I want to get into this game, but i fear that i will be extremely far behind. I've seen there have been already multiple expansions and monthly rewards and i want to know how hard is for a new player to get in the rhythm preferably without paying money. Also please explain the game mecanics to me, someone who only played hs and knows a bit of mtg too.
Are the different attributes like mtg colors?
What role does card race play in a deck?
What are the different card types in esl?
Does the meta shift often or is it like hs where the same 5-10 decks are played until a new expansion/nerf hits (aka if i make a tier 1 deck how long can i expect it to be there).
How often are expansions and nerfs(/buffs?) released?
How much do i have to play daily? (in hs 1-3 games a day should complete the daily quest for that day)
Finnaly, do you know a site like hearhpwn for ESl?
Don't bother with that game. I was a huge fan of it (you can find my previous comments if you don't believe me) and reached top 20 at it. Buut the game killed itself after the skyrim expansion, it became what hs was at msog meta. I gave the game another try 3 weeks ago because i found the tricolour decks a cool idea buuuut again in order to make them viable in the smorcfest they created op proative cards which made the game a worse smorcfest.
Don't bother with that game. I was a huge fan of it (you can find my previous comments if you don't believe me) and reached top 20 at it. Buut the game killed itself after the skyrim expansion, it became what hs was at msog meta. I gave the game another try 3 weeks ago because i found the tricolour decks a cool idea buuuut again in order to make them viable in the smorcfest they created op proative cards which made the game a worse smorcfest.
F...k, I was thinking about giving a try to this game, but it seems by your comment that it would be just a waste of time. Damn. :(
The forums are dead because people think the game isn't worth it.
Maybe they are right, hehe.
Not really. Sure, JIS up there is right up about aggro being strong but the control is ridiculously strong too, you can cast a consecration for one mana and deal 7 damage and heal by 7 for 6 mana among some ridiclously busted stuff.
To top it off, it is really F2p friendly. People can think what they want, the game is worth it IMHO
I don't think you can go wrong giving Legends a try. Even though a few expansions and stories have already been released, the reward system is very generous so it should be easy to build a solid collection quickly.
New players: New players receive card rewards as they level up from playing any/all of the game modes (from level 1 - 50). By the time you reach level 50 you will already have a healthy number of the core set of cards including a few legendaries.
Rewards: Three wins in HS nets you 10 gold. In Legends you will receive between 15-50 gold plus a card. The card can be of any rarity (common to legendary) but the chance of hitting a specific rarity is the same as when opening a pack, so it will mostly be commons and rares. Packs cost 100 gold in the store, but contains 6 cards each and not 5. You can also buy pre-made decks for each expansion from the store (500-1500 gold). There are 5 decks to buy from each of the two expansions, and getting these pre-made decks is the best way to build your collection. Don't forget the daily login rewards, where the rewards increase over the course of a month. If you manage to log in every day for the month, your final reward will be a legendary.
Ranked and Arena: These are similar to HS but there are differences. Arena can be played solo (against AI opponents) or against other players. The big difference to HS is the rewards. You can go up to 7 wins, and a 7 win arena will net you 3 packs, 150 gold plus additional rewards. (It costs 150 gold to play.) Ranked play goes from rank 12 to rank 1, and the Legend rank. In HS you have buckets of 5 ranks each, but in Legends each rank is its own bucket. Once you reach a rank, you won't loose it again for the month. Players are also reset at the start of each month to a specific rank (12, 9, 5) based on the rank they ended on in the previous month. So as a new player you won't be facing any of the top players for some time.
Mechanics: Most of the mechanics in Legends will be familiar, but there are a few unique features that make strategy in the game more interesting. First the dual lane system. Legends have two lanes instead of one. Lanes can have their own rules, but the important thing is that creatures in one lane cannot attack creatures in another lane. Then you have the rune system. Players have 5 runes at each 5 points of life. Lose 5 health, a rune will break, and you will draw a card. Plus, if the card that the player draws has the keyword "Prophecy" that card can be played immediately for free. This makes it important to think about when to go face, maybe you don't want to give your opponent too many cards to come back into the game... The graveyard is also an interesting component of the game, and some attributes (colours) interact more with the graveyard than others.
Attributes (colours): There are 5 attributes or colours in the game to build decks from. You could use only one colour, but you can also use 2, giving you ten classes. Each two colour combination is a specific class, like Strength (Red) and Agility (Green) = Archer. These decks consist of at least 50 cards, up to 100, and can contain up to 3 copies of each card, except unique legendaries. (3 copies of non-unique legendaries are allowed.) Since the last expansion, 5 new classes were introduces where you can include cards from 3 attributes. The "cost" of three colours is that you must have at least 75 cards in your deck. But these decks turned out to be surprisingly consistent and competitive.
The future: It seems some exciting developments are on the horizon for Legends including an in game tournament mode, so I think now is a really good time to give the game the old college try!
Don't bother with that game. I was a huge fan of it (you can find my previous comments if you don't believe me) and reached top 20 at it. Buut the game killed itself after the skyrim expansion, it became what hs was at msog meta. I gave the game another try 3 weeks ago because i found the tricolour decks a cool idea buuuut again in order to make them viable in the smorcfest they created op proative cards which made the game a worse smorcfest.
F...k, I was thinking about giving a try to this game, but it seems by your comment that it would be just a waste of time. Damn. :(
If you enjoyed hs at msog, you will enjoy legends.It's not like control is non existant but the only viable control decks are too greedy to my tastes.Basically like old wallet warrior. Moreover in high ranks there is only smorc because is so consistent.Even the rune system has become pro smorc as the best prophecy cards are now proactive and not reactive.
Note that as a control player you want to destroy your opponent in one turn, as an aggro player you just smorc fast. Even if you hit a prophecy card as a control player, it propably won't do much because the opponent has many cheap stuff that he doesn't care about losing.If you are the controlling player though, you might lose your lethal, or even worse the enemy counterlethals you.Just watch some streams at legend ranks.You will see only smorc after smorc.
Don't bother with that game. I was a huge fan of it (you can find my previous comments if you don't believe me) and reached top 20 at it. Buut the game killed itself after the skyrim expansion, it became what hs was at msog meta. I gave the game another try 3 weeks ago because i found the tricolour decks a cool idea buuuut again in order to make them viable in the smorcfest they created op proative cards which made the game a worse smorcfest.
F...k, I was thinking about giving a try to this game, but it seems by your comment that it would be just a waste of time. Damn. :(
If you enjoyed hs at msog, you will enjoy legends.It's not like control is non existant but the only viable control decks are too greedy to my tastes.Basically like old wallet warrior. Moreover in high ranks there is only smorc because is so consistent.Even the rune system has become pro smorc as the best prophecy cards are now proactive and not reactive.
Note that as a control player you want to destroy your opponent in one turn, as an aggro player you just smorc fast. Even if you hit a prophecy card as a control player, it propably won't do much because the opponent has many cheap stuff that he doesn't care about losing.If you are the controlling player though, you might lose your lethal, or even worse the enemy counterlethals you.Just watch some streams at legend ranks.You will see only smorc after smorc.
I'm thinking of switching over to TES:L from Tauntstone. Playing budget aggro crusader atm. It's just, I don't want to go all in and learn that it was a mistake.
I'm thinking of switching over to TES:L from Tauntstone. Playing budget aggro crusader atm. It's just, I don't want to go all in and learn that it was a mistake.
You won't be sorry... It may not be the biggest CCG out there, but you can't beat the game for balance, strategy and overall card design, or generosity of the economy. The detractors will fault the colour spectrum of the current client or have some other snarky remarks, but the new client from Sparkypants will be released soon, bringing with it a whole new look and tons of new features and customisations!
Watch Bethesda's E3 stream tomorrow, the future for this game is bright!
Legends is one of the best games on the market. It's easily approachable as a free to play player and has recently launched a huge esports scene. Some sample gameplay:
Legends is one of the best games on the market. It's easily approachable as a free to play player and has recently launched a huge esports scene. Some sample gameplay:
Hi Justin!
Just wanted to say I LOVED the casting you did with Charm3r during the Master Series qualifiers. I was in stitches, you made me laugh so hard. Can't wait for QuakeCon.
I hope another Master Series will be on the horizon soon, because I had a ton of fun participating in the qualifiers. (Hopefully someday I can make it to Sunday!)
I want to get into this game, but i fear that i will be extremely far behind. I've seen there have been already multiple expansions and monthly rewards and i want to know how hard is for a new player to get in the rhythm preferably without paying money. Also please explain the game mecanics to me, someone who only played hs and knows a bit of mtg too.
Are the different attributes like mtg colors?
What role does card race play in a deck?
What are the different card types in esl?
Does the meta shift often or is it like hs where the same 5-10 decks are played until a new expansion/nerf hits (aka if i make a tier 1 deck how long can i expect it to be there).
How often are expansions and nerfs(/buffs?) released?
How much do i have to play daily? (in hs 1-3 games a day should complete the daily quest for that day)
Finnaly, do you know a site like hearhpwn for ESl?
Don't bother with that game. I was a huge fan of it (you can find my previous comments if you don't believe me) and reached top 20 at it. Buut the game killed itself after the skyrim expansion, it became what hs was at msog meta. I gave the game another try 3 weeks ago because i found the tricolour decks a cool idea buuuut again in order to make them viable in the smorcfest they created op proative cards which made the game a worse smorcfest.
Yes, I started out in January and I am at 67% collection. Not a dime spent.
Yes.
If you aren't goblin or Orc it doesn't matter.
Don't be retarded.
The meta shifts often, more often than hearthstone.
Same as hearthstone, nerfs come faster tho.
As much as you want, twitch rewards alter that significantly.
Look legends-deck com. The forums are dead because people think the game isn't worth it.
When the weak court death, they find it.
F...k, I was thinking about giving a try to this game, but it seems by your comment that it would be just a waste of time. Damn. :(
Maybe they are right, hehe.
Not really. Sure, JIS up there is right up about aggro being strong but the control is ridiculously strong too, you can cast a consecration for one mana and deal 7 damage and heal by 7 for 6 mana among some ridiclously busted stuff.
To top it off, it is really F2p friendly. People can think what they want, the game is worth it IMHO
When the weak court death, they find it.
To OP:
I don't think you can go wrong giving Legends a try. Even though a few expansions and stories have already been released, the reward system is very generous so it should be easy to build a solid collection quickly.
New players: New players receive card rewards as they level up from playing any/all of the game modes (from level 1 - 50). By the time you reach level 50 you will already have a healthy number of the core set of cards including a few legendaries.
Rewards: Three wins in HS nets you 10 gold. In Legends you will receive between 15-50 gold plus a card. The card can be of any rarity (common to legendary) but the chance of hitting a specific rarity is the same as when opening a pack, so it will mostly be commons and rares. Packs cost 100 gold in the store, but contains 6 cards each and not 5. You can also buy pre-made decks for each expansion from the store (500-1500 gold). There are 5 decks to buy from each of the two expansions, and getting these pre-made decks is the best way to build your collection. Don't forget the daily login rewards, where the rewards increase over the course of a month. If you manage to log in every day for the month, your final reward will be a legendary.
Ranked and Arena: These are similar to HS but there are differences. Arena can be played solo (against AI opponents) or against other players. The big difference to HS is the rewards. You can go up to 7 wins, and a 7 win arena will net you 3 packs, 150 gold plus additional rewards. (It costs 150 gold to play.) Ranked play goes from rank 12 to rank 1, and the Legend rank. In HS you have buckets of 5 ranks each, but in Legends each rank is its own bucket. Once you reach a rank, you won't loose it again for the month. Players are also reset at the start of each month to a specific rank (12, 9, 5) based on the rank they ended on in the previous month. So as a new player you won't be facing any of the top players for some time.
Mechanics: Most of the mechanics in Legends will be familiar, but there are a few unique features that make strategy in the game more interesting. First the dual lane system. Legends have two lanes instead of one. Lanes can have their own rules, but the important thing is that creatures in one lane cannot attack creatures in another lane. Then you have the rune system. Players have 5 runes at each 5 points of life. Lose 5 health, a rune will break, and you will draw a card. Plus, if the card that the player draws has the keyword "Prophecy" that card can be played immediately for free. This makes it important to think about when to go face, maybe you don't want to give your opponent too many cards to come back into the game... The graveyard is also an interesting component of the game, and some attributes (colours) interact more with the graveyard than others.
Attributes (colours): There are 5 attributes or colours in the game to build decks from. You could use only one colour, but you can also use 2, giving you ten classes. Each two colour combination is a specific class, like Strength (Red) and Agility (Green) = Archer. These decks consist of at least 50 cards, up to 100, and can contain up to 3 copies of each card, except unique legendaries. (3 copies of non-unique legendaries are allowed.) Since the last expansion, 5 new classes were introduces where you can include cards from 3 attributes. The "cost" of three colours is that you must have at least 75 cards in your deck. But these decks turned out to be surprisingly consistent and competitive.
Sites to visit: Besides for Bethesda's own site and official forums, there is also Legends Decks: https://www.legends-decks.com, the Legends sub redit: https://www.reddit.com/r/elderscrollslegends/ and TESLegends.PRO: https://teslegends.pro.
The future: It seems some exciting developments are on the horizon for Legends including an in game tournament mode, so I think now is a really good time to give the game the old college try!
If you enjoyed hs at msog, you will enjoy legends.It's not like control is non existant but the only viable control decks are too greedy to my tastes.Basically like old wallet warrior. Moreover in high ranks there is only smorc because is so consistent.Even the rune system has become pro smorc as the best prophecy cards are now proactive and not reactive.
Note that as a control player you want to destroy your opponent in one turn, as an aggro player you just smorc fast. Even if you hit a prophecy card as a control player, it propably won't do much because the opponent has many cheap stuff that he doesn't care about losing.If you are the controlling player though, you might lose your lethal, or even worse the enemy counterlethals you.Just watch some streams at legend ranks.You will see only smorc after smorc.
Ok, I will do it jainaishot. :)
I'm thinking of switching over to TES:L from Tauntstone. Playing budget aggro crusader atm. It's just, I don't want to go all in and learn that it was a mistake.
You won't be sorry... It may not be the biggest CCG out there, but you can't beat the game for balance, strategy and overall card design, or generosity of the economy. The detractors will fault the colour spectrum of the current client or have some other snarky remarks, but the new client from Sparkypants will be released soon, bringing with it a whole new look and tons of new features and customisations!
Watch Bethesda's E3 stream tomorrow, the future for this game is bright!
Legends is one of the best games on the market. It's easily approachable as a free to play player and has recently launched a huge esports scene. Some sample gameplay:
Hi Justin!
Just wanted to say I LOVED the casting you did with Charm3r during the Master Series qualifiers. I was in stitches, you made me laugh so hard. Can't wait for QuakeCon.
I hope another Master Series will be on the horizon soon, because I had a ton of fun participating in the qualifiers. (Hopefully someday I can make it to Sunday!)
Thank you so very much! The Series was a huge success, it'd be insanity for it to not return :)