Basically this deck tries to control the opponent while finishing quest quickly.
Humility/Aldor peacekeeper are there to keep damage down. Double Equality/Consecration to clear the board. Healing to either finish quest or to keep your health up.
Your OTK is Kaleidosaur. With Getaway Kodo you can taunt him up if you want and try again. I've played only a few games so far, so I definitely need to work on making it better, but I have OTK'd a few times which is why I posted it. I doubt this is a new meta, but I'm enjoying it.
I did like how your deck looked, but this is focused on turn 6-8 activation.
Galavdon is too weak on its own. The only way to make paladin quest work would be to build a deck having other win conditions aswell. But then its very hard because you got to put a lot of mediocre buffs in a deck.
Buff cards are strongest when used for tempo plays! So you should make a Tempo focused deck, if you ever want Buffs to work and not a control deck (unless you are going for a specific otk combo of course).
You should probably redo the deck in a zoo style. Especially since Buffs are the worst cards in the game, if you do not have a minion from the turn before. Look at the old Face-Fapadins (I think it were called Shockadin?) for inspiration. I think most of them already used Blessing of Might and Blessing of Kings.
This is a work in progress, but seems to be good.
One point to make is that the quest is activated by spells, not just buffs. So Forbidden Healing or Humility is just as good.
Let me know what you think, need to refine it more.
I appreciate the feedback.
Basically this deck tries to control the opponent while finishing quest quickly.
Humility/Aldor peacekeeper are there to keep damage down. Double Equality/Consecration to clear the board. Healing to either finish quest or to keep your health up.
Your OTK is Kaleidosaur. With Getaway Kodo you can taunt him up if you want and try again. I've played only a few games so far, so I definitely need to work on making it better, but I have OTK'd a few times which is why I posted it. I doubt this is a new meta, but I'm enjoying it.
I did like how your deck looked, but this is focused on turn 6-8 activation.
I've made a similar deck. It does not work. At all. I almost always got Galvadon by turn 6. He will not win you games.
Galavdon is too weak on its own. The only way to make paladin quest work would be to build a deck having other win conditions aswell. But then its very hard because you got to put a lot of mediocre buffs in a deck.
It's just make sence to build a midrange style paladin deck with galvadon in it at the moment. As TallAr said... Galvadon is to weak as win condition.
Buff cards are strongest when used for tempo plays! So you should make a Tempo focused deck, if you ever want Buffs to work and not a control deck (unless you are going for a specific otk combo of course).
You should probably redo the deck in a zoo style. Especially since Buffs are the worst cards in the game, if you do not have a minion from the turn before. Look at the old Face-Fapadins (I think it were called Shockadin?) for inspiration. I think most of them already used Blessing of Might and Blessing of Kings.
Good luck finding a solution ;)
Hmm that stinks. I will play around with it some more, but I agree with what you guys are saying. I appreciate it.