Nobody was forced to go to BlizzCon. They made it clear well in advance that there was not going to be an announcement of D4. It't not their fault that people fail to adjust their expectations.
I doubt that you can generalize and say that it was the wrong audience. If you played DI and DII when those came out it seems likely that you are well in your twenties now, if not older. Maybe you sank hundreds of hours into each of the games, but chances are you now have a job, a family, and just not the time anymore to do the same for a new Diablo game. But chances also are that you are still interestedin the franchise and welcome the opportunity to play a little here and there on your mobile device without having to buy a new high end PC to play.
Of course Diablo Immortal is made to earn money. There is not a single company in the world that produces video games out of the goodness of their hearts for people to enjoy. They all want and need to make money to pay for the development cost. They haven't announced anything about the pricing structure yet, so to declare it a simple cash-grab is premature. And even if you still think that after prices have been announced, you have the option to just not play it.
Likewise, your matter of fact statement that DI is by all accounts a re-skin of an already poor game is based on your bias and your bias alone.
And it took this announcement for you to realize that Blizzard is a for-profit corporation with a large emphasis on profit for their shareholders I have to wonder if you lived under a rock for the last five to ten years or so. But for such a company they still go through a lot of effort to listen to the community's concerns. This whole complaining is just a sign of entitled people who don't understand that the more successful a company is, the more diverse the growing audience becomes, the more compromises they have to make to create a product. And that entails that not everybody gets exactly what they selfishly expect. That does not excuse the outpoor of hate Blizzard receives now.
Please take your uninformed nonsense somewhere else, you're not impressing anyone.
This outrage is the product of the community and the franchise being treated like shit for the last 4 years. No content, no QOL improvements, promises that were never delivered upon, Blizzcon panels about upcoming patch balance changes with no content whatsoever, while every other Blizzard game was flourishing. This is the second year in a row that Blizzard pulled something like this on their customer base. Last year they were told that they are going to ''lose their shit'' and nothing ever happened. This year they hyped up the community, a very content starved community, then after selling tickets told them to ''lower their expectations'' (some virtual ticket holders have reported being unable to refund their tickets) and then they pulled this at Blizzcon. They have announced a micro transaction infested re-skin of an existing Chinese mobile game to their primary audience, the PC playerbase. No wonder that the community is sick and tired of being crapped on.
''For such a company Blizzard still goes through the effort of listening to community concerns'' guess it is you who have been living under a rock for the last five to ten years. 10-15 minutes of research into the history of Blizzard utilizing community feedback would have been enough to educate you on how wrong your statement is but spewing garbage is easier, right?
The main, the biggest customer market for your product is not ''entitled'' to dictate the future development of the said product? This is business 101! A company identifies its primary market (the PC market) and produces products that the primary market will consume and in return earn them profit. It is ok to have side projects as long as the needs of the primary market are satisfied. For example, if this announcement came a year after Reaper of Souls came out or after the Necromancer Pack came out there wouldn't be an outrage because the primary market is not starving for content. However, here you have a very high product demand from your primary market and you're not meeting it with adequate supply. Instead, you reveal a product that is for an audience which is so disconnected from your main one that it is laughable and you announce it at your biggest event of the year and in front of your bloody primary market, the people who are putting money into your pockets, and you act shocked when they start complaining?! I pity the fool who would hire someone like you who can't even fathom the basic principle of business.
Growing a moder diverse audience? Let's see, Diablo 3 was ported to:
Windows, Mac, PS3, Xbox 360, PS4, Xbox One and Nintendo Switch. There isn't a gamer alive who wanted to try out a Diablo game but didn't have a device to play it on. Diablo 3 was ported to more platforms than fucking Skyrim.
"Don't you have phones?" summarizes it. It is so - we don't understand who actually attend blizzcons.
I'll give Blizzard a hint: those people are hardcore gamers. They use PCs and consoles to play.
There are nothing wrong with widening your market. It is stupid to announce something that will have nearly ZERO interest among your hardcore customers and expect that they'll be happy hearing that.
I think the whole discussion is pathetic. It's nothing but a bunch of entitled former kids with fond memories of a 16 year old game who can't accept that times have changed.
The PC, while doubtlessly the most powerful platform to play on also is the most expensive and least standardized one. From an economic perspective it is a losing proposition to develop exclusively or even predominantly for PC. You don't have to look far to find the "outrages" over buggy PC releases and complaints because a new game doesn't run at 120 fps on some obscure configuration. And the market is limited by the cost for a high end system. Just look at Rockstar and their GTA and RDR franchises. They know exactly why they focus on consoles.
Likewise, mobile phones have become powerful enough to run fairly advanced games, they are much wider distributed than gaming PCs and thus a much larger potential market. I don't blame Blizzard for trying to move in that direction at all. It just makes sense.
And then you have these "is this a late April fool's" a$$holes, who somehow feel that because they sank hundreds or thousands of hours into D2 or D3 they are entitled to determine (and demand) what the developers should do next. Do they really think that their $50 or $100 are going to pay for that? Do they think their decision to play a lot gives their opinion any more weight that that of a silent mobile player who buys the Diablo mobile and plays it for a month or two? Why should Blizzard care more about some people who get obsessed with one of their games than the average customer who pays just as much?
If you don't like the direction in which Diablo or Blizzard is going the solution is easy, don't play their games, don't spent your money on their software. But to whine all over the place and decry this as the biggest injustice ever is just pathetic. What do you think those guys have ever created that anyone even remotely cared as much about? It's ridiculous. And on top of all of that, almost no one has played the game yet, yet people claim as a matter of fact that it's nothing more than a re-skin with nothing to back that up other than their own bias.
Maybe I'll find that I don't like Diablo Immortal, and the consequence is going to be that I won't play it. But that doesn't mean that I won't play any other Blizzard game not that I need to tell anyone how much of a betrayal I think it is that Blizz published it in the first place. I can just let other people enjoy it or at least have them come to their own conclusions instead of mindlessly bashing.
Someone else's overhyped and then disappointed expectations are no excuse for this type of whiney entitled salt tsunami. Blizzard owes you nothing other than the games that you payed for. And no one has payed anything for a new Diablo game yet.
Lol.
we have a say because we are the customers... that’s how a business works. If you have upset all the customers and the product doesn’t sell then it was a failure for the business. So yeah, we are entitled to determine and demand the next product because that’s what the consumers want. Simple economics.
And yes this mobile game is garbage and will be garbage in terms of a diablo experience. It might be a decent mobile game, but not a diablo game.
if blizzard were to do a complete upgrade of D2 and charge $50 - $60 they would sell hundreds of thousands if not millions of copies guaranteed.
You missed out. They don't make games like they used to as both of them are still amazing in their own unique ways. Remastering either one would've be awesome. Trust me, the most original fans don't care about a mobile app watered down version.
Why though? Please explain. Why does D3 (not the immortal one) suck? I honestly do not know.
Seriously, bro?
PVP/PK was the biggest issue to me. HC PK was where it was at .08-.09. 1.0 wasn't fun because I could make a geeked out lvl 29charge pally with max socket-ed shit from hell cows and pop lvl80-90 barbs. Abyss-Knight finally met his demise from a LL necro that through Iron Maiden on me and I missed him and charged a quill rat :D
I am a big diablo fan since the first I bought the day of its release. Then the 2nd which is exceptional. The 3 is good but not exceptional, the difficulty is poorly calibrated, the first three difficulty modes are much too simple and the last three acts of the armageddon mode are 20 times harder. So it took about 50 hours to finally found the challenge. If there will be D4 I hope he will live up to our expectations
Please take your uninformed nonsense somewhere else, you're not impressing anyone.
This outrage is the product of the community and the franchise being treated like shit for the last 4 years. No content, no QOL improvements, promises that were never delivered upon, Blizzcon panels about upcoming patch balance changes with no content whatsoever, while every other Blizzard game was flourishing. This is the second year in a row that Blizzard pulled something like this on their customer base. Last year they were told that they are going to ''lose their shit'' and nothing ever happened. This year they hyped up the community, a very content starved community, then after selling tickets told them to ''lower their expectations'' (some virtual ticket holders have reported being unable to refund their tickets) and then they pulled this at Blizzcon. They have announced a micro transaction infested re-skin of an existing Chinese mobile game to their primary audience, the PC playerbase. No wonder that the community is sick and tired of being crapped on.
It is premature to declare it a simple cash grab? https://www.reddit.com/r/Diablo/comments/9tzn9i/something_you_should_know_about_netease/ this is the business model that the Chinese company who is the main partner for this game is using. Calling it a simple cash grab is historically accurate, not a personal bias.
''For such a company Blizzard still goes through the effort of listening to community concerns'' guess it is you who have been living under a rock for the last five to ten years. 10-15 minutes of research into the history of Blizzard utilizing community feedback would have been enough to educate you on how wrong your statement is but spewing garbage is easier, right?
The main, the biggest customer market for your product is not ''entitled'' to dictate the future development of the said product? This is business 101! A company identifies its primary market (the PC market) and produces products that the primary market will consume and in return earn them profit. It is ok to have side projects as long as the needs of the primary market are satisfied. For example, if this announcement came a year after Reaper of Souls came out or after the Necromancer Pack came out there wouldn't be an outrage because the primary market is not starving for content. However, here you have a very high product demand from your primary market and you're not meeting it with adequate supply. Instead, you reveal a product that is for an audience which is so disconnected from your main one that it is laughable and you announce it at your biggest event of the year and in front of your bloody primary market, the people who are putting money into your pockets, and you act shocked when they start complaining?! I pity the fool who would hire someone like you who can't even fathom the basic principle of business.
Growing a moder diverse audience? Let's see, Diablo 3 was ported to:
Windows, Mac, PS3, Xbox 360, PS4, Xbox One and Nintendo Switch. There isn't a gamer alive who wanted to try out a Diablo game but didn't have a device to play it on. Diablo 3 was ported to more platforms than fucking Skyrim.
[quote] Is this.. Some kind of out of season april fools joke? [\quote]
Reassuming the entirety of blizzcon 2018
Brainless shill.
Free to try and find a game, dealing cards for sorrow, cards for pain.
"Don't you have phones?" summarizes it. It is so - we don't understand who actually attend blizzcons.
I'll give Blizzard a hint: those people are hardcore gamers. They use PCs and consoles to play.
There are nothing wrong with widening your market. It is stupid to announce something that will have nearly ZERO interest among your hardcore customers and expect that they'll be happy hearing that.
Lol.
we have a say because we are the customers... that’s how a business works. If you have upset all the customers and the product doesn’t sell then it was a failure for the business. So yeah, we are entitled to determine and demand the next product because that’s what the consumers want. Simple economics.
And yes this mobile game is garbage and will be garbage in terms of a diablo experience. It might be a decent mobile game, but not a diablo game.
if blizzard were to do a complete upgrade of D2 and charge $50 - $60 they would sell hundreds of thousands if not millions of copies guaranteed.
You missed out. They don't make games like they used to as both of them are still amazing in their own unique ways. Remastering either one would've be awesome. Trust me, the most original fans don't care about a mobile app watered down version.
I totally agree but I played Zelda on a 13" crt after going to a negative world in Mario Bros. Before that was Atari. We all have phones...
I enjoy.
PVP/PK was the biggest issue to me. HC PK was where it was at .08-.09. 1.0 wasn't fun because I could make a geeked out lvl 29charge pally with max socket-ed shit from hell cows and pop lvl80-90 barbs. Abyss-Knight finally met his demise from a LL necro that through Iron Maiden on me and I missed him and charged a quill rat :D
Phant4sm#1722
I still play some Diablo 2, mostly because I still get excited when something cool drops. And I never really felt the same for D3.
If Blizzard does ever make a D4, I'd like it if the bosses were more accessible and grinding gear felt more like it did back then.
I am a big diablo fan since the first I bought the day of its release. Then the 2nd which is exceptional. The 3 is good but not exceptional, the difficulty is poorly calibrated, the first three difficulty modes are much too simple and the last three acts of the armageddon mode are 20 times harder. So it took about 50 hours to finally found the challenge. If there will be D4 I hope he will live up to our expectations
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My wife and I are hyped for Diablo Immortal, as are
manysome of our friends.Anger is the punishment we give ourselves for someone else's mistake.