Hello fellow Rogue mains! I am having so much fun this expansion with the revamped Kingsbane. A lot of the versions I have seen are very similar to the old Kingsbane recipe and I wanted to make a version that was more tribal rather than just using the same old meh Kingsbane deck with like 5 pirates. Also, who doesn't want to use Captain Hooktusk???
I've been working on this since the release and I'm at the point where I'm seeing a lot of success in casual, 68% WR, see attachments to this post.
So I'm looking for some good feedback and suggestions to help make it potentially successful on ladder. I usually hang out around Rank 10 playing old Prince Tempo but want to play the new expansion deck and still win/get to 5 or better this season. Here is my deck, I have left a pretty long description on the deck page if you wouldn't mind taking a look before commenting so you can see why I chose certain things:
Would love to hear what is working for you all and how you think we can improve this archetype so we can achieve maximum wins and fun before this deck is rotated out in April. Yaharr!
EDIT: Just saw this video of pure Pirate Rogue, no Kingsbane. Good alternative when Kingsbane rotates or if you want to go more midrange than control. He does end up adding in Kingsbane later, though, using only Raiding Party to draw it. Seems like Kingsbane itself is not essential to an effective deck here. https://www.youtube.com/watch?v=41xiIzy0sTw
Of course, I'm not saying my deck is better than yours, just different, with its advantages and disadvantages. :)
Hey thanks for replying. We do have very different lists. I can very much understand the replacement of Ticket Scalper with Fal'Dorei Strider. Especially since you can thin the deck fairly quickly with Hooktusk and Raiding Party. Might provide more of a threat, only downside is less pirates, 2 less potential draws, which you made up with a more consistent Sprint. Including Sprint would prompt you to run 2X Prep which also makes sense given 2X Barrage. It's like your deck is more a miracle rogue fusion and I'm sure it also works well.
Do you really find the 2X Barrage to be necessary/helpful? How do you do vs. aggro without any AOE or heal? Do you rely on trades and the 2nd Castaway? She still only pulls the Cutthroat and Raiding Party so I'd imagine she sometimes comes up short. I think your version probably has more tempo but less defense from the look of it. Yeah let me know how you deal with the popular aggro with this list.
Of course, I'm not saying my deck is better than yours, just different, with its advantages and disadvantages. :)
Hey thanks for replying. We do have very different lists. I can very much understand the replacement of Ticket Scalper with Fal'Dorei Strider. Especially since you can thin the deck fairly quickly with Hooktusk and Raiding Party. Might provide more of a threat, only downside is less pirates, 2 less potential draws, which you made up with a more consistent Sprint. Including Sprint would prompt you to run 2X Prep which also makes sense given 2X Barrage. It's like your deck is more a miracle rogue fusion and I'm sure it also works well.
Do you really find the 2X Barrage to be necessary/helpful? How do you do vs. aggro without any AOE or heal? Do you rely on trades and the 2nd Castaway? She still only pulls the Cutthroat and Raiding Party so I'd imagine she sometimes comes up short. I think your version probably has more tempo but less defense from the look of it. Yeah let me know how you deal with the popular aggro with this list.
Hehe, Odd Paladin is giving me headaches with this deck, I'm not going to lie about it. :P My version is very effective against most decks (2 Cannon Barrage are too much for them ;)) except hyper aggressive ones, but yours seems to do pretty well against them, am I right?
Well, I mean Kingsbane in an of itself is slow to get rolling without good draw. Not that Fan does a lot of damage, but if it clears up 1-2 1 health minions or allows for a trade it can buy you an extra turn or 2 to set up what you need to maintain control and apply pressure. You know you've stared at a board of 1/1s and thought gee if I only had FAN. At worst it's more draw. So I guess to answer your question I think it does do better against those (I am somehow 7-1 against Paladin) but again you're on a clock because they can refill faster than you, so you need to stall until you can take over, if you even can. Zoolock is still a challenge, and I also critique my own deck in that what do I do against a turn 3-4 Mountain Giant from Evenlock or Hand Mage? No Slayer or Walk the Plank... Have to rely on trades/bane... only 2X taunts... I think I'd be in fairly big trouble if my starting hand sucked.
I am really surprised to hear that 2X barrage is useful. It seems expensive for something that could potentially not land where you want it to/against a wide board. I only use it to kill unless I have no other choice but to try to use it to clear. I can try it but if I did I'd want 2 preps. I'll think about it, thanks for the suggestion!
You need to get REALLY lucky to have any sort of chance against odd paladin. It's a pretty much auto concede matchup unless you have dream hand and they have worst possible hand. Nothing you can do aboue it really, just one of those 10% matchups.
You need to get REALLY lucky to have any sort of chance against odd paladin. It's a pretty much auto concede matchup unless you have dream hand and they have worst possible hand. Nothing you can do aboue it really, just one of those 10% matchups.
No doubt it's a losing matchup unless you can get early control. Even then you're stuck on the trade bus unless you have Fan of Knives or Blade Flurry, as I have incorporated into my deck. I was curious and checked my tracker and it seems that I have only faced Quest (2), Healadin (5), and 1 Odd Paladin. The 1 loss was to the odd paladin variant BUT I checked my decklist and I was playing a version that did NOT have Flurry, Fan, or Sharkfin Fan. I think all of those would help in the matchup.
Looking at your list, i would say - cut all controlish cards... I mean you play pirates and you have to be aggressive. Leeching Poison, Fan of Knives, even Cursed Castaway doesn't give you an advantage.
Add Hench-Clan Thug and other aggressive cards, like Leeroy Jenkins and so on - if you really want to play pirates in standard...
Vilespine Slayer is always a good rogue card to play and so on...
Hello. I am just curious if you read my deck description? I tried to explain why I chose those cards. It's not meant to be a full tempo/midrange deck as I am trying to make good use of Captain Hooktusk, and getting to Turn 8 requires a bit of control most of the time. Kingsbane aggro is going to be slower than other aggro decks as well... have you tried my version or do you have an aggro list that has seen success?
I feel similarly about Doomerang and Flurry. I would consider cutting the Doomerang but it sometimes acts as an Eviscerate or Walk the Plank when I need to kill an 8/8 I can attack, then finish it off with Doomerang and then you get your weapon back. If you can't continuously use the weapon you are often in trouble. Flurry is too important vs. large boards. Taunt Druid, Hunter Spellstone. Like you are dead if you don't run this or Vanish.
I think cutting Shinyfinder is a big mistake. You NEED ways to retrieve the weapon. Waiting until Turn 3+ to get it through Raiding Party combo kills the early game unless you plan to just use a bunch of cheap pirates to stall for it. Yes, sometimes it sits in my hand, but I'd rather have the freedom to use my weapon liberally than use 1 raiding party then sit scared to lose my weapon until I drew the 2nd. What are you using for card draw if you do not run Shiny or Fan. Ticket Scalper is a little too unreliable for draw (but sometimes works) and that just leaves Hooktusk for thinning the deck.
I tried a version (the 1st one actually) with Hench-Clan Thug. It fits. It's just very vanilla. No pirate synergy. Forces you to use your weapon when you might want to hold it if you want to buff the minion. I think Hench Clan is better in a non-kingsbane deck where you can dagger up and use the charges more often.
I'm finding that Cannon Barrage is doing more damage than Leeroy in a lot of cases. Getting 2 cannons to hit face is already the leeroy value. You are describing a lot of what tempo rogue already does better, and I'm trying to innovate here. I'm not trying to be overly defensive, just explaining why my choices are there over the old tempo choices. I'm not closed to changes if they synergize better. I agree a Slayer or Walk the Plank might be merited for single target removal, but so far I haven't been thinking "Darn I really wish I had Slayer or Plank"...
Maybe give mine a try. I only included the bare minimum pirates I thought I needed while still trying to go all out Kingsbane. I don't have Captain Greenskin though so you're lucky to have that.
Hello fellow Rogue mains! I am having so much fun this expansion with the revamped Kingsbane. A lot of the versions I have seen are very similar to the old Kingsbane recipe and I wanted to make a version that was more tribal rather than just using the same old meh Kingsbane deck with like 5 pirates. Also, who doesn't want to use Captain Hooktusk???
I've been working on this since the release and I'm at the point where I'm seeing a lot of success in casual, 68% WR, see attachments to this post.
So I'm looking for some good feedback and suggestions to help make it potentially successful on ladder. I usually hang out around Rank 10 playing old Prince Tempo but want to play the new expansion deck and still win/get to 5 or better this season. Here is my deck, I have left a pretty long description on the deck page if you wouldn't mind taking a look before commenting so you can see why I chose certain things:
Would love to hear what is working for you all and how you think we can improve this archetype so we can achieve maximum wins and fun before this deck is rotated out in April. Yaharr!
EDIT: Just saw this video of pure Pirate Rogue, no Kingsbane. Good alternative when Kingsbane rotates or if you want to go more midrange than control. He does end up adding in Kingsbane later, though, using only Raiding Party to draw it. Seems like Kingsbane itself is not essential to an effective deck here. https://www.youtube.com/watch?v=41xiIzy0sTw
I have been using Pirate Rogue (with Kingsbane) mostly in the Brawliseum with very good results so far, although my list is notable different to yours. I don't run Fan of Knives, Leeching Poison, Blade Flurry, Doomerang, Toxicologist and neither Ticket Scalper. Instead I use 1 Sprint, 2 Cannon Barrage, 2 Preparation, 2 Fal'dorei Strider, Edwin VanCleef, 1 Bloodsail Raider, 2 Cursed Castaway and 2 Southsea Deckhand.
Of course, I'm not saying my deck is better than yours, just different, with its advantages and disadvantages. :)
Hey thanks for replying. We do have very different lists. I can very much understand the replacement of Ticket Scalper with Fal'Dorei Strider. Especially since you can thin the deck fairly quickly with Hooktusk and Raiding Party. Might provide more of a threat, only downside is less pirates, 2 less potential draws, which you made up with a more consistent Sprint. Including Sprint would prompt you to run 2X Prep which also makes sense given 2X Barrage. It's like your deck is more a miracle rogue fusion and I'm sure it also works well.
Do you really find the 2X Barrage to be necessary/helpful? How do you do vs. aggro without any AOE or heal? Do you rely on trades and the 2nd Castaway? She still only pulls the Cutthroat and Raiding Party so I'd imagine she sometimes comes up short. I think your version probably has more tempo but less defense from the look of it. Yeah let me know how you deal with the popular aggro with this list.
Hehe, Odd Paladin is giving me headaches with this deck, I'm not going to lie about it. :P My version is very effective against most decks (2 Cannon Barrage are too much for them ;)) except hyper aggressive ones, but yours seems to do pretty well against them, am I right?
Well, I mean Kingsbane in an of itself is slow to get rolling without good draw. Not that Fan does a lot of damage, but if it clears up 1-2 1 health minions or allows for a trade it can buy you an extra turn or 2 to set up what you need to maintain control and apply pressure. You know you've stared at a board of 1/1s and thought gee if I only had FAN. At worst it's more draw. So I guess to answer your question I think it does do better against those (I am somehow 7-1 against Paladin) but again you're on a clock because they can refill faster than you, so you need to stall until you can take over, if you even can. Zoolock is still a challenge, and I also critique my own deck in that what do I do against a turn 3-4 Mountain Giant from Evenlock or Hand Mage? No Slayer or Walk the Plank... Have to rely on trades/bane... only 2X taunts... I think I'd be in fairly big trouble if my starting hand sucked.
I am really surprised to hear that 2X barrage is useful. It seems expensive for something that could potentially not land where you want it to/against a wide board. I only use it to kill unless I have no other choice but to try to use it to clear. I can try it but if I did I'd want 2 preps. I'll think about it, thanks for the suggestion!
You need to get REALLY lucky to have any sort of chance against odd paladin. It's a pretty much auto concede matchup unless you have dream hand and they have worst possible hand. Nothing you can do aboue it really, just one of those 10% matchups.
No doubt it's a losing matchup unless you can get early control. Even then you're stuck on the trade bus unless you have Fan of Knives or Blade Flurry, as I have incorporated into my deck. I was curious and checked my tracker and it seems that I have only faced Quest (2), Healadin (5), and 1 Odd Paladin. The 1 loss was to the odd paladin variant BUT I checked my decklist and I was playing a version that did NOT have Flurry, Fan, or Sharkfin Fan. I think all of those would help in the matchup.
Hello. I am just curious if you read my deck description? I tried to explain why I chose those cards. It's not meant to be a full tempo/midrange deck as I am trying to make good use of Captain Hooktusk, and getting to Turn 8 requires a bit of control most of the time. Kingsbane aggro is going to be slower than other aggro decks as well... have you tried my version or do you have an aggro list that has seen success?
I feel similarly about Doomerang and Flurry. I would consider cutting the Doomerang but it sometimes acts as an Eviscerate or Walk the Plank when I need to kill an 8/8 I can attack, then finish it off with Doomerang and then you get your weapon back. If you can't continuously use the weapon you are often in trouble. Flurry is too important vs. large boards. Taunt Druid, Hunter Spellstone. Like you are dead if you don't run this or Vanish.
I think cutting Shinyfinder is a big mistake. You NEED ways to retrieve the weapon. Waiting until Turn 3+ to get it through Raiding Party combo kills the early game unless you plan to just use a bunch of cheap pirates to stall for it. Yes, sometimes it sits in my hand, but I'd rather have the freedom to use my weapon liberally than use 1 raiding party then sit scared to lose my weapon until I drew the 2nd. What are you using for card draw if you do not run Shiny or Fan. Ticket Scalper is a little too unreliable for draw (but sometimes works) and that just leaves Hooktusk for thinning the deck.
I tried a version (the 1st one actually) with Hench-Clan Thug. It fits. It's just very vanilla. No pirate synergy. Forces you to use your weapon when you might want to hold it if you want to buff the minion. I think Hench Clan is better in a non-kingsbane deck where you can dagger up and use the charges more often.
I'm finding that Cannon Barrage is doing more damage than Leeroy in a lot of cases. Getting 2 cannons to hit face is already the leeroy value. You are describing a lot of what tempo rogue already does better, and I'm trying to innovate here. I'm not trying to be overly defensive, just explaining why my choices are there over the old tempo choices. I'm not closed to changes if they synergize better. I agree a Slayer or Walk the Plank might be merited for single target removal, but so far I haven't been thinking "Darn I really wish I had Slayer or Plank"...
Maybe give mine a try. I only included the bare minimum pirates I thought I needed while still trying to go all out Kingsbane. I don't have Captain Greenskin though so you're lucky to have that.
Zihi helps against popular OTK decks atm like Horsemen Paladin. With all the weapon draw, Doomerang isn't really missed.
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