i downloaded HotS last night to see what the deal was. i played my first match this morning and judging from my first couple matches my description is on point. diablo is a good game so dont take it the wrong way. i just feel like that genre isnt for me.
Diablo is and always has been a loot driven action rpg. The very basis of this game is to develop your character primarily by accquiring the best possible loot with certain sets enabling new ways of playing your character opening up alternative skills etc. in Heroes of the Storm there is no Loot, literally none at all there aren't even items.
Diablo also offers a lot of endgame content build around - again - loot but also leveling up your character either to max level in the older ones or simply to achieve more Paragon Levels in the case of diablo 3 after reaching max level. In HotS on the other side you basically fully develop your character within a single match with pretty little room for customisation of skills just to have the character reset to zero as soon as your match ends.
Diablo is set in a semi open world with you basically deciding the way you progress through the map. HotS has you set in slightly adjusted versions of the usual MOBA maps and foces you to take set paths and stay within the area of your faction for most of the earlier stages of the game heavily limiting any form of exploration.
Diablo is neither objective driven nor has the emphasis on teamwork that HotS is so keen on. There is a multiplayer but you are in no way required to play in a group and even if you do you barely have any need to tune your team in order to work properly together, there are no roles in Diablo unlike to HotS where pretty much every character has a clearly defined role and a proper skillset for that very specific role and nothing else.
Sorry but i fail to see even one thing that would make Diablo in any form similar to any MOBA. That being said i don't like the genre either, it's barely enjoyable without ingame friends to play with and the basic concept isn't very appealing either... just that comparison :/
The only way i can see Diablo being like Heroes is that you control a character that levels up through combat and gains abilities along the way, but thats one of the oldest mechanics in gaming, and is used by a wide variety of vastly different games, so it makes the comparison kind of weak.
I can understand not liking the MOBA genre, there are several genres I don't play either, but I would never recommend someone else not TRY a game because I find the genre uninteresting. I would recommend that you not pay for it if you have that option, which is what this original thread was about, and has got lost somewhere along the way, especially now that the game is in open beta.
What might be useful is a comparison of Heroes to other MOBAs, I haven't read the entire thread, so this may have been done already, but I personally prefer Heroes to something like LoL, because the learning curve is much less steep, which is great for people who have limited amounts of time to devote to games. Heroes also does away with the last hit mechanic, which I personally think is tedious and boring. Basically, its a more accessible version of LoL, in the same way that HS is a more accessible version of Magic.
The downside is that Heroes is much more team oriented, so you can be drug down in random quick matches if your team construction isn't great. The upside of this downside is that you still earn experience even if you lose, and matches are short, so losing doesn't hurt quite as bad (unless your ego can't take it.)
Sorry but i fail to see even one thing that would make Diablo in any form similar to any MOBA. That being said i don't like the genre either, it's barely enjoyable without ingame friends to play with and the basic concept isn't very appealing either... just that comparison :/
the comparison is in the actual game play. the 2 games play identically they just have different objectives. top down view, key mapping, controls, just literally everything is the same.
maybe if you could control your little troops or have some type of macro control over the game it would be a lot more fun but then it would be starcraft...
Not trying to steal the thread but ive wanted to try it out as well so its relevant. The gameplay videos look an awful lot like watered down starcraft. can anyone confirm this? or explain what makes HotS unique?
HotS would be like StarCraft if the game were 5v5, you started out with a base but couldn't build workers or make structures, and you can only control one unit.
I wonder someone who has kids and family finds this game intriguing. It lacks design, unique gameplay, basically a poor replica of LOL (which is literally piece of shit in comparing to Dota). Moreover, you'll require a lot of free time to get used to MOBA genre, motivation and at least 2 buddies to have fun with and compete on the daily basis. Otherwise this game will be a ridiculous waste of time.
I started playing Heroes of the Storm about a week ago with the sole intention of reaching level 12 for the Hearthstone card back then quitting. Turns out I actually really like the game. It's not as fast paced as Hearthstone -- most matches take 20-30 mins -- but the strategy/team work aspect of it is fun.
My advice to anyone who decides to play: Don't waste gold on a cheap hero unless you're just getting to lvl 12 for the HS card back. The freebies they start you out with are kind of meh, but they're still playable. Play a freebie until lvl 10-12 and then use the 10,000 gold you saved up to buy Sylvanas, Illidan, Nova, or someone OP like that. That said, if you really feel you must spend gold on a cheap hero, Valla is legit.
haha yeah we can agree on that. i just cant get over how unoriginal the game is... like come on bliz...
@OP just dl and try it out. its free and you dont have to have anything to get access. not going to lie tho it was the worst 4 gb of data thats ever touched my hard drive.
I played until level 25 but it doesn't feel rewarding but to be honest i don't find any MOBA rewarding.I don't get the "play me" vibe from MOBAs anymore.
Edit: MOBAs only fun when you play with friends imo,otherwise it's just frustrating.
Never really got into DOTA or LoL. HOTS is easy to get into, the matches aren't overly long, most will run you about 30 minutes. Its fun, and you don't need to buy a hero, they have ones that rotate. All in all if you weren't super into LoL or DOTA i would check it out. I like it and its something that you can just play a match or two and call it a day if your busy. There are skills and while the game isn't super individual based( one person will not carry your team) having good team members does help. As for DOTA or LoL i find that people who plays those games are pretty set at only playing those games. I am sure there are certainly those who branch out but its my experience from asking my friends who play a LOT of LoL or DOTA.
You can't solo it but a single solid player can tip the balance even in a fairly useless PUG. Two solid players on a team in a quick match pretty much = win.
As someone who has played AoS, LoL, SMITE, DotA, DotA 2, HotS, and Strife, I can definitely say that HotS is worth your time. It's very unbalanced and unrefined in comparison with other games of the genre, but it's still pretty fun if you enjoy a "team deathmatch" kind of game.
If you prefer a more tactical game, a real MOBA, then I would recommend League of Legends. It's the objectively better than all others because, when all else fails, popularity determines the value of high-end games. It's too fun to quit, a feel you won't really get from the others.
haha yeah we can agree on that. i just cant get over how unoriginal the game is... like come on bliz...
You do know what game this genre comes from, right? (Hint: It's a mod of a Blizzard game.)
exactly and there is already dota, dota 2 and then even an offshoot of dota legue of legends. so hots is a knock off of a knock off of a knock off lol. so yeah its like literally the epitome of the word unoriginal.
What I don't like about the game is the un-balanced team-pairing system and that once you get behind in the game it's virtually impossible to come back and win. Unlike HS, where you can play a single card to turn the game around (e.g. AOE or T-1 legend), in HotS if the opposing team gets a few ranks ahead of yours it's "GG" - and to make matters worse, you can't concede (if you leave the game you get "leaver" status until you play a "leaver" game all the way through) - so basically you just have to sit there for 5-10 minutes getting one-shotted and @$$-raped.
What I don't like about the game is the un-balanced team-pairing system and that once you get behind in the game it's virtually impossible to come back and win. Unlike HS, where you can play a single card to turn the game around (e.g. AOE or T-1 legend), in HotS if the opposing team gets a few ranks ahead of yours it's "GG" - and to make matters worse, you can't concede (if you leave the game you get "leaver" status until you play a "leaver" game all the way through) - so basically you just have to sit there for 5-10 minutes getting one-shotted and @$$-raped.
Bad design.
Not at all actually. When I first started I thought as you do, but now that I have hit a high rank and play pretty competitively this is not the truth. Basically if you are far behind on xp it is your own fault or your team's fault. Even when it does happen legitimately, your team needs to not be braindead and go soak and grab some camps and equalize. It is actually easy. However if your team insists on team fighting when 2-3 levels down then it is gg and it should be and you should lose.
The game is all about team composition. If you are playing straight pugs then yeah it is a crapshoot (as any pug is) find 2-3 other players of your same skill and be sure to pick complementary heroes (and know how to play them) and then it almost doesn't matter who you get matched with for the other 2-3 players. I have played just about every MOBA out there and HotS is a great casual one with elements of greater complexity and strategy (sort of like HS is in comparison to other TCGs).
The instant I began seriously learning each hero and the builds and how to play more efficiently (watching Twitch and YT guides, again just like HS) the instant I improved drastically and what I had thought was good play before I then knew wasn't. It takes some effort and skill but the game is balanced overall, just a few heroes are not top tier and comps matter a whole lot.
If the losing team can drag the game out (or the winning team fails to close when they are ahead) and hit level 20, the stats difference will be minimal and one team wipe will win the game. Comebacks are easy at lower levels when players lack the killer instinct. For example, if you kill 3 or 4 enemy team members and have all 5 of yours at level 16 you can kill the core even if the enemy has all their keeps left. 30 seconds is a looong time.
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The only way i can see Diablo being like Heroes is that you control a character that levels up through combat and gains abilities along the way, but thats one of the oldest mechanics in gaming, and is used by a wide variety of vastly different games, so it makes the comparison kind of weak.
I can understand not liking the MOBA genre, there are several genres I don't play either, but I would never recommend someone else not TRY a game because I find the genre uninteresting. I would recommend that you not pay for it if you have that option, which is what this original thread was about, and has got lost somewhere along the way, especially now that the game is in open beta.
What might be useful is a comparison of Heroes to other MOBAs, I haven't read the entire thread, so this may have been done already, but I personally prefer Heroes to something like LoL, because the learning curve is much less steep, which is great for people who have limited amounts of time to devote to games. Heroes also does away with the last hit mechanic, which I personally think is tedious and boring. Basically, its a more accessible version of LoL, in the same way that HS is a more accessible version of Magic.
The downside is that Heroes is much more team oriented, so you can be drug down in random quick matches if your team construction isn't great. The upside of this downside is that you still earn experience even if you lose, and matches are short, so losing doesn't hurt quite as bad (unless your ego can't take it.)
the comparison is in the actual game play. the 2 games play identically they just have different objectives. top down view, key mapping, controls, just literally everything is the same.
maybe if you could control your little troops or have some type of macro control over the game it would be a lot more fun but then it would be starcraft...
If you can't beat them, join them
HotS would be like StarCraft if the game were 5v5, you started out with a base but couldn't build workers or make structures, and you can only control one unit.
Rawr I'm a dinosaur
I wonder someone who has kids and family finds this game intriguing. It lacks design, unique gameplay, basically a poor replica of LOL (which is literally piece of shit in comparing to Dota). Moreover, you'll require a lot of free time to get used to MOBA genre, motivation and at least 2 buddies to have fun with and compete on the daily basis. Otherwise this game will be a ridiculous waste of time.
I started playing Heroes of the Storm about a week ago with the sole intention of reaching level 12 for the Hearthstone card back then quitting. Turns out I actually really like the game. It's not as fast paced as Hearthstone -- most matches take 20-30 mins -- but the strategy/team work aspect of it is fun.
My advice to anyone who decides to play: Don't waste gold on a cheap hero unless you're just getting to lvl 12 for the HS card back. The freebies they start you out with are kind of meh, but they're still playable. Play a freebie until lvl 10-12 and then use the 10,000 gold you saved up to buy Sylvanas, Illidan, Nova, or someone OP like that. That said, if you really feel you must spend gold on a cheap hero, Valla is legit.
I personally think HotS is great. I want to enjoy mobas and find the fast pace and short matches of HotS to suit me.
I would recommend anyone to try it out. It is free to play, after all.
Since there is always a rotation of 5 or 6 free to play heroes even new players wil have enough to choose from.
haha yeah we can agree on that. i just cant get over how unoriginal the game is... like come on bliz...
@OP just dl and try it out. its free and you dont have to have anything to get access. not going to lie tho it was the worst 4 gb of data thats ever touched my hard drive.
If you can't beat them, join them
I played until level 25 but it doesn't feel rewarding but to be honest i don't find any MOBA rewarding.I don't get the "play me" vibe from MOBAs anymore.
Edit: MOBAs only fun when you play with friends imo,otherwise it's just frustrating.
I have a friend who has been playing it and he says that it's good but hearthstone is better
Never really got into DOTA or LoL. HOTS is easy to get into, the matches aren't overly long, most will run you about 30 minutes. Its fun, and you don't need to buy a hero, they have ones that rotate. All in all if you weren't super into LoL or DOTA i would check it out. I like it and its something that you can just play a match or two and call it a day if your busy. There are skills and while the game isn't super individual based( one person will not carry your team) having good team members does help. As for DOTA or LoL i find that people who plays those games are pretty set at only playing those games. I am sure there are certainly those who branch out but its my experience from asking my friends who play a LOT of LoL or DOTA.
You can't solo it but a single solid player can tip the balance even in a fairly useless PUG. Two solid players on a team in a quick match pretty much = win.
As someone who has played AoS, LoL, SMITE, DotA, DotA 2, HotS, and Strife, I can definitely say that HotS is worth your time. It's very unbalanced and unrefined in comparison with other games of the genre, but it's still pretty fun if you enjoy a "team deathmatch" kind of game.
If you prefer a more tactical game, a real MOBA, then I would recommend League of Legends. It's the objectively better than all others because, when all else fails, popularity determines the value of high-end games. It's too fun to quit, a feel you won't really get from the others.
Rawr I'm a dinosaur
I finally checked it out over the weekend and it's fun once you get a feel for it. And oh great, now I'm addicted to a 2nd "daily quest" game...
You do know what game this genre comes from, right? (Hint: It's a mod of a Blizzard game.)
exactly and there is already dota, dota 2 and then even an offshoot of dota legue of legends. so hots is a knock off of a knock off of a knock off lol. so yeah its like literally the epitome of the word unoriginal.
If you can't beat them, join them
What I don't like about the game is the un-balanced team-pairing system and that once you get behind in the game it's virtually impossible to come back and win. Unlike HS, where you can play a single card to turn the game around (e.g. AOE or T-1 legend), in HotS if the opposing team gets a few ranks ahead of yours it's "GG" - and to make matters worse, you can't concede (if you leave the game you get "leaver" status until you play a "leaver" game all the way through) - so basically you just have to sit there for 5-10 minutes getting one-shotted and @$$-raped.
Bad design.
Not at all actually. When I first started I thought as you do, but now that I have hit a high rank and play pretty competitively this is not the truth. Basically if you are far behind on xp it is your own fault or your team's fault. Even when it does happen legitimately, your team needs to not be braindead and go soak and grab some camps and equalize. It is actually easy. However if your team insists on team fighting when 2-3 levels down then it is gg and it should be and you should lose.
The game is all about team composition. If you are playing straight pugs then yeah it is a crapshoot (as any pug is) find 2-3 other players of your same skill and be sure to pick complementary heroes (and know how to play them) and then it almost doesn't matter who you get matched with for the other 2-3 players. I have played just about every MOBA out there and HotS is a great casual one with elements of greater complexity and strategy (sort of like HS is in comparison to other TCGs).
The instant I began seriously learning each hero and the builds and how to play more efficiently (watching Twitch and YT guides, again just like HS) the instant I improved drastically and what I had thought was good play before I then knew wasn't. It takes some effort and skill but the game is balanced overall, just a few heroes are not top tier and comps matter a whole lot.
If the losing team can drag the game out (or the winning team fails to close when they are ahead) and hit level 20, the stats difference will be minimal and one team wipe will win the game. Comebacks are easy at lower levels when players lack the killer instinct. For example, if you kill 3 or 4 enemy team members and have all 5 of yours at level 16 you can kill the core even if the enemy has all their keeps left. 30 seconds is a looong time.