U could just read some o the comments in this thread there are plenty of answers for ur question.
Well first impressions got fortified. The Game looks really good. I like the art, i like the gameplay and also im into the Lol lore enough to enjoy also this part of the game. Overall it looks just awesome. Now with the new patchnotes and the upcoming nerfs for rasa/ledros/elusive/fearsome it is looking like riot knows how to handle balancing in the future. (those were rly strong cards that got a nerf that is fine and not exagerated). I guess LoR is my new CCG!
I’m not really into CCGs where you just place stuff on board and then something happens. That’s probably why I find HS attractive. The combination of graphics, gameplay and meme decks
Played around 15 games of it before moving on. Like all MTG clones except Hearthstone it doesn't really add anything new to the concept. It's too bad because I would have really enjoyed an entire new system of having 5 champions in your deck that level up and have their skills as cards that get added to your hand. Instead it's just the same old same old forgettable experience that the only way you could get into is having a nostalgia boner for LoL. Which I do. But not enough to play it.
Haven't touched HS since and will never again unless HS changes its price tag. Both as F2P or paying player, in LoR you get sooooo much more for your time/money. And the meta is still really diverse. There are like 5-6 deck archetypes that I can think of from the top of my head that are T1 and there isn't one that clearly dominates all the others (Draven/Jinx aggro, Spider aggro, Wraiths/Hecarim midrange, Frost midrange, Elusive cheese, Ezreal Control/OTK) and I think with Riots announced monthly micro-balancing, it will remain that way.
Riot has also announced that they will continue to balance stuff to keep every champion is present in at least one competitive deck archetype and every region part of at least one T1 deck.
I just read up on the way cards are acquired in Runeterra, and I can say with some confidence that the game is utterly doomed.
By limiting the number of cards you can create with a weekly cap, they are essentially saying the people who have been playing the longest and logging in every day are automatically going to have the biggest collections.
That may seem great at first -- keeps things from being all "pay to win" as the kids like to say these days.
However, think down the road a bit. This model is going to be a huge turn-off for new players. No one is going to want to pick up a new game if there is literally no way to catch up with veterans. People complain about it enough in Hearthstone, saying it's a crime that you have to pay money to be able to compete. Well, in Runeterra, you literally cannot compete at all until you've put in your time!
Maybe I'm mistaken about how all of this works, or maybe I missed a piece of the puzzle. But as I understand the system now, it's terrible and the game will never have whales, meaning it will never make any money.
If publishers would stop all the pretense of "free to play" and just admit that games actually cost money -- that they need to have a cost in order to survive -- we could move to a model where people just pay one set price and get all the cards. We need to set aside this collectible model as a relic of gaming history. It kind of made sense for physical cards, but it will never make sense for digital ones.
This is without doubt the best answer I have read in a long time. Absolutely spot on mate!
Sorry to break your imaginary bubble, but the economy of LoR is simply amazing even for f2p players. After a month of playing, i have more cards on LoR (especially champions aka legendaries) than what i had after 6 months of hearth$tone
I'll say here why i prefer LoR after playing these 2 months and been playing HS a lot of months as well (i haven't played for 4 months, tho, so things may or not may have changed):
1. LORE: I'll say right away, i'm a LOL player, not a WOW one, so I find easier to love characters on LoR than HS cause I already knew them. This can influence my preferences, i'm not denying it.
2. PROGRESS: All the pay to win thing in HS is not that true. You can't complete the whole collection playing the daily missions and a couple of games per day, that's right, but you can affort pretty much every deck if you keep disenchanting old cards to make new ones (at least if you're only interested in standard). BUT, after playing a couple of months LoR , i've almost completed the basic collection there (and rarely more than 3 victories per day during the last month, so i'm not rly a hardcore card gamer myself) . ¿Do you know how much time it cost for me to complete basic set on HS? I don't know, cause I never did (i could waste a lot of dust to get them, but let's be honest, lots of legendaries didn't derserved the cost). So I can say without any doubt that LoR has an easier progress for the player. I'm a little worried that LoR is not gonna be profitable indeed. I find everyday harder and harder to come back to HS cause I already missed a couple of expansions and i'm too far behind.
3. META: Now, about the game itself, I've abandoned HS cause I was starting to fall behing on my collection as my interest grew lower and lower about the full aggro or 1 turn kill meta. So, is there those kind of deck on LoR? Of course, and they seems to be strong, but LoR allow you to react every time and make a come back somehow. So I think LoR is more about control the board which i love. The idea of having unwasted mana cristals like spells cristals is perfect to those come backs if you didn't have a good starting hand against a full aggro.
4. CHANGES: Seems that Riot wants to have a balanced game and avoid frustrating plays as soon as possible if they're too broken. They have this policy by which they come with a small update and a bigger one every month, so they can quickly detect card that are stepping out of line and nerf them asap and I love this. Blizzard does changes sometimes but they use to come pretty slowly (again, i haven't played for 4 months, so maybe this has changed) and by the time the come, you've faced a frikin hundred pirate warriors already.
5. ART: This is a minor thing, but still counts. Art in HS is pretty good. I've seen rly cool cards that i've love, but many other are just fine. They don't use the same artist for all of them and that makes a few styles bend. I definitely adore Sixmorevodka, the artist who draw all the cards on LoR (but spells and some other effects). The cards are awesome. Lots and of them. And I love that you can see in game those pictures at full window.
In resume, I've found lots of fun in both games, but for those reasons above, i preffer LoR. This is a totally subjetive opinion (but point 2, i can assure that one) and ofc you can disagree. Sorry for the long reply and have a nice day.
U could just read some o the comments in this thread there are plenty of answers for ur question.
Well first impressions got fortified. The Game looks really good. I like the art, i like the gameplay and also im into the Lol lore enough to enjoy also this part of the game. Overall it looks just awesome. Now with the new patchnotes and the upcoming nerfs for rasa/ledros/elusive/fearsome it is looking like riot knows how to handle balancing in the future. (those were rly strong cards that got a nerf that is fine and not exagerated). I guess LoR is my new CCG!
I’m not really into CCGs where you just place stuff on board and then something happens. That’s probably why I find HS attractive. The combination of graphics, gameplay and meme decks
Played around 15 games of it before moving on. Like all MTG clones except Hearthstone it doesn't really add anything new to the concept. It's too bad because I would have really enjoyed an entire new system of having 5 champions in your deck that level up and have their skills as cards that get added to your hand. Instead it's just the same old same old forgettable experience that the only way you could get into is having a nostalgia boner for LoL. Which I do. But not enough to play it.
Haven't touched HS since and will never again unless HS changes its price tag. Both as F2P or paying player, in LoR you get sooooo much more for your time/money. And the meta is still really diverse. There are like 5-6 deck archetypes that I can think of from the top of my head that are T1 and there isn't one that clearly dominates all the others (Draven/Jinx aggro, Spider aggro, Wraiths/Hecarim midrange, Frost midrange, Elusive cheese, Ezreal Control/OTK) and I think with Riots announced monthly micro-balancing, it will remain that way.
Riot has also announced that they will continue to balance stuff to keep every champion is present in at least one competitive deck archetype and every region part of at least one T1 deck.
Sorry to break your imaginary bubble, but the economy of LoR is simply amazing even for f2p players. After a month of playing, i have more cards on LoR (especially champions aka legendaries) than what i had after 6 months of hearth$tone
I'll say here why i prefer LoR after playing these 2 months and been playing HS a lot of months as well (i haven't played for 4 months, tho, so things may or not may have changed):
1. LORE: I'll say right away, i'm a LOL player, not a WOW one, so I find easier to love characters on LoR than HS cause I already knew them. This can influence my preferences, i'm not denying it.
2. PROGRESS: All the pay to win thing in HS is not that true. You can't complete the whole collection playing the daily missions and a couple of games per day, that's right, but you can affort pretty much every deck if you keep disenchanting old cards to make new ones (at least if you're only interested in standard). BUT, after playing a couple of months LoR , i've almost completed the basic collection there (and rarely more than 3 victories per day during the last month, so i'm not rly a hardcore card gamer myself) . ¿Do you know how much time it cost for me to complete basic set on HS? I don't know, cause I never did (i could waste a lot of dust to get them, but let's be honest, lots of legendaries didn't derserved the cost). So I can say without any doubt that LoR has an easier progress for the player. I'm a little worried that LoR is not gonna be profitable indeed. I find everyday harder and harder to come back to HS cause I already missed a couple of expansions and i'm too far behind.
3. META: Now, about the game itself, I've abandoned HS cause I was starting to fall behing on my collection as my interest grew lower and lower about the full aggro or 1 turn kill meta. So, is there those kind of deck on LoR? Of course, and they seems to be strong, but LoR allow you to react every time and make a come back somehow. So I think LoR is more about control the board which i love. The idea of having unwasted mana cristals like spells cristals is perfect to those come backs if you didn't have a good starting hand against a full aggro.
4. CHANGES: Seems that Riot wants to have a balanced game and avoid frustrating plays as soon as possible if they're too broken. They have this policy by which they come with a small update and a bigger one every month, so they can quickly detect card that are stepping out of line and nerf them asap and I love this. Blizzard does changes sometimes but they use to come pretty slowly (again, i haven't played for 4 months, so maybe this has changed) and by the time the come, you've faced a frikin hundred pirate warriors already.
5. ART: This is a minor thing, but still counts. Art in HS is pretty good. I've seen rly cool cards that i've love, but many other are just fine. They don't use the same artist for all of them and that makes a few styles bend. I definitely adore Sixmorevodka, the artist who draw all the cards on LoR (but spells and some other effects). The cards are awesome. Lots and of them. And I love that you can see in game those pictures at full window.
In resume, I've found lots of fun in both games, but for those reasons above, i preffer LoR. This is a totally subjetive opinion (but point 2, i can assure that one) and ofc you can disagree. Sorry for the long reply and have a nice day.