and direct sources of damage over a slow or defensive game, Rogue is just not specialized in the latter (and if there's a slow Rogue deck on par with fast ones out there somewhere, do tell).
http://www.youtube.com/user/vtxaishi
You're not going crazy, I edit 2~3 times each post