Been watching a few games on Youtube from Thijs and a few others, and I have to say... the secret package with Shadowjeweler Hanar and Akama looks really, really promising. It out-tempos and out-values other decks in the early and mid-game to the point that by turn 6-7, opponents are too far behind to catch up.
Yes, I mixed the secret package in a Galakrond build and works like a charm, even if you draw a lot of cheap secrets with Galakrond battlecry is not bad because secretkeeper + shadowjeweler + 0 cost secrets.
I tried out the wild version from Roffle. First I thaught it is more like a fun deck but it worked very well and was the funniest deck since months. Bamboozle can be very good. In one game it transformed my secretkeeper into nozdormu the timeless. At this point I felt a little bit sorry for my opponent. I also got finally a winstreak again and climbed 6 ranks within 3 games. Didn't expect such a good outcome. May I can climb a little bit more in ladder now as it was hard for me this month to get a winstreak.
Has anybody tried a highlander variant with the secret/stealth package? I feel like there could be cool combos with Necrium Apothecary and Cursed Vagrant and maybe Akama. If you have tried it Is it worth spending my (6000) dust on?
Rogue is now a secret class for good? I assumed it just got thrown a few for funzies like in K&C
Yes, the 3 secrets are very good for the cost, don't work before because one of the old secrets was garbage, if have only one or two good secrets is very easy to play around, if next expansions bring more secrets and support rogue secret will be very strong, the legendary 2 manas 1/5 is insanely powerful.
Shadowjewler is just a great card. You can save him for later to rattle off a ton of secrets or play him early and force your opponent to remove him. If played early the opponent sometimes has to immediately Zephyrs to remove it. If played late, it's easy to get 2-3 new valuable secrets from him.
Been watching a few games on Youtube from Thijs and a few others, and I have to say... the secret package with Shadowjeweler Hanar and Akama looks really, really promising. It out-tempos and out-values other decks in the early and mid-game to the point that by turn 6-7, opponents are too far behind to catch up.
I'm currently 5k legend (16-9) with highlander secret stealth Rogue. It's simply amazing. Endless card draw and great tempo. Worst match up? Rogue: 1-3 xD
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
I like the Galakrond pakage more than the stealth and you can only fit two of stealth, secret and Galakrond in the deck. I do think it is going to be at tier one deck if the nerf the aggresive decks more
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
Truth. I watched a video last night of a turn 1 warlock that went down like this.
Hanar is an incredibly fun card to use and wins a lot of games on her own. With rogue you can bounce her back even with a blackjack stunner in a pinch which can pull you out of some tricky situations. With all the value and generation of other class cards etc it's rare to get 2 games that feel the same. It's one of the most fun decks I've ever played with and rogue has never really been my bag but I've gone from 50 something wins before the expansion because I never really enjoyed rogue's style or themes, to now over 100 wins just because I'm using this deck so often.
It struggles against anything that goes wide, fast but if you can keep the board stable for the first 5 or 6 turns then you can start to really get going. Stunner really helps here and I've even used shadow step to bounce the stunner back in early rounds to knock back multiple DH minions until I get some draw going and things like backstab can clear minions away or even to buy time to get Hanar going and once you can get some things like misdirection, barrier etc going it can give you a ton of tools to buy time and survive. I've had many opponents just concede after having yet another 5 secrets put down and they've given up trying to play around them all.
I'd say the only deck I consistently struggle against is gala warlock. They have so much healing and ways to build multiple boards that I rely on good discoveries to pull things out of the bag. The amount of board clears they have as well means it's hard to get a significant minion to stick. I'll even throw an Edwin down as a 4/4 early days just to get some kind of board presence because there's no points building a large one, I don't think I've ever had one stay around long enough against warlock to make any difference anyway. Between a double damage nether breath or 2, twisting nether, plague of flames, Zephrys or a combination of things like crazed netherwing, netherbreath and mortal coil etc, they always remove him.
Surprisingly good against DH provided they don't get an insane draw and get a 4 minion board by turn 3 or whatever. That's pretty much just GG although I think I've reached it once by getting 2 stunners, a backstab and 2 shadow step early on which let me buy enough time to get going.
If you can craft Hanar though I'd definitely recommend it, one of the most enjoyable cards I've ever used and I imagine I'll use her in some sort of deck until she rotates out. Especially as she gets refreshed anytime new secrets are introduced for the other classes.
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
Truth. I watched a video last night of a turn 1 warlock that went down like this.
So on turn one this warlock pumped out 7/7 of stats with a taunt. That's.... kind of insane.
Yeah sometimes you just have to accept that the god draw will happen and there's little you can do. I've had similar luck against DH though where I've gotten lucky with pulling a lot of removal straight away and it can answer even a very good board. Having a secret, a stunner or 2 along with a sap and back stabs doesn't happen all that often but it does happen and it can really frustrate them for the first few turns. To be fair, you can answer that on turn 2 with double backstab and a sap. They have taken 3 damage and lost 3 cards very early so you may well recover from it. They will likely tap on turn 2 which means you could well go into turn 3 with them having an empty board and down 5 on health. That obviously relies on being lucky with the draw but just as they can have insane luck to get a start like that, it's possible to get it as well and be able to respond.
Coin into bamboozle on turn 1 followed by a backstab and stunner on turn 2, then stepping the stunner back and playing it again on 3 along with a dirty tricks and another backstab does answer a lot of early boards and if you get lucky with them attacking into the stunner and bamboozle giving you something solid, you can survive the trade and possibly even draw a couple if they also use a spell.
Against warlock and DH I'll hard mulligan for backstab, secrets and stunners. Getting something like a shield of galakrond, kronx and Edwin however is pretty much game over against these 2 but when that happens it's just unfortunate.
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I have a feeling, guys.
Been watching a few games on Youtube from Thijs and a few others, and I have to say... the secret package with Shadowjeweler Hanar and Akama looks really, really promising. It out-tempos and out-values other decks in the early and mid-game to the point that by turn 6-7, opponents are too far behind to catch up.
Having a targeted Freezing Trap with Blackjack Stunner just puts it over the top.
Does anyone have any early builds for this archetype that you are thinking about Day One crafting and trying?
Yes, I mixed the secret package in a Galakrond build and works like a charm, even if you draw a lot of cheap secrets with Galakrond battlecry is not bad because secretkeeper + shadowjeweler + 0 cost secrets.
The best part is with the secret package + backstab you can fight for the early tempo vs demon hunters and Galakrond give you enough value vs priests.
I tried out the wild version from Roffle. First I thaught it is more like a fun deck but it worked very well and was the funniest deck since months. Bamboozle can be very good. In one game it transformed my secretkeeper into nozdormu the timeless. At this point I felt a little bit sorry for my opponent. I also got finally a winstreak again and climbed 6 ranks within 3 games. Didn't expect such a good outcome. May I can climb a little bit more in ladder now as it was hard for me this month to get a winstreak.
Has anybody tried a highlander variant with the secret/stealth package? I feel like there could be cool combos with Necrium Apothecary and Cursed Vagrant and maybe Akama. If you have tried it Is it worth spending my (6000) dust on?
I had the same thought after I built my version too. By the end of the year when more secrets become available the deck will be tier 1.
Rogue is now a secret class for good? I assumed it just got thrown a few for funzies like in K&C
Yes, the 3 secrets are very good for the cost, don't work before because one of the old secrets was garbage, if have only one or two good secrets is very easy to play around, if next expansions bring more secrets and support rogue secret will be very strong, the legendary 2 manas 1/5 is insanely powerful.
Shadowjewler is just a great card. You can save him for later to rattle off a ton of secrets or play him early and force your opponent to remove him. If played early the opponent sometimes has to immediately Zephyrs to remove it. If played late, it's easy to get 2-3 new valuable secrets from him.
Shadowjeweler Hanar is freaking insane. This is probably the most valuable legendary of the AoO set.
Amazing card. Hopefully the upcoming balance changes allow a viable ladder deck soon
you are welcome in my list. deck is in the signature below.
I'm currently 5k legend (16-9) with highlander secret stealth Rogue. It's simply amazing. Endless card draw and great tempo. Worst match up? Rogue: 1-3 xD
Rogue is lacking board removal it is really hard to maintain tier 1 title for a long time for rogue maybe only for two or three days and it will be go back to tier 2 again.
I like the Galakrond pakage more than the stealth and you can only fit two of stealth, secret and Galakrond in the deck. I do think it is going to be at tier one deck if the nerf the aggresive decks more
Silver Hand Recruit
Board clears are seeming to become more and more important. I often find myself wishing I had Vanish again when playing Rogue. There's so many ways for several classes to cheat out a lot of minions these days. It can be difficult to deal with without access to some good board clear.
Truth. I watched a video last night of a turn 1 warlock that went down like this.
Coin
Kanrethad Ebonlocke
Voidwalker
Flame Imp
So on turn one this warlock pumped out 7/7 of stats with a taunt. That's.... kind of insane.
Hanar is an incredibly fun card to use and wins a lot of games on her own. With rogue you can bounce her back even with a blackjack stunner in a pinch which can pull you out of some tricky situations. With all the value and generation of other class cards etc it's rare to get 2 games that feel the same. It's one of the most fun decks I've ever played with and rogue has never really been my bag but I've gone from 50 something wins before the expansion because I never really enjoyed rogue's style or themes, to now over 100 wins just because I'm using this deck so often.
It struggles against anything that goes wide, fast but if you can keep the board stable for the first 5 or 6 turns then you can start to really get going. Stunner really helps here and I've even used shadow step to bounce the stunner back in early rounds to knock back multiple DH minions until I get some draw going and things like backstab can clear minions away or even to buy time to get Hanar going and once you can get some things like misdirection, barrier etc going it can give you a ton of tools to buy time and survive. I've had many opponents just concede after having yet another 5 secrets put down and they've given up trying to play around them all.
I'd say the only deck I consistently struggle against is gala warlock. They have so much healing and ways to build multiple boards that I rely on good discoveries to pull things out of the bag. The amount of board clears they have as well means it's hard to get a significant minion to stick. I'll even throw an Edwin down as a 4/4 early days just to get some kind of board presence because there's no points building a large one, I don't think I've ever had one stay around long enough against warlock to make any difference anyway. Between a double damage nether breath or 2, twisting nether, plague of flames, Zephrys or a combination of things like crazed netherwing, netherbreath and mortal coil etc, they always remove him.
Surprisingly good against DH provided they don't get an insane draw and get a 4 minion board by turn 3 or whatever. That's pretty much just GG although I think I've reached it once by getting 2 stunners, a backstab and 2 shadow step early on which let me buy enough time to get going.
If you can craft Hanar though I'd definitely recommend it, one of the most enjoyable cards I've ever used and I imagine I'll use her in some sort of deck until she rotates out. Especially as she gets refreshed anytime new secrets are introduced for the other classes.
Yeah sometimes you just have to accept that the god draw will happen and there's little you can do. I've had similar luck against DH though where I've gotten lucky with pulling a lot of removal straight away and it can answer even a very good board. Having a secret, a stunner or 2 along with a sap and back stabs doesn't happen all that often but it does happen and it can really frustrate them for the first few turns. To be fair, you can answer that on turn 2 with double backstab and a sap. They have taken 3 damage and lost 3 cards very early so you may well recover from it. They will likely tap on turn 2 which means you could well go into turn 3 with them having an empty board and down 5 on health. That obviously relies on being lucky with the draw but just as they can have insane luck to get a start like that, it's possible to get it as well and be able to respond.
Coin into bamboozle on turn 1 followed by a backstab and stunner on turn 2, then stepping the stunner back and playing it again on 3 along with a dirty tricks and another backstab does answer a lot of early boards and if you get lucky with them attacking into the stunner and bamboozle giving you something solid, you can survive the trade and possibly even draw a couple if they also use a spell.
Against warlock and DH I'll hard mulligan for backstab, secrets and stunners. Getting something like a shield of galakrond, kronx and Edwin however is pretty much game over against these 2 but when that happens it's just unfortunate.