It is not as dominant now that people have learned to cope with Mysterious Challenger and take that into account when building decks, but it is still one of the very best decks out there and definitely capable of reaching legend. Maybe everyone playing it is already past rank 10? :)
Furthermore, now with some new cards out, people are experimenting with different decks so the meta is not stable at the moment.
It's slowly shifting from "OMG NERF" to "it's OP but we can deal with it" .
Just like Mech Mage and Dr. Boom.
People learned to play around Dr. Blastmage and Boom... and while Boom is still OP as hell I think people realize that one broken card can actually be healthy for the game. It's one of the very few neutral comeback cards in the game after all, one Hearthstone desperately needs.
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
Midrange paladin is still one of the best decks in the game to be fair.
It's not that secret paladin has gotten weaker, it's just that nearly everyone is either running the deck or a deck that counters it at higher ranks, so you will have a bad time if you play it right now.
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
Midrange paladin is still one of the best decks in the game to be fair.
It's not that secret paladin has gotten weaker, it's just that nearly everyone is either running the deck or a deck that counters it at higher ranks, so you will have a bad time if you play it right now.
Mid Range paladin is a solid deck but far from one the best, it's just decent. Hand lock, mid range hunter, aggro druid and Dragon priest are way better though and blow mid range paladin out of the water. It's slightly better than Shaman and Oil rogue but that's about all it has going for it.
And yea every one is worried about the boogyman that is secret paladin coutner decks are rampant. Even without counter decks though Secret paladin is very weak, it had pretty much no representation at Blizzcon.
It's an amazing deck still. Just because people aren't running it doesn't mean it's bad. People are playing with the new cards right now and that's basically just it. The mid-range secret pally is as strong as ever imo.
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
Midrange paladin is still one of the best decks in the game to be fair.
It's not that secret paladin has gotten weaker, it's just that nearly everyone is either running the deck or a deck that counters it at higher ranks, so you will have a bad time if you play it right now.
Mid Range paladin is a solid deck but far from one the best, it's just decent. Hand lock, mid range hunter, aggro druid and Dragon priest are way better though and blow mid range paladin out of the water. It's slightly better than Shaman and Oil rogue but that's about all it has going for it.
And yea every one is worried about the boogyman that is secret paladin coutner decks are rampant. Even without counter decks though Secret paladin is very weak, it had pretty much no representation at Blizzcon.
You literally have no idea what you're talking about.
Yeah, it is a very strong deck. Easily one of the best in the game. There is little in LoE that should change this, tbh. Freeze mage has gotten a bit more popular, but freeze mage will cycle vs control warrior... and control warrior is almost free wins for secret pally.
I only have one hour to play in the morning at McDonalds on my phone...
I was rank 7 with 2 starts yesterday and all I had to get to 5 for the golden epic was 1 hour today, and monday morning (I live in Tokyo so my season ends one day late). So, basically, at rank 7 and 2 stars I had 2 hours to hit 5... possible... but also possible to toggle around 6-7 for a few hours if you can't get a win streak going.
I went 10-1 (something like that, I have no deck tracker) this morning in 50-55 minutes with Secret Paladin, which put me at rank 5 with 1 star. I did have a warrior concede on turn 3-4 which sped it up...
Still strong, thank goodness for Secret Paladin! Now that I am rank 5 I can play raptor rogue, and Shaman, and all the new LoE cards for fun!
Oh so true. At top levels i'd say secret pally is only tier 1.5. But it is by far the easiest deck to play for a top tier/near top tier deck. Leg capable and easy to play. Here's a break down of the difficulty of other top tier decks:
Hardest
Oil rogue - need to know when to go for board control, when to go for damage, when to draw cards. Often times you have to decided when to play for tempo and when to get value out of combos and which combo order should be triggered. Your hand is often times full and looking at the cards will make you dizzy. You also need to count damage rigorously and plan multiple turns. You will play multiple cards many turns and it's very order dependent.
Freez mage - Similar to oil rogue in that you have to plan several turns and your hand is full allowing for many lines of play. I rank it slightly easier than rogue because at least there's no combos to worry about. But then again if you've ever watched top level freeze mage vs freeze mage you'll understand why it's hard.
Patron warrior - You need to know when to draw cards, mulligan can be quite different vs different decks. Lots of big turns. Sometimes you have to save cards for key turns even though you have mana to spare. You need to know how to bait removal and how to set up your board to be resilient. Filling the board is often a bad idea. Playing a 0 mana 3/3 taunt dread corsair can be the wrong thing to do when you should play it the next turn instead. Know which match up's you can just make patrons and which match up's you need to draw cards or armor up with patron inner rate or patron armorsmith combo.
Zoo lock - Your cards are cheap, there's often times multiple options, you need to find the best one. There's a lot of mechanics with number of minions. You also need to know when to tap and when to develop board
Agro shaman - Face decks seems pretty simple. But add the overload factor and card draw and all of a sudden it's not all that easy. Agro shaman is by far the hardest face deck to play much harder than face hunter which is fairly easy.
Mid range druid - Fairly strait forward, ...if not for the mana curve manipulations, which does require some turn buy turn planning especially in the early game. Otherwise you usually just pick from 1 of 2 minions 2 drop and usually one at a time so not that hard. Plan is simple, establish board with good minions, chip away at hp and try to finish with force of nature savage roar if conditions allow.
Temp mage - Tick is to know when to save spells to combo with minions. Understanding how minions like flame waker are more important to the deck than the actually spells to use it with is key. Knowing when to hold back spells and when you have to use them is the key to being a good tempo mage. I'd say mid difficulty deck.
Reno lock - tap, tap, tap azure drake, mountain giant, play somethings and tap, molten giant reno, taunt, play somethings, healbot, play some things, jeraxus, void caller into malganis, win.
Control priest - Aoe and keep the board clear.
Dragon priest - just try to hold on to a dragon, get value out of barn late game play for tempo early game. Save light bomb for when you need it otherwise fairly easy to play.
Control warrior - armor remove armor remove armor remove win.
Secret pally - play on curve not hard. Bearly requires any planning.
Face hunter - Click face, thank god it's not very good right now (oh and mid range hunter is even worse)
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
lolz, 5 mana challenger. Deck is already too good considering how easy it is to play.
I'm so going to run a Hunter deck with Flares and Eaters of Secrets once the X-pac comes out. Secret Pally is the first and only deck in HS history I would honestly love to see die out completely.
I think it's a shame in some ways. Blizzard just never figured out a good way to handle Paladin secrets. They were useless, then things got out of hand with Mysterious Challenger, and now they are going back to being useless again. A whole section of the Paladin card decklist that is completely pointless.
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I didn't see any one playing this deck today on my rank 10 ladder, now that I crafted Dr 6 FeelsBadMan
Yes, it is still a good deck.
It is not as dominant now that people have learned to cope with Mysterious Challenger and take that into account when building decks, but it is still one of the very best decks out there and definitely capable of reaching legend. Maybe everyone playing it is already past rank 10? :)
Furthermore, now with some new cards out, people are experimenting with different decks so the meta is not stable at the moment.
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It will be good for you. The best deck for those who actually can't play this game.
It is still good.
Until Mysterious Challenger gets a nerf, it will be a competative deck...
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
It's slowly shifting from "OMG NERF" to "it's OP but we can deal with it" .
Just like Mech Mage and Dr. Boom.
People learned to play around Dr. Blastmage and Boom... and while Boom is still OP as hell I think people realize that one broken card can actually be healthy for the game. It's one of the very few neutral comeback cards in the game after all, one Hearthstone desperately needs.
It's pretty weak atm honestly in terms of constructed. Was hoping they'd either add a better secret such as reducing the sacred trial minion requirement to 1 or 2 minions or reducing mysterious challenger to 5 mana. The deck really doesn't hold up any more and has a bad much up vs every competitive deck atm. Sad to see paladin being garbage again after finally getting back into the competitive scene after the GVG buffs. Keeper is a decent card but doesn't fit into the deck and the other classes just got better tools. Secret paladins need better early game tools, if paladins had a better 1 drop maybe they could get the same kind of tempo as tempo mage or warlock early on. A shame they gave Shaman a good one instead of paladin.
It will get you to Rank 5 or 4 easily while they release LoE.
Everyoneis experimenting with gimmicky decks, and the secret rush kills them off no problem.
Some even tried to play around Sacred Trial. Paranoid fools.
"Put your face in the light!" - Tirion Fordring
5 mana 6/6 with a huge upside... lol people these days...
Han Solo dies
It's an amazing deck still. Just because people aren't running it doesn't mean it's bad. People are playing with the new cards right now and that's basically just it. The mid-range secret pally is as strong as ever imo.
ok so secret paladin here I go xD, and is good because a lot of people are going to send me friend invites, I'll have a lot of friends, FeelsGoodMan
Yeah, it is a very strong deck. Easily one of the best in the game. There is little in LoE that should change this, tbh. Freeze mage has gotten a bit more popular, but freeze mage will cycle vs control warrior... and control warrior is almost free wins for secret pally.
I only have one hour to play in the morning at McDonalds on my phone...
I was rank 7 with 2 starts yesterday and all I had to get to 5 for the golden epic was 1 hour today, and monday morning (I live in Tokyo so my season ends one day late). So, basically, at rank 7 and 2 stars I had 2 hours to hit 5... possible... but also possible to toggle around 6-7 for a few hours if you can't get a win streak going.
I went 10-1 (something like that, I have no deck tracker) this morning in 50-55 minutes with Secret Paladin, which put me at rank 5 with 1 star. I did have a warrior concede on turn 3-4 which sped it up...
Still strong, thank goodness for Secret Paladin! Now that I am rank 5 I can play raptor rogue, and Shaman, and all the new LoE cards for fun!
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Oh so true. At top levels i'd say secret pally is only tier 1.5. But it is by far the easiest deck to play for a top tier/near top tier deck. Leg capable and easy to play. Here's a break down of the difficulty of other top tier decks:
Hardest
Oil rogue - need to know when to go for board control, when to go for damage, when to draw cards. Often times you have to decided when to play for tempo and when to get value out of combos and which combo order should be triggered. Your hand is often times full and looking at the cards will make you dizzy. You also need to count damage rigorously and plan multiple turns. You will play multiple cards many turns and it's very order dependent.
Freez mage - Similar to oil rogue in that you have to plan several turns and your hand is full allowing for many lines of play. I rank it slightly easier than rogue because at least there's no combos to worry about. But then again if you've ever watched top level freeze mage vs freeze mage you'll understand why it's hard.
Patron warrior - You need to know when to draw cards, mulligan can be quite different vs different decks. Lots of big turns. Sometimes you have to save cards for key turns even though you have mana to spare. You need to know how to bait removal and how to set up your board to be resilient. Filling the board is often a bad idea. Playing a 0 mana 3/3 taunt dread corsair can be the wrong thing to do when you should play it the next turn instead. Know which match up's you can just make patrons and which match up's you need to draw cards or armor up with patron inner rate or patron armorsmith combo.
Zoo lock - Your cards are cheap, there's often times multiple options, you need to find the best one. There's a lot of mechanics with number of minions. You also need to know when to tap and when to develop board
Agro shaman - Face decks seems pretty simple. But add the overload factor and card draw and all of a sudden it's not all that easy. Agro shaman is by far the hardest face deck to play much harder than face hunter which is fairly easy.
Mid range druid - Fairly strait forward, ...if not for the mana curve manipulations, which does require some turn buy turn planning especially in the early game. Otherwise you usually just pick from 1 of 2 minions 2 drop and usually one at a time so not that hard. Plan is simple, establish board with good minions, chip away at hp and try to finish with force of nature savage roar if conditions allow.
Temp mage - Tick is to know when to save spells to combo with minions. Understanding how minions like flame waker are more important to the deck than the actually spells to use it with is key. Knowing when to hold back spells and when you have to use them is the key to being a good tempo mage. I'd say mid difficulty deck.
Reno lock - tap, tap, tap azure drake, mountain giant, play somethings and tap, molten giant reno, taunt, play somethings, healbot, play some things, jeraxus, void caller into malganis, win.
Control priest - Aoe and keep the board clear.
Dragon priest - just try to hold on to a dragon, get value out of barn late game play for tempo early game. Save light bomb for when you need it otherwise fairly easy to play.
Control warrior - armor remove armor remove armor remove win.
Secret pally - play on curve not hard. Bearly requires any planning.
Face hunter - Click face, thank god it's not very good right now (oh and mid range hunter is even worse)
Easiest
Note: t3 and below decks not included in list.
Carpe Diem - Seize the day
Carpe Diem - Seize the day
I'm so going to run a Hunter deck with Flares and Eaters of Secrets once the X-pac comes out. Secret Pally is the first and only deck in HS history I would honestly love to see die out completely.
I think it's a shame in some ways. Blizzard just never figured out a good way to handle Paladin secrets. They were useless, then things got out of hand with Mysterious Challenger, and now they are going back to being useless again. A whole section of the Paladin card decklist that is completely pointless.