If you're a fan of Hearthstone's dungeon runs or deckbuilding games in general, you might like Roguebook.
Roguebook is a brand new project we have available on Kickstarter for the next 16 days or so, and we're almost 75% funded.
We still don’t have the resources for any kind of massive marketing. It's word of mouth that has worked for us in the past, and the only thing we know to rely on.
I'm here to answer any and all questions you have about the game, and:
!!Like last time, I'm going to be giving away alpha keys for Roguebook randomly in the thread each day!!.
All you need to do is make a comment in the thread and I'll randomly select a few people to PM keys to.
To get things started, here are 3 for you. First come, first serve!
You can enter these on Steam. (Please post a comment when you take a key so I know to strike them out when I see them taken)
So, that's why I'm here. Check out Roguebook!
You already have an Alpha, but are in Kickstarter?
Yes, but the alpha is made of cardboard and crayons. It looks very little like the image above, but has most gameplay concepts functional and, from what we're told, is pretty fun.
We need the Kickstarter to be successful for us to make the full game.
What is Roguebook?
Roguebook is a single-playerroguelike deck-builder that takes place in a procedurally generated world - inside the Faeria universe.
It builds upon the entirely new genre of card games opened up by games like Dream Quest and Slay the Spire - and, of course, Hearthstone dungeon crawls.
We're really excited about this style of game, and are putting our own unique spin on it.
Choose Two Heroes
Boom. First step. Now you've got a crew.
Each hero has their own unique abilities and set of cards. Every combination of heroes behaves completely different. As of an experimental alpha patch today, each pair even has unique Super Moves.
Here's an example of a hero and their cards:
Thats Seifer. He's kind of a jerk.
One area we wanted to push this genre of card games was to have an actual world map environment to explore, not just a series of points or otherwise. Each chapter in Roguebook is a completely different area to explore with all kinds of things that can kill you.
Gems and Sockets
Each card in Roguebook has a chance to have a certain amount of sockets. In these sockets, you can place a wide variety of gems to upgrade them in interesting ways. Gems also have assigned rarities. The rarest of them can completely transform your deck.
We've gotten some very good feedback about our gem system and some people say it is their favorite thing about the game.
Anyway, you can decide if that's true or not.
To make Roguebook, we have set a €60,000 goal on Kickstarter, of which now about €44,831 is pledged. (Yes €, we are a Belgium-based company)
We need your help to do it, and we appreciate your support.
This looks like a ton of fun! I haven't had an opportunity to play slay the spire but I have played a few mobile clones and I enjoy the style. The faeria universe will be a nice fit for this type of game play.
This looks great. Like somebody else said it seems to me that this can become a more polished and extended version of Slay the Spire which I personally found rather lackluster and linear. More exciting cards would be really great in such a game.