Hi everyone, this is a unique deck I made that I wanted to share and get some feedback on. It's been pretty successful for me as I used it to climb to rank 5 so far, and it's also just been fun playing a deck that's a little different. It also happens to be really cheap to make! A full write-up is included on the deck page.
But could you explain what you mean with the tempo part.
Tempo as in you get on board from turn 1, make strong on-curve plays to maintain your board advantage, and finally use your built-up board to pressure for lethal. However, if you ever lose board control / initiative, you have no real comeback mechanics. Kind of like a more minion-reliant Tempo Mage, or a Zoolock with weapons.
But could you explain what you mean with the tempo part.
Tempo as in you get on board from turn 1, make strong on-curve plays to maintain your board advantage, and finally use your built-up board to pressure for lethal. However, if you ever lose board control / initiative, you have no real comeback mechanics. Kind of like a more minion-reliant Tempo Mage, or a Zoolock with weapons.
Flame Imp is a case were you use you life for tempo. Overload mechanic is a tempo mechanic. Flamewaker in addition to alot of spells is a tempo play. Goblin Blastmage with mechs is a case of tempo.
The play-style you are referring to is commonly called 'midrange'
Weapons use your life for tempo, same idea as Flame Imp. Buffs on divine shield minions or with Djinni out is tempo from synergy, same as Flamewaker spell synergy or mech synergy.
The reason why I call this deck aggro rather than midrange is because you have a relatively low curve without heavy finishers like Call of the Wild, Ragnaros, or Tirion. I call it tempo-aggro to distinguish it from face-aggro as you want to make favorable trades early on, basically the distinction between Zoolock and Face Hunter. Also, Midrange Paladin and Face-Aggro Paladin already exist as archetypes, and this deck is quite distinct from either one.
Hi everyone, this is a unique deck I made that I wanted to share and get some feedback on. It's been pretty successful for me as I used it to climb to rank 5 so far, and it's also just been fun playing a deck that's a little different. It also happens to be really cheap to make! A full write-up is included on the deck page.
Seems decent.
But could you explain what you mean with the tempo part.
Overload mechanic is a tempo mechanic.
Flamewaker in addition to alot of spells is a tempo play.
Goblin Blastmage with mechs is a case of tempo.
Weapons use your life for tempo, same idea as Flame Imp. Buffs on divine shield minions or with Djinni out is tempo from synergy, same as Flamewaker spell synergy or mech synergy.
The reason why I call this deck aggro rather than midrange is because you have a relatively low curve without heavy finishers like Call of the Wild, Ragnaros, or Tirion. I call it tempo-aggro to distinguish it from face-aggro as you want to make favorable trades early on, basically the distinction between Zoolock and Face Hunter. Also, Midrange Paladin and Face-Aggro Paladin already exist as archetypes, and this deck is quite distinct from either one.
The same deck thats on hearthstone top decks and was made by Strifecro?
I like it from looking and will try it!
You consider a heavier finisher like tirion or rag? Or making it a little faster and throwing in Leroy?
also, no 2/1 deathrattle divine shield guys? They seem too good not to play in a low curve paly deck.