Guys please stop spreading bs about mtga being more expensive.You are deluding your self and others when claiming that hs being more generous. Even without the rewards from modes that put hs to utter shame, in mtga you can build a tier 1 smorc deck on the second or third day of playing.Can you claim the same about hs!?If you want to play more expensive decks, you have to pay or grind, like any card game.
No one sane would argue that MTGa does offers a far better start. Especially if you don't mind playing mono red because a huge part of it is given in starter decks. But continuing to build your collection as an or mostly F2P is harder in MTGa than in hearthstone. More cards needed to build a deck, more useless cards in packs, no way to convert useless cards into something, 5th cards give almost nothing. More expansions per year. No way to return part of the cost of cards leaving standard. Unlike basic cards you get from Hearthstone that will stay with you forever, cards from starter decks from MTGa will become useless in standard after two rotations (barring few possible reprints)
- A mythic wildcard every few packs v/s a legendary every 30-40 packs..
-Gold to buy packs everyday guaranteed+ pack reward missions v/s about 160g daily average in hearthstones( 100g requiring 3 wins*10).
I really want some specific legendaries( some from old expansions) in hearthstones but it's not as easy as trading a wildcard.
Mythic wildcards are every 30 packs. Rares are every 6 (except when you get the mythic). In HS, the pity timer for legendaries (mythic) is 40, the average is 20 (not 30-40) and for epics (rare) is 10 packs for pity timer, the average is 5 packs. However, the comparison should be with the spare dust that accumulates to a legendary. So a direct comparison is difficult. But I also think you get more rare and mythic cards in MtgA than in epics and legs HS by opening packs.
But if you want a specific leg in HS, you only need it one time. Most rare or mythic cards you need 3 or 4 times. E.g. Esper midrange has about 12 different rares (mostly 3 or 4 of including lands) and 2 different mythic (3 and 2 of); that are roughly 36 rare and 5 mythic cards for a deck. Selesnya token has 6 different rares and 4 different mythic cards (about 21 rare and 14 mythic cards). And that is without taking the sideboard into account which often contains more specific rares and mythics which are not widely used.
I paid 100 bucks on gems for the last 2 expansions in MtgA respectively and I am far from owning every rare or mythic card I want. However, I have loads of mythic and rare cards I do not care about. In comparison I paid 50 bucks (+ 5k gold) in HS for the last expansion and I can craft every legendary I want that I didn't get in the packs. I am not a hardcore player any more and rarely play arena in HS or draft in MtgA.
That said, I am not of the opinion that MtgA is unfair or too expensive. It simply seems easier to me to catch up in hearthstone as a new player than in MtgA, in particular if you are willing to pay. Also the card pool of a single expansion is an indication where it is easier to catch up. War of the sparks has 249 non-basic land cards and rise of the shadow 135 cards.
Hearthstone feels like an old friend. One im often tired of listening to ramble on and on about old topics that has long since been put to rest, but an old friend none the less so you put up with it because you kinda love it even if its tedious.
Maybe im just a bit tired with card games, but while i still play card games ill stick to Hearthstone. I know MTGA is a fun and good game, it doesnt tempt me.
Ok, let's do some Vault calculations. for opening vault you need 900 commons or 450 uncommons or 180 rares or 90 mythics (or combinations, but do not be over-complicated). You get 1 mythic, 2 rares and 3 uncommons of your choice.
For these in HS (1 legendary, 2 epic, 3 rare) you need 2700 dust, ergo 540 commons, 135 rares, 27 epics or 7 legendaries.
Thats far superior to MTGA crafting (even considering 8 cards per pack ratio) when you need crafting legendaries/epics.
HS and MTGA are absolutely different games, it's like comparing football and american football for example. Personally I prefer HS because it's a fun and active game, while MTGA is quite boring and its mechanics are mostly outdated for me (I used to play MTG in early 2000's so I know what I'm talking about). Only good thing about MTGA is less RNG.
Unfortunately, there is no in between those two. Long Live and Prosper HS and MTGA, because the competition is the key to our fun and joy.
I voted HS when the poll was released, but I think Wizards did an amazing job with War of the Sparks, and Rise o Shadows, on the other hand, was a bit lame. I still main HS, but they should try harder next expansions.
I've been getting into MTG Arena the last few weeks. I used to play Magic for a few years when I was a kid but haven't touched it for over a decade. Being an Arena player in HS I really enjoy Draft format in MTG but it seems a shame that the card set is limited to the most recent expansion (although the fact you get to keep them all is obviously awesome). MTG Arena seems really polished now and I'm really enjoying it as a bit of a break from HS. Still v happy to play both of them though.
I have to say though, getting mana-screwed (or flooded) in MTG feels way worse than any kind of draw RNG that I've experienced in HS. I mean you literally can't do anything sometimes for an entire game, until you concede, and that rarely happens in Hearthstone even if sometimes you have a starting position you're very unlikely to recover from. I get that the mana system is fundamental to how MTG plays and the automatic scaling system in HS wouldn't work but it feels terrible sometimes.
I play both games currently playing more magic arena but i like HS more. The reason for that is, when im upset with HS i'll stop playing rarely ill get so upset playing it i want to uninstall it at worst i'll just go he was so lucky or im so unlucky. Magic on the other hand has games were you dont draw land lose, draw to many land lose, draw all your removal against a control deck lose, dont draw removal against a aggro deck lose. Some games in magic you are forced to watch you opponent play out his combo and hope the 1-4% his combo doent go of happen, i just conceded im not going to look at someone else play for 10+ min turns while i just look. And then there is the mono X players that dont want to use the auto tapper.
Both games have games were on t1 you had no chance to win. But at least in HS you felt like you played most of the time.
I like MTG more due to the lack of RNG. I just hate that it’s not Mac supported right now.
Except there is RNG in MTG, and it has a far greater impact on the gameplay than in Hearthstone.
In MTG, the cards themselves may not have as many random effects, but the RNG inherent in the shuffle is amplified a great deal, both by the size of the deck and by that game's mana system.
Yes, i'm aware that there are many ways to fix your mana, but that's really just a band-aid on a system that is fundamentally flawed. And even with all the fixes in the world you will still get games that are decided more by mana flood or mana screw than by skill.
In Hearthstone, the RNG effects are bounded. Even when something is random, you know what to expect within given parameters, and you can plan for the worst. In MTG, the limits of a bad shuffle are much, much broader, and you are utterly powerless to play around a bad mana situation. It literally makes it impossible to play the game.
In short, I would much rather be ganked by a Knife Juggler than told by my own deck that I won't be allowed to play.
LOL. There is RNG in any card game, but HS is way worse in every aspect. Mana screwed:flood sucks, but not as bad as RNG summons and other high rolls. The RNG in HS negates a lot of skill.
Are you implying that beating an opponent who got mana-screwed/flooded is somehow a high-skill feat?
You clearly have an opinion about which type of RNG you are willing to put up with, as I have mine, but let's not pretend either one is objectively more skill-intensive. I could list dozens of ways Hearthstone players use skill to improve RNG outcomes, just as MTG players have ways of addressing mana problems. I just happen to think mana problems (and their fixes) are extremely tedious.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
MTG is expensive as hell. Yes, decent players can farm drafts and events, but raw numbers are against MTG.
This is my first season in arena, currently floating in low platinum. The meta is even worse than in The worst days in HS. I hope for some improvements...
Just had to uninstall MTG. As I said, I mainly play Arena in Hearthstone and Draft in MTG. I liked the game but the draw RNG just made me angry on a level I have never experienced when playing Hearthstone and Draft is so much more expensive to enter than Arena in HS (especially because I have loads of gold in HS). Couldn't be bothered both spending money and getting angry over it so thought it was best if I just cut my losses!
The biggest advantage HS has imo is the art and sound. Hearthstone artwork and sounds are unique. Probably it is just my taste, but MTGA artworks just looks like some average medieval art about monsters, swords, knights, .. bleh.
I'm on total opposite here. HS art looks like f2p doodles we see in every fantasy-game, while MTG art looks like Art, like the real paintings, which can also vary in style (though, sadly, not as much as before, but the quality itself is through the roof nowadays). I don't want to say that I prefer one to the other (considering I'm not a fan of photo-realistic images they have so much it seems), but after beeing exposed to MTGA, I see HS as childish mobile game, akeen to Clash of Clans. I hope this perception will go away, since I used to love Warcraft III and it was super cartoony.... except for awesome cut-scenes. It's strange to see that different styles in one game.
Mythic wildcards are every 30 packs. Rares are every 6 (except when you get the mythic). In HS, the pity timer for legendaries (mythic) is 40, the average is 20 (not 30-40) and for epics (rare) is 10 packs for pity timer, the average is 5 packs. However, the comparison should be with the spare dust that accumulates to a legendary. So a direct comparison is difficult. But I also think you get more rare and mythic cards in MtgA than in epics and legs HS by opening packs.
But if you want a specific leg in HS, you only need it one time. Most rare or mythic cards you need 3 or 4 times. E.g. Esper midrange has about 12 different rares (mostly 3 or 4 of including lands) and 2 different mythic (3 and 2 of); that are roughly 36 rare and 5 mythic cards for a deck. Selesnya token has 6 different rares and 4 different mythic cards (about 21 rare and 14 mythic cards). And that is without taking the sideboard into account which often contains more specific rares and mythics which are not widely used.
I paid 100 bucks on gems for the last 2 expansions in MtgA respectively and I am far from owning every rare or mythic card I want. However, I have loads of mythic and rare cards I do not care about. In comparison I paid 50 bucks (+ 5k gold) in HS for the last expansion and I can craft every legendary I want that I didn't get in the packs. I am not a hardcore player any more and rarely play arena in HS or draft in MtgA.
That said, I am not of the opinion that MtgA is unfair or too expensive. It simply seems easier to me to catch up in hearthstone as a new player than in MtgA, in particular if you are willing to pay. Also the card pool of a single expansion is an indication where it is easier to catch up. War of the sparks has 249 non-basic land cards and rise of the shadow 135 cards.
Hearthstone feels like an old friend. One im often tired of listening to ramble on and on about old topics that has long since been put to rest, but an old friend none the less so you put up with it because you kinda love it even if its tedious.
Maybe im just a bit tired with card games, but while i still play card games ill stick to Hearthstone. I know MTGA is a fun and good game, it doesnt tempt me.
Ok, let's do some Vault calculations. for opening vault you need 900 commons or 450 uncommons or 180 rares or 90 mythics (or combinations, but do not be over-complicated). You get 1 mythic, 2 rares and 3 uncommons of your choice.
For these in HS (1 legendary, 2 epic, 3 rare) you need 2700 dust, ergo 540 commons, 135 rares, 27 epics or 7 legendaries.
Thats far superior to MTGA crafting (even considering 8 cards per pack ratio) when you need crafting legendaries/epics.
--Alfi--
Unfortunately, there is no in between those two. Long Live and Prosper HS and MTGA, because the competition is the key to our fun and joy.
The goal of all life is death.
I voted HS when the poll was released, but I think Wizards did an amazing job with War of the Sparks, and Rise o Shadows, on the other hand, was a bit lame. I still main HS, but they should try harder next expansions.
I've been getting into MTG Arena the last few weeks. I used to play Magic for a few years when I was a kid but haven't touched it for over a decade. Being an Arena player in HS I really enjoy Draft format in MTG but it seems a shame that the card set is limited to the most recent expansion (although the fact you get to keep them all is obviously awesome). MTG Arena seems really polished now and I'm really enjoying it as a bit of a break from HS. Still v happy to play both of them though.
I have to say though, getting mana-screwed (or flooded) in MTG feels way worse than any kind of draw RNG that I've experienced in HS. I mean you literally can't do anything sometimes for an entire game, until you concede, and that rarely happens in Hearthstone even if sometimes you have a starting position you're very unlikely to recover from. I get that the mana system is fundamental to how MTG plays and the automatic scaling system in HS wouldn't work but it feels terrible sometimes.
I play both games currently playing more magic arena but i like HS more. The reason for that is, when im upset with HS i'll stop playing rarely ill get so upset playing it i want to uninstall it at worst i'll just go he was so lucky or im so unlucky. Magic on the other hand has games were you dont draw land lose, draw to many land lose, draw all your removal against a control deck lose, dont draw removal against a aggro deck lose. Some games in magic you are forced to watch you opponent play out his combo and hope the 1-4% his combo doent go of happen, i just conceded im not going to look at someone else play for 10+ min turns while i just look. And then there is the mono X players that dont want to use the auto tapper.
Both games have games were on t1 you had no chance to win. But at least in HS you felt like you played most of the time.
Are you implying that beating an opponent who got mana-screwed/flooded is somehow a high-skill feat?
You clearly have an opinion about which type of RNG you are willing to put up with, as I have mine, but let's not pretend either one is objectively more skill-intensive. I could list dozens of ways Hearthstone players use skill to improve RNG outcomes, just as MTG players have ways of addressing mana problems. I just happen to think mana problems (and their fixes) are extremely tedious.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Both. Because I can.
MTG is expensive as hell. Yes, decent players can farm drafts and events, but raw numbers are against MTG.
This is my first season in arena, currently floating in low platinum. The meta is even worse than in The worst days in HS. I hope for some improvements...
Just had to uninstall MTG. As I said, I mainly play Arena in Hearthstone and Draft in MTG. I liked the game but the draw RNG just made me angry on a level I have never experienced when playing Hearthstone and Draft is so much more expensive to enter than Arena in HS (especially because I have loads of gold in HS). Couldn't be bothered both spending money and getting angry over it so thought it was best if I just cut my losses!
I tried MTGA and got instantly hooked. Been playing MTG before, but long, long, long time ago.
I'm on total opposite here. HS art looks like f2p doodles we see in every fantasy-game, while MTG art looks like Art, like the real paintings, which can also vary in style (though, sadly, not as much as before, but the quality itself is through the roof nowadays). I don't want to say that I prefer one to the other (considering I'm not a fan of photo-realistic images they have so much it seems), but after beeing exposed to MTGA, I see HS as childish mobile game, akeen to Clash of Clans. I hope this perception will go away, since I used to love Warcraft III and it was super cartoony.... except for awesome cut-scenes. It's strange to see that different styles in one game.
Not the best examples, but:
Generic Fantasy:
http://www.gamer.ru/system/attached_images/images/000/696/728/original/090415_rating_002.jpg
MTG: