Like the title says. Oh and do keep in mind that many of those thumbs up is people actually criticizing it and saying bad things about it, mainly about the economy system. The top english review is so dead accurate.
The game right now lacks content though. As of right now I feel like the game will only survive if they bring a new expansion every third month OR include more cards right now.
Second is the expenses. Right now duplicate cards does not equal dust or anything. I do not mind this but I can see it being a problem to kids who has to rely on parents’ money.
I would play it IF there was a f2p model. I'm not f2p in HS, but I started that way, and I would still consider myself a "budget" player as I don't spend crazy amounts to ensure I get every card. Mostly just pre-orders and occasional deals. I think if Artifact had a way to play f2p it might be a little better received.
That and the ridiculous "arrows" assigned at random for creeps with no enemy creep in front of them. A game touted as being super skill heavy, etc, doesn't even let you decide if you want an unblocked creep to go face or help stop an enemy creep next to them. Talk about too much RNG...
It’s trash. Watched a lot and played some on my brothers account, and was completely disappointed. And no, I understand how to play, so I’m not just “bad”. I licked up MTG:A fast and can say without a doubt that game is the only contender for top dawn of CCGs. Even big names like Kolento have said it’s lame.
I didn't mind paying for the game but it really looks like its a bit too much to learn and not enough content right now. It looked fun on the outside but Hearthstone still remains superior haha
Skill game with Rng fiesta on attacking cards omega lol
No in game currency seems greedy for a game that u already need to pay up front.
Aside from the 3 boards its not over the top original and in fact its unique mechanics come from the fact u have no control over the attacks even when u land the cards in the correct order. Creep spawn are rng as well. Uncommon cards like dagget reached 10 dollars when only rares should do that etc etc.
Artifact is to HS what Diablo mobile is for Path of Exile. More reasons to play the already established proven game.
Specially now at the door of a new expansion for HS. What was Valve thinking?
I liked the game, but I dont’ really know what I can do more than spending money.
When you start HS you start climing the ladder, getting free packs, improving your decks, reaching rank 15 for the first time... There is progression-reward.
Here you pay for the tutorial, pay to start and pay to play (unless you just want to play casual).
but even if you pay to play there is no ranked or anything interesting more than trying to get some free packs from the money you already spend.
I don't think something has to be a HS killer for it to succeed. It's natural to compare big releases to HS, but even a much smaller audience can sustain a game, if the company continues to support it.
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Like the title says. Oh and do keep in mind that many of those thumbs up is people actually criticizing it and saying bad things about it, mainly about the economy system. The top english review is so dead accurate.
thoughts?
I must admit I am sooo attracted to it <3
The game right now lacks content though. As of right now I feel like the game will only survive if they bring a new expansion every third month OR include more cards right now.
Second is the expenses. Right now duplicate cards does not equal dust or anything. I do not mind this but I can see it being a problem to kids who has to rely on parents’ money.
I would play it IF there was a f2p model. I'm not f2p in HS, but I started that way, and I would still consider myself a "budget" player as I don't spend crazy amounts to ensure I get every card. Mostly just pre-orders and occasional deals. I think if Artifact had a way to play f2p it might be a little better received.
That and the ridiculous "arrows" assigned at random for creeps with no enemy creep in front of them. A game touted as being super skill heavy, etc, doesn't even let you decide if you want an unblocked creep to go face or help stop an enemy creep next to them. Talk about too much RNG...
It’s trash. Watched a lot and played some on my brothers account, and was completely disappointed. And no, I understand how to play, so I’m not just “bad”. I licked up MTG:A fast and can say without a doubt that game is the only contender for top dawn of CCGs. Even big names like Kolento have said it’s lame.
I didn't mind paying for the game but it really looks like its a bit too much to learn and not enough content right now. It looked fun on the outside but Hearthstone still remains superior haha
Skill game with Rng fiesta on attacking cards omega lol
No in game currency seems greedy for a game that u already need to pay up front.
Aside from the 3 boards its not over the top original and in fact its unique mechanics come from the fact u have no control over the attacks even when u land the cards in the correct order. Creep spawn are rng as well. Uncommon cards like dagget reached 10 dollars when only rares should do that etc etc.
Artifact is to HS what Diablo mobile is for Path of Exile. More reasons to play the already established proven game.
Specially now at the door of a new expansion for HS. What was Valve thinking?
Artifact will die very soon after release, same as all the others. Remember when Gwent was going to kill HS?
I liked the game, but I dont’ really know what I can do more than spending money.
When you start HS you start climing the ladder, getting free packs, improving your decks, reaching rank 15 for the first time... There is progression-reward.
Here you pay for the tutorial, pay to start and pay to play (unless you just want to play casual).
but even if you pay to play there is no ranked or anything interesting more than trying to get some free packs from the money you already spend.
tltr: good game, terrible economy.
I don't think something has to be a HS killer for it to succeed. It's natural to compare big releases to HS, but even a much smaller audience can sustain a game, if the company continues to support it.