"hey guys, i just found a new game, its so cool! its called faeria/shadowerse/elder scrolls/duelyst/gwent. Its so amazing because of (x) and its so better than hs because of (y)! You should try this out!"
Yeah, we know about these games, no need to make another, 100501th, thread about it. We're glad that you enjoy the game, feel free to discuss this game on their own forum/subreddit.
Gwent has its strengths, including the fact that there is no "aggro" concept and everyone plays the same number of cards. The main downfall is it's coming late to the market, with few cards, 4 working decks and an already established meta. It has way less RNG than HS but the downside is all games look the same after a while.
I love Gwent, but I still think Hearthstone is better. I know you will all say im an idiot, but the reason I personally like Hearthstone better is because of RNG. In my opinion that is what make Heathstone the best tcc game out there. For me the RNG not only makes the games unpredictable, witch is nice especially in higher ranks and tournaments, but its also what gives (for me at least) a "fun" factor to the game. What fun is there when you play a matchup, and because there is no RNG one deck wins 100% if there arent any missplays? Again I've played quite a lot of Gwent, and I love the Witcher universe, but I do disagree with most of you saying Gwent is a superior, or more fun game than Hearthstone
I would say that the better player in about 70% of the matches win i Heathstone (not accounting for one playing a more favored deck). In Gwent I agree with that number being a lot higher because of little to none RNG, but that also means the games quite fast become samey. You also have less cards in the deck, witch makes it more consistent, (I know you dont draw as many cars over the turns) but the chances of you getting that one combo your deck is build around is quite high.
Btw Heathstone is a game of chances. To be good at it you have to make the plays that will win you the game most consistently. That is why you have to remember that RNG goes both ways. Of course i dont think every game should be a coinflip, but the amount of RNG in Hearthstone at the moment is not very much. (Remember the most hated decks like Pirate Worrier is not at all RNG heavy). And who doesnt like a good old underdog story, like Pavel coming back from 3-0 twice, or any underdog team winning over the more favored team in any sport.
I think I sunk maybe two hours to play the tutorial and fiddle with the abundantly buggy game client for Windows (I realize it's closed beta so in all honesty I didn't weigh this high in my evaluation), and I can't see many reasons to get hyped for it. There's certainly more of a "chess" approach to things, with very little randomization and a high emphasis on skill making a difference... but it's just boring to play. Gutting most of the randomization and limiting you to one action per turn doesn't feel great to me, and the second one is a big deal because it's partially why I have a golden Rogue and why a bulk of my Priest wins are with the oldschool Control Priest where you could pull off cool stuff by correctly chaining cards on your turn. Every turn felt like a Ramp Druid, and while I like that style of play sometimes I hate being shoehorned into it all the time.
I think what's more likely to make or break Gwent is still the non-gameplay related stuff they're going with.
1. GOG client on Windows wut? I'm sure it's not the end of the world, but I personally don't want yet another client to deal with. Not aiming to port to tablets? Seems like an awful business move since that's actually a large portion of personal computing nowadays.
2. Building a product with an aim to be competitive but not laying out infrastructure to support a competitive scene? Seems a bit short-sighted, albeit still early enough that I don't think it's a massive issue.
3. Having a convoluted structure of cross-platform support also seems horrendous, as the only way it appears they wish to support your collection/progression moving from one platform to another is if you play on the Windows 10 and Xbox One client; that's just an atrocious design to intentionally be operating on from the start.
4. Which leads me to the final concern; what is actually the demand for card games on a console? Similar to Halo Wars 2 I just look at the platform they're targeting and have my doubts a random Joe is going to take a break from his RPGs and FPSes (arguably the reasons to buy a console in the first place) so he can play a few hours of Gwent. I doubt even moreso that people are going to want to purchase devices solely to play Gwent, when other card games are happy to work on just about anything a typical person owns.
So while I don't think Gwent is actually a bad game (even if it isn't what I enjoy, I can see a lot of good things it brings to the table), I do think it's being designed/released in ways that will ultimately keep it from ever becoming anything other than niche. Which means it's not destined to be a game that survives for long.
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Gwent seems okay, but it's not visually compelling to get me to check it out (GUI doesn't feel as drawing as Hearthstone's). And if less RNG was the goal, I'd go back to playing Magic Duels.
I think what's more likely to make or break Gwent is still the non-gameplay related stuff they're going with.
1. GOG client on Windows wut? I'm sure it's not the end of the world, but I personally don't want yet another client to deal with. Not aiming to port to tablets? Seems like an awful business move since that's actually a large portion of personal computing nowadays.
2. Building a product with an aim to be competitive but not laying out infrastructure to support a competitive scene? Seems a bit short-sighted, albeit still early enough that I don't think it's a massive issue.
1) They already stated they plan to go to steam on open beta, for more visibility. If you can keep logging through Gog i don't know yet. As for smartphone/tablet play, it's going to happen in the future.
2) It's still CB, that's not something to worry about now. I'm fairly sure HS didn't had any infrastructure for esports in his CB. Also Gwent is doing the qualifiers for their first tourney ever right now
Oh good I don't want to use the GoG client if I don't have too. I rather have it on Steam instead, and I can't wait for Gwent to enter the open beta stage.
I really enjoy Gwent, but I stopped playing it because of the final wipe coming, and I want to wait for the open beta to start. There is no point on grinding in the closed beta to me. I rather just wait for a bit longer, and then play the game a lot more once the CB is finished.
Basically if you are any good at a bluffing game like poker or dominoes you will be fairly good at gwent. I actually hate it as a new player, because I just crush the competition, and there is some matchmaking bug where I keep on getting kicked out of the matchmaker, so it's hard to just streak up to where I might actually have competition (actually I have to level to 10 to get into ranked.) If the damn game would let me get matches I might actually like it. But the part that's most annoying to me is I can make a dozen different decks in HS, but with gwent the start you with 1 valid OP monster deck, and 2 shlub decks that you have to collect the cards to actually make good. so having the one monster deck get's boring pretty quick (although that's mostly because I can't play ranked yet and it's hard to get the matches in due to the matchmaking bug. I assume not everybody gets the matchmaking bug, or I don't think people would even play it)
I played Gwent in open beta, and although I sucked hard at the game, I can respect it. It's probably the biggest predecessor of Hearthstone that we've had so far. If you like the bluffing game, pick up Gwent. It's actually not that bad, just for me, it's hard to understand. I'll stick with Hearthstone though.
1) They already stated they plan to go to steam on open beta, for more visibility. If you can keep logging through Gog i don't know yet. As for smartphone/tablet play, it's going to happen in the future.
2) It's still CB, that's not something to worry about now. I'm fairly sure HS didn't had any infrastructure for esports in his CB. Also Gwent is doing the qualifiers for their first tourney ever right now
Going into GOG seems like a weird move if they're going to eventually move to Steam. I'm still not really sold on ever having used GOG in the first place still, and until they do move to Steam it's going to be a problem. If they've alluded to smartphone/tablet play somewhere I must have missed it, whenever I did a quick search on if there was any news about it on mobile the most information I get is "we're planning to release this to Xbox/PS4/PC"... and the PS4 client isn't out yet, so that leads me to believe that's as far as their planning for future clients has taken them. For whatever reason they decided to forego even planning a tablet client, it's a huge mistake on their part I think unless they've decided that HS/Shadowverse already have too deep a grip on mobile players and hope to capitalize on a relatively untapped market with console players. You don't just wake up one day and decide that iOS users are one of your new target audiences, and it's likely very intentional that they haven't stated plans for going to mobile because they simply don't plan to.
The Gwent tourney was news to me, but I'm cool with that and certainly feel a little better about the fact they're ponying up a sizeable prize pool for it. 50/50 invites feels like a horrible way to start off the competitive scene, but with it being closed beta it's kind of whatever. I'm happy to be wrong about this and see them get heavily invested in their pro scene, because I think that's definitely what needs to happen. And I get that it's closed beta, but people hailing this as the savior of competitive players are doing it prematurely as long as it doesn't exist (and I'd argue their 50/50 invitational is not an example of a competitive circuit).
So even with the new information in mind, these are still things that will absolutely break Gwent in the long term. It's closed beta, it's early, but I've seen this happen countless times when the trending market in games was to try and produce better versions of WoW and the early adopters were all hype all the time. Right now the trend is "make a game that uses cards" because Hearthstone is a huge thing. So I'm wary of anything that's touted as "way better than Hearthstone" because generally it's the hype speaking more than the reality.
I mean I'm sure Gwent will do fine, and go on to be a decent game. Just like Eternal, just like Elder Scrolls Legends, and just like Duelyst. But other than Faeria and Shadowverse I don't think any of them are close to having a well marketed or produced game. And all of them have the advantage that Gwent is currently just choosing to straight up ignore; iOS and Android users being able to play their game. Ignoring tablet users is a big deal.
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Articles I suggest every player reads to improve at the game;
Wow guys...There is a special category in this site that is called OTHER GAMES .If someone wants to post about any other game,he has every right to do it here.If you don't like it,then simply ignore it.Try to keep your fanboism in toleratable levels...
''dur dur dis is hurtstune farom,go uway dur dur''
Most people don't check the forum people post in - if the thread pops up on the front page, it pops up on the front page. I imagine most users have no idea that there is a forum for "other games" on this site. No need to get aggro.
I played Gwent a lot. The monster weather control deck is pretty good. What I'd realized while playing is that RND is what keeps games fresh. After hundreds of games I didn't want to even play because it was against the same decks. Nothing really changes too much. This made me think of early hearthstone days before GvG introduced heavy RNG, and it's a really good move by Team 5 to keep the games fresh.
I played Gwent a lot. The monster weather control deck is pretty good. What I'd realized while playing is that RND is what keeps games fresh. After hundreds of games I didn't want to even play because it was against the same decks. Nothing really changes too much. This made me think of early hearthstone days before GvG introduced heavy RNG, and it's a really good move by Team 5 to keep the games fresh.
I hear this a lot from players about Gwent, but the big patch is coming and they will be adding a lot of new cards in the near future. Maybe things will be more fresh once these changes are live, but who knows for sure tho
meh, waiting for something better ... lol as always here in hs forum
Nightblade Argent Lance Flame Imp
Argent Watchman Argent Squire Frost Giant
Aviana Hogger Snipe Sea Giant
Gwent has its strengths, including the fact that there is no "aggro" concept and everyone plays the same number of cards. The main downfall is it's coming late to the market, with few cards, 4 working decks and an already established meta. It has way less RNG than HS but the downside is all games look the same after a while.
zero interest to try it out until it gets really popular with a pro scene with tournaments price money and everything else (competitive)
I love Gwent, but I still think Hearthstone is better. I know you will all say im an idiot, but the reason I personally like Hearthstone better is because of RNG. In my opinion that is what make Heathstone the best tcc game out there. For me the RNG not only makes the games unpredictable, witch is nice especially in higher ranks and tournaments, but its also what gives (for me at least) a "fun" factor to the game. What fun is there when you play a matchup, and because there is no RNG one deck wins 100% if there arent any missplays? Again I've played quite a lot of Gwent, and I love the Witcher universe, but I do disagree with most of you saying Gwent is a superior, or more fun game than Hearthstone
Silver Hand Recruit
I would say that the better player in about 70% of the matches win i Heathstone (not accounting for one playing a more favored deck). In Gwent I agree with that number being a lot higher because of little to none RNG, but that also means the games quite fast become samey. You also have less cards in the deck, witch makes it more consistent, (I know you dont draw as many cars over the turns) but the chances of you getting that one combo your deck is build around is quite high.
Btw Heathstone is a game of chances. To be good at it you have to make the plays that will win you the game most consistently. That is why you have to remember that RNG goes both ways. Of course i dont think every game should be a coinflip, but the amount of RNG in Hearthstone at the moment is not very much. (Remember the most hated decks like Pirate Worrier is not at all RNG heavy). And who doesnt like a good old underdog story, like Pavel coming back from 3-0 twice, or any underdog team winning over the more favored team in any sport.
Silver Hand Recruit
I think I sunk maybe two hours to play the tutorial and fiddle with the abundantly buggy game client for Windows (I realize it's closed beta so in all honesty I didn't weigh this high in my evaluation), and I can't see many reasons to get hyped for it. There's certainly more of a "chess" approach to things, with very little randomization and a high emphasis on skill making a difference... but it's just boring to play. Gutting most of the randomization and limiting you to one action per turn doesn't feel great to me, and the second one is a big deal because it's partially why I have a golden Rogue and why a bulk of my Priest wins are with the oldschool Control Priest where you could pull off cool stuff by correctly chaining cards on your turn. Every turn felt like a Ramp Druid, and while I like that style of play sometimes I hate being shoehorned into it all the time.
I think what's more likely to make or break Gwent is still the non-gameplay related stuff they're going with.
1. GOG client on Windows wut? I'm sure it's not the end of the world, but I personally don't want yet another client to deal with. Not aiming to port to tablets? Seems like an awful business move since that's actually a large portion of personal computing nowadays.
2. Building a product with an aim to be competitive but not laying out infrastructure to support a competitive scene? Seems a bit short-sighted, albeit still early enough that I don't think it's a massive issue.
3. Having a convoluted structure of cross-platform support also seems horrendous, as the only way it appears they wish to support your collection/progression moving from one platform to another is if you play on the Windows 10 and Xbox One client; that's just an atrocious design to intentionally be operating on from the start.
4. Which leads me to the final concern; what is actually the demand for card games on a console? Similar to Halo Wars 2 I just look at the platform they're targeting and have my doubts a random Joe is going to take a break from his RPGs and FPSes (arguably the reasons to buy a console in the first place) so he can play a few hours of Gwent. I doubt even moreso that people are going to want to purchase devices solely to play Gwent, when other card games are happy to work on just about anything a typical person owns.
So while I don't think Gwent is actually a bad game (even if it isn't what I enjoy, I can see a lot of good things it brings to the table), I do think it's being designed/released in ways that will ultimately keep it from ever becoming anything other than niche. Which means it's not destined to be a game that survives for long.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Gwent seems okay, but it's not visually compelling to get me to check it out (GUI doesn't feel as drawing as Hearthstone's). And if less RNG was the goal, I'd go back to playing Magic Duels.
Basically if you are any good at a bluffing game like poker or dominoes you will be fairly good at gwent. I actually hate it as a new player, because I just crush the competition, and there is some matchmaking bug where I keep on getting kicked out of the matchmaker, so it's hard to just streak up to where I might actually have competition (actually I have to level to 10 to get into ranked.) If the damn game would let me get matches I might actually like it. But the part that's most annoying to me is I can make a dozen different decks in HS, but with gwent the start you with 1 valid OP monster deck, and 2 shlub decks that you have to collect the cards to actually make good. so having the one monster deck get's boring pretty quick (although that's mostly because I can't play ranked yet and it's hard to get the matches in due to the matchmaking bug. I assume not everybody gets the matchmaking bug, or I don't think people would even play it)
I played Gwent in open beta, and although I sucked hard at the game, I can respect it. It's probably the biggest predecessor of Hearthstone that we've had so far. If you like the bluffing game, pick up Gwent. It's actually not that bad, just for me, it's hard to understand. I'll stick with Hearthstone though.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
I played Gwent a lot. The monster weather control deck is pretty good. What I'd realized while playing is that RND is what keeps games fresh. After hundreds of games I didn't want to even play because it was against the same decks. Nothing really changes too much. This made me think of early hearthstone days before GvG introduced heavy RNG, and it's a really good move by Team 5 to keep the games fresh.
pure pay to win game, everything expensiv as shit
did play the tutorial and maybe watched 1 or 2 Noxious vids, but i won't touch it anymore
I love Gwent much more than HS. Wish i didn't tank my elo right before they announced tournament.