-A wild thread talking about a ccg other than hs appears
Blizzard: FANBOY i choose you!
-Fanboy uses "AnOtHeR CoMpeTitOr LiKe Artifact LuLz"
It's not very effective
-Wild thread uses "ignore"
It's not very effective
-Fanboy uses "ThIs GaMe is P2W"
It's not very effective
-Wild thread uses "ignore"
It's not very effective
-Fanboy uses "Hs HaS BeTtEr ArT"
It's not very effective
-Wild thread uses "ignore"
It's not very effective
-Fanboy uses ******** screaming!
It's super effective!
Success!The thread got locked!
Seriously though, i liked legend of runettera quite a lot and it would be my main game if mtga didn't exist. As it is now, it's just feels a waterdown magic with some admittedly super interesting twists. The game is still in beta though so there is a vast room for improvement.
I understand that ****** comes naturally to you but if you don't think that a game where you can literally buy advantage over other players by buying specific cards for money isn't pay2win then I'd love to hear your reasoning.
Oh, the butthurted fella again and tell me kind sir how isn't hs or any other card game not p2w then? P2w as argument is irrelevant when talking about card games. In fact allowing players to buy specific cards makes the game less of cash crab than forcing them to buy dosens of packs for one card.
But go on, insult me and the others more, you have to be about the second user whose name i recall for negative reasons in the 4 years i roamed here. Your not so indirect insults are entertaining at least.
In other card games both you and I can spend an ingame resource, gold in HS, to buy packs which give us a chance to get the cards that we need. If you spend money on them I will fall behind in the amount of cards when compared to you but at the end of the day you have as much chance of getting that Boom in your pack than I have in mine.
Here the difference is that you can literally pay at any point for that Boom while I can't. You're getting a straight advantage over me. In old system we're more less equal, at least we have an equal chance of getting something. Here you can literally buy yourself the top deck from the moment that you get into the game and stomp the competition.
But you absolutely can do that in Hearthstone.
I could spend hundreds of dollars on packs, and even if I somehow don't get the one card I need I'd have more than enough dust to make it. Spend enough money and eventually my collection would be complete. And I'd still be getting all the free resources a free player gets.
A free player would have far fewer chances to get that one card they need, and at the end day, not enough dust to make it.
This perfectly counters Lulchina's argument, but I don't understand why he is so mad about this. When we crossed words for the first time in the thread about blitzchung, Blizzard and China, despite both having completely different points of view, he seemed like a very reasonable person to me. Maybe I'm just being too naive here... :/
I just read up on the way cards are acquired in Runeterra, and I can say with some confidence that the game is utterly doomed.
By limiting the number of cards you can create with a weekly cap, they are essentially saying the people who have been playing the longest and logging in every day are automatically going to have the biggest collections.
That may seem great at first -- keeps things from being all "pay to win" as the kids like to say these days.
However, think down the road a bit. This model is going to be a huge turn-off for new players. No one is going to want to pick up a new game if there is literally no way to catch up with veterans. People complain about it enough in Hearthstone, saying it's a crime that you have to pay money to be able to compete. Well, in Runeterra, you literally cannot compete at all until you've put in your time!
Maybe I'm mistaken about how all of this works, or maybe I missed a piece of the puzzle. But as I understand the system now, it's terrible and the game will never have whales, meaning it will never make any money.
If publishers would stop all the pretense of "free to play" and just admit that games actually cost money -- that they need to have a cost in order to survive -- we could move to a model where people just pay one set price and get all the cards. We need to set aside this collectible model as a relic of gaming history. It kind of made sense for physical cards, but it will never make sense for digital ones.
I think the new player experience argument is a very strong one, but the problem you're talking about is way too far down the road to think that it's a death knell of the game. And I think you're ignoring the other side of the problem - the F2P slog most of these games feature, and the sense of sunk cost that comes with leaving your old digital card game(s).
Getting a full collection is generally impossible for F2P players in HS, MTGA, etc., because each game includes over 1000 cards (not counting duplicates) and new sets are released regularly. Fun meme decks and meta decks alike tend to require expensive, build-around cards, so F2P players tend to spend a lot of time getting to that one deck. At the point that you've built one or two good decks, you're hugely invested. That investment of time (and money for non-F2P) is a powerful way games like HS hold on to their player base in spite of good alternatives - no one wants to switch and have to do it all over again.
This is the problem their system claims to solve. Even after accounting for duplicate cards, Runeterra will have fewer than 1000 cards, so it's far more approachable from the start, and this "better F2P" model is Riot's way of telling players it's safe to switch - you won't have to grind to be competitive, people won't be buying meta decks and beating you at the bottom of the ladder, etc.
I don't know how Runeterra will solve the new player experience after a couple of expansions, but that seems solveable. Maybe Runeterra will limit the number of cards in standard more strictly than other games, or relax the constraints on buying wildcards as they add more cards to make it easier to catch up. Either way, their biggest problem on day one is going to be convincing the millions of HS and MTGA players to switch.
Before signing off, I also want to quickly address the point you bring up about the absurdity of F2P. The devs have said that there will be cosmetic content for sale (e.g. customizing card backs and your pet, maybe those emote stickers), and there is a gate-limited way to buy wildcards on a weekly basis. I think that's actually a pretty good strategy for monetizing - by making the only game-relevant content for sale wildcards, I think they'll actually be able to convince traditionally F2P players to spend a little bit to get exactly the cards they're after (rather than a bunch of random packs), and selling cosmetics works well for a lot of games without compromising the content of the game.
Before signing off, I also want to quickly address the point you bring up about the absurdity of F2P. The devs have said that there will be cosmetic content for sale (e.g. customizing card backs and your pet, maybe those emote stickers), and there is a gate-limited way to buy wildcards on a weekly basis. I think that's actually a pretty good strategy for monetizing - by making the only game-relevant content for sale wildcards, I think they'll actually be able to convince traditionally F2P players to spend a little bit to get exactly the cards they're after (rather than a bunch of random packs), and selling cosmetics works well for a lot of games without compromising the content of the game.
After writing what I did, it occurred to me that the people who make LoL will probably do a much, much, MUCH better job at this aspect of monetization than Blizzard does with Hearthstone.
If they do, the game is not doomed at all, and the f2p-friendly card acquisition is actually pretty smart.
I personally can't imagine spending as much on cosmetics as I have spent on cards, but I can see that this model might make up for that by snagging a few bucks from those who might not otherwise spend any money at all.
Having watched a few games on YouTube, I think the main hurdle now is making the game more viewer-friendly from an esports perspective (if they are interested in that). Even once you're somewhat familiar with the Runeterra cards, both Magic and Hearthstone are a LOT easier to follow as a spectator.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
Because the amount you can buy is minuscule, up to 3 wild cards of each type (maybe 6 for commons), while you literally get more cards from doing the quest progress thingy.
It is LITERALLY impossible to spend more than like 8$ a week on cards, and the best you can get with your money is the final few cards you need for a deck.
Please people if you didn’t read fully or understand everything, don’t comment, you just look like an idiot when someone corrects you.
I really enjoyed playing it. The combination of being able to react to what the opponent is doing and it still not feeling that slow or clunky is really nice. I also really like the innovative attack/defense turn system, although i felt that for some decks it is way better to go first or second just because you want to attack specifically in round 3 or 4. The really low amount of RNG is also pleasant. It is hard to say anything about balance between the different regions right now just off of playing for 4 days but since the game is not even out yet and they already said that there would be monthly balance patches this shouldn't really a concern right now. I think i am going to play this quite a bit but it won't get me to stop playing Hearthstone just because it feels quite different and Hearthstone just feels more effortless when playing which is nice when you are not in a deep thinking kind of mood :D
I dont think it will be the "HS killer" cuz simply its not that similar in gameplay. I think Lor its similar to MTG more than anything and even if it was like HS still i dont think its that easy to kill HS whatever ppl say. There is a lot of drama with the HK thing these days but most of those ppl that talk shit still follow the game .. They consider HS dead for the last 4 or 5 years and yet its still here. Sure it has a lot of disgusting metas but there is something addictive in HS that wont let it die easily.
So my answer is no LOR wont be the death of HS. I simply hope it will be a good game though, i played it for a day and really liked it.
I dont think it will be the "HS killer" cuz simply its not that similar in gameplay. I think Lor its similar to MTG more than anything and even if it was like HS still i dont think its that easy to kill HS whatever ppl say.
I'm not sure why anyone cares whether it's a Hearthstone killer or not. When I'm looking at a game, I don't ask, "Will this be more popular than that other game?" I do ask, "Does this look like fun to me?" That's all that matters.
After watching a few games, I realized that Runeterra is basically Magic minus all the things I hate about Magic: land management, units healing every turn, and gang-blocking. I worry that the Champion-based deckbuilding is going to make it feel a little same-y after a while, but there are plenty of combinations to experiment with.
Then there's the issue of this preview event giving the experts a lot of time to solve the game before launch. I think that should be everyone's biggest concern. Launching with a meta that's already stale could be a huge turn-off. I'm guessing they'll add and/or change a lot of cards by then, but I hope it's enough.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
Because the amount you can buy is minuscule, up to 3 wild cards of each type (maybe 6 for commons), while you literally get more cards from doing the quest progress thingy.
It is LITERALLY impossible to spend more than like 8$ a week on cards, and the best you can get with your money is the final few cards you need for a deck.
Please people if you didn’t read fully or understand everything, don’t comment, you just look like an idiot when someone corrects you.
I agree, you do look like an idiot.
The point is that you can still buy wild cards. You can still buy advantage over others, no matter how minuscule do you believe it to be. Also, the game is in alpha. If you think for a second that RIOT will sell you only 6 commons a week for real money then you're delusional and naive.
The point is that you can still buy wild cards. You can still buy advantage over others, no matter how minuscule do you believe it to be.
I don't think you know what pay-to-win means.
Pay-to-win is when the person who spends the most money has a distinct advantage, even over someone else who spent slightly less money.
The mere ability to purchase cards with cash isn't enough.
The fact that a free-to-play player can be up and running with a fully fleshed-out deck in very little time totally negates the ability of a paying player to "buy wins."
What advantage do you get when you buy cards, then? You may be able to build a more diverse collection more quickly, but that's not going to help you in any individual match. On a per-match basis, the only cards that matter are the 40 that are in your deck.
The correct label would be pay-for-variety, not pay-to-win, as a paying player will be able to experience a wider variety of decks. Even this minor perk disappears as the free player's collection catches up.
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
Because the amount you can buy is minuscule, up to 3 wild cards of each type (maybe 6 for commons), while you literally get more cards from doing the quest progress thingy.
It is LITERALLY impossible to spend more than like 8$ a week on cards, and the best you can get with your money is the final few cards you need for a deck.
Please people if you didn’t read fully or understand everything, don’t comment, you just look like an idiot when someone corrects you.
I agree, you do look like an idiot.
The point is that you can still buy wild cards. You can still buy advantage over others, no matter how minuscule do you believe it to be.
Lulchina, 17arkOracle already explained why you are wrong about this subject on the previous page, but you completely ignored his post . I recommend you to give up once and for all. Why do you insist in fighting an already lost battle? You don't have any chance of winning, just forget about it...
The main reason for me to stay playing hs is a bad one. I Spend 5 years grinding out a massive collection, mostly free to play, that i am not willing to through away now that I can always play pretty much every interesting deck. and i will not switch the card game for that reason. As long as hs doesnt die, I want LoR to perform great, bc that forces blizz to step up their game.If it is the hs killer, I will simply stop card games
The main reason for me to stay playing hs is a bad one. I Spend 5 years grinding out a massive collection, mostly free to play, that i am not willing to through away now that I can always play pretty much every interesting deck. and i will not switch the card game for that reason. As long as hs doesnt die, I want LoR to perform great, bc that forces blizz to step up their game.If it is the hs killer, I will simply stop card games
You understand that you can play both, right?
Or even take a temporary break from Hearthstone and come back later, and all your cards will still be there?
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
The main reason for me to stay playing hs is a bad one. I Spend 5 years grinding out a massive collection, mostly free to play, that i am not willing to through away now that I can always play pretty much every interesting deck. and i will not switch the card game for that reason. As long as hs doesnt die, I want LoR to perform great, bc that forces blizz to step up their game.If it is the hs killer, I will simply stop card games
You understand that you can play both, right?
Or even take a temporary break from Hearthstone and come back later, and all your cards will still be there?
Many people don’t want to make the time and/or money investment to play multiple card games. I play two, Hearthstone and Faeria and can’t see myself picking up a third unless something drastic changed. There’s real life and other games to compete for our attention after all.
The game is fun as hell period. Its no where near pay 2 win after completing the prologue i was able to make that warmother control deck and a fun mushroom deck. Control is pretty nasty in that game. I honestly cant wait for it to drop. HS kinda played out rn. Also buying shit in LOR literally is a waste of time because of how GENEROUS the game is. I had wildcards and shards out the ass. The game LITERALLY ISNT pay to win and they just throw resources to you seriously.
Again, you can buy single cards for real money but I guess that the game LITERALLY ISN'T p2w.
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
Because the amount you can buy is minuscule, up to 3 wild cards of each type (maybe 6 for commons), while you literally get more cards from doing the quest progress thingy.
It is LITERALLY impossible to spend more than like 8$ a week on cards, and the best you can get with your money is the final few cards you need for a deck.
Please people if you didn’t read fully or understand everything, don’t comment, you just look like an idiot when someone corrects you.
I agree, you do look like an idiot.
The point is that you can still buy wild cards. You can still buy advantage over others, no matter how minuscule do you believe it to be.
Lulchina, 17arkOracle already explained why you are wrong about this subject on the previous page, but you completely ignored his post . I recommend you to give up once and for all. Why do you insist in fighting an already lost battle? You don't have any chance of winning, just forget about it...
Because this just shows how autistic the entire community is. People screech about HS being pay2win but when a new game literally gives you a payment model where you can buy specific cards then suddenly it isn't pay2win.
A friend of mine got a drop and I've sat on discord with him and played a few games - it seems like a decent game, I'll certainly install when it is released and give it a shot.
Lulchina, 17arkOracle already explained why you are wrong about this subject on the previous page, but you completely ignored his post . I recommend you to give up once and for all. Why do you insist in fighting an already lost battle? You don't have any chance of winning, just forget about it...
Because this just shows how ******** the entire community is. People screech about HS being pay2win but when a new game literally gives you a payment model where you can buy specific cards then suddenly it isn't pay2win.
So, you are trying to prove the entire community is stupid, I see... May I ask why? What do you gain from all this? What are you looking for?
This perfectly counters Lulchina's argument, but I don't understand why he is so mad about this. When we crossed words for the first time in the thread about blitzchung, Blizzard and China, despite both having completely different points of view, he seemed like a very reasonable person to me. Maybe I'm just being too naive here... :/
I think the new player experience argument is a very strong one, but the problem you're talking about is way too far down the road to think that it's a death knell of the game. And I think you're ignoring the other side of the problem - the F2P slog most of these games feature, and the sense of sunk cost that comes with leaving your old digital card game(s).
Getting a full collection is generally impossible for F2P players in HS, MTGA, etc., because each game includes over 1000 cards (not counting duplicates) and new sets are released regularly. Fun meme decks and meta decks alike tend to require expensive, build-around cards, so F2P players tend to spend a lot of time getting to that one deck. At the point that you've built one or two good decks, you're hugely invested. That investment of time (and money for non-F2P) is a powerful way games like HS hold on to their player base in spite of good alternatives - no one wants to switch and have to do it all over again.
This is the problem their system claims to solve. Even after accounting for duplicate cards, Runeterra will have fewer than 1000 cards, so it's far more approachable from the start, and this "better F2P" model is Riot's way of telling players it's safe to switch - you won't have to grind to be competitive, people won't be buying meta decks and beating you at the bottom of the ladder, etc.
I don't know how Runeterra will solve the new player experience after a couple of expansions, but that seems solveable. Maybe Runeterra will limit the number of cards in standard more strictly than other games, or relax the constraints on buying wildcards as they add more cards to make it easier to catch up. Either way, their biggest problem on day one is going to be convincing the millions of HS and MTGA players to switch.
Before signing off, I also want to quickly address the point you bring up about the absurdity of F2P. The devs have said that there will be cosmetic content for sale (e.g. customizing card backs and your pet, maybe those emote stickers), and there is a gate-limited way to buy wildcards on a weekly basis. I think that's actually a pretty good strategy for monetizing - by making the only game-relevant content for sale wildcards, I think they'll actually be able to convince traditionally F2P players to spend a little bit to get exactly the cards they're after (rather than a bunch of random packs), and selling cosmetics works well for a lot of games without compromising the content of the game.
After writing what I did, it occurred to me that the people who make LoL will probably do a much, much, MUCH better job at this aspect of monetization than Blizzard does with Hearthstone.
If they do, the game is not doomed at all, and the f2p-friendly card acquisition is actually pretty smart.
I personally can't imagine spending as much on cosmetics as I have spent on cards, but I can see that this model might make up for that by snagging a few bucks from those who might not otherwise spend any money at all.
Having watched a few games on YouTube, I think the main hurdle now is making the game more viewer-friendly from an esports perspective (if they are interested in that). Even once you're somewhat familiar with the Runeterra cards, both Magic and Hearthstone are a LOT easier to follow as a spectator.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It isn't when you can fairly easy get the same cards just by playing the game. There also is a limit of how many stuff you can buy each week.
Buy.
Players can literally buy advantage over other players. Worse, they can buy targeted advantage over other players. How is that not pay2win?
Because the amount you can buy is minuscule, up to 3 wild cards of each type (maybe 6 for commons), while you literally get more cards from doing the quest progress thingy.
It is LITERALLY impossible to spend more than like 8$ a week on cards, and the best you can get with your money is the final few cards you need for a deck.
Please people if you didn’t read fully or understand everything, don’t comment, you just look like an idiot when someone corrects you.
I really enjoyed playing it. The combination of being able to react to what the opponent is doing and it still not feeling that slow or clunky is really nice. I also really like the innovative attack/defense turn system, although i felt that for some decks it is way better to go first or second just because you want to attack specifically in round 3 or 4. The really low amount of RNG is also pleasant.
It is hard to say anything about balance between the different regions right now just off of playing for 4 days but since the game is not even out yet and they already said that there would be monthly balance patches this shouldn't really a concern right now.
I think i am going to play this quite a bit but it won't get me to stop playing Hearthstone just because it feels quite different and Hearthstone just feels more effortless when playing which is nice when you are not in a deep thinking kind of mood :D
Just kidding, dude, just kidding... :P :P :P
I dont think it will be the "HS killer" cuz simply its not that similar in gameplay. I think Lor its similar to MTG more than anything and even if it was like HS still i dont think its that easy to kill HS whatever ppl say. There is a lot of drama with the HK thing these days but most of those ppl that talk shit still follow the game .. They consider HS dead for the last 4 or 5 years and yet its still here. Sure it has a lot of disgusting metas but there is something addictive in HS that wont let it die easily.
So my answer is no LOR wont be the death of HS. I simply hope it will be a good game though, i played it for a day and really liked it.
Graphically it looks like HS. Devs nowadays are too lazy/stupid to create something original...They just keep copy/pasting already existing ideas.
Unless HS completely dies, I dont see myself spending time learning and playing another card game, so I dont care much about Runeterra
I'm not sure why anyone cares whether it's a Hearthstone killer or not. When I'm looking at a game, I don't ask, "Will this be more popular than that other game?" I do ask, "Does this look like fun to me?" That's all that matters.
After watching a few games, I realized that Runeterra is basically Magic minus all the things I hate about Magic: land management, units healing every turn, and gang-blocking. I worry that the Champion-based deckbuilding is going to make it feel a little same-y after a while, but there are plenty of combinations to experiment with.
Then there's the issue of this preview event giving the experts a lot of time to solve the game before launch. I think that should be everyone's biggest concern. Launching with a meta that's already stale could be a huge turn-off. I'm guessing they'll add and/or change a lot of cards by then, but I hope it's enough.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I agree, you do look like an idiot.
The point is that you can still buy wild cards. You can still buy advantage over others, no matter how minuscule do you believe it to be. Also, the game is in alpha. If you think for a second that RIOT will sell you only 6 commons a week for real money then you're delusional and naive.
I don't think you know what pay-to-win means.
Pay-to-win is when the person who spends the most money has a distinct advantage, even over someone else who spent slightly less money.
The mere ability to purchase cards with cash isn't enough.
The fact that a free-to-play player can be up and running with a fully fleshed-out deck in very little time totally negates the ability of a paying player to "buy wins."
What advantage do you get when you buy cards, then? You may be able to build a more diverse collection more quickly, but that's not going to help you in any individual match. On a per-match basis, the only cards that matter are the 40 that are in your deck.
The correct label would be pay-for-variety, not pay-to-win, as a paying player will be able to experience a wider variety of decks. Even this minor perk disappears as the free player's collection catches up.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Lulchina, 17arkOracle already explained why you are wrong about this subject on the previous page, but you completely ignored his post . I recommend you to give up once and for all. Why do you insist in fighting an already lost battle? You don't have any chance of winning, just forget about it...
The main reason for me to stay playing hs is a bad one. I Spend 5 years grinding out a massive collection, mostly free to play, that i am not willing to through away now that I can always play pretty much every interesting deck. and i will not switch the card game for that reason. As long as hs doesnt die, I want LoR to perform great, bc that forces blizz to step up their game.If it is the hs killer, I will simply stop card games
German-Dutch
You understand that you can play both, right?
Or even take a temporary break from Hearthstone and come back later, and all your cards will still be there?
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Many people don’t want to make the time and/or money investment to play multiple card games. I play two, Hearthstone and Faeria and can’t see myself picking up a third unless something drastic changed. There’s real life and other games to compete for our attention after all.
Check out my fun and innovative decks here:
Beat your opponent to a pulp with Revenant Warrior or outlast them with Demon Reno Warlock.
Because this just shows how autistic the entire community is. People screech about HS being pay2win but when a new game literally gives you a payment model where you can buy specific cards then suddenly it isn't pay2win.
A friend of mine got a drop and I've sat on discord with him and played a few games - it seems like a decent game, I'll certainly install when it is released and give it a shot.
So, you are trying to prove the entire community is stupid, I see... May I ask why? What do you gain from all this? What are you looking for?