Like I said before, the more I play Gwent the more I like it! Also, I see threads about how the netdecks are an issue already lol. Different game same issue as HS it seems ;)
That or people love to bitch to bitch. They are saying the same decks are showing up over, and over again. Oh well, at least I enjoy playing Gwent :)
The problem with Gwent decks is that you have only 5 factions and a relatively small card pool, which makes certain cards extremely powerful and irreplacable. With Monsters you have like 2 decks (weather/consume) with a fixed card list. It's very hard to experiment and make something new. I don't have all the cards and playing weather Monsters (especially mirrors) seems tedious because I don't have Imlerith and Nithral. In other decks I have even less cards for some of the top decks, and anything else than a top deck is suicide on ladder, even at the low ranks. Dunno how it's gonna work out.
This is also my major (and only) issue with Gwent - will it become totally stale after 2-3 months? F2P model is very generous, as you can easily get 2 packs a day, and crafting costs are low, which means a huge chunk of the playerbase will have the majority of cards.
Yeah sounds like HS issues to me too (limited deck options), but I think Gwent will be a good time killer for me tho. That, and Eternal should keep me entertained for a long time. But, I won't be leaving HS anytime soon...it's my main card game because the amount of time/money I have invested into it.
That, and I still really enjoy HS over all....even with it's issues, and stuff ;)
I have played it more and I have to say it's really awesome! There is my thought about the game in comparison with Hearthstone.
Good...
[lots to like! cut here, for brevity]
Bad...
1. Network code is somewhat not polished
2. UI is not very good
While 4wd's thoughtful post (page 1) notes a lot of Gwent's good points, it misses some key problems. They're worth knowing about when wondering if Gwent is the game for you.
1. It's hard to experiment.
Shissan said this above.While you can easily earn new cards and scrap (Gwent's crafting material), you need a lot of them to make a viable deck. Most ladder-climbing decks have several legendaries and as many epics. There are no competitive decks equivalent to HS's Rushhunter or Zoolock or anything else made with basic cards. The need for scrap is so great, that many players end up milling (destroying) entire factions for scrap, figuring that they will play only Monsters or only Skellige, etc.
2. There isn't a lot of deck variety.
Because of #1, players tend to focus on proven deck builds. Most factions have only a couple of deck types in play on the ladders. It's just too costly to try crafting a different sort of deck, nor is there a way to try it out before sinking the scrap.
3. A lot of the game is decided by deck building.
That's true to an extent in HS, of course, but the effect is far higher in Gwent. You get 10 cards on your first turn and can redraw 3. Since most decks have 25 cards, you have access to more than half your deck right at the start. Since play then consists of one card per turn, your decision tree is much smaller than in HS.
Don't jump on me, Gwent fans. I like the game, too. But the above troubles are mathematical observations, particularly the last one. When you have four cards in your HS hand and two on the board, the number of permutations for play is far, far higher than when you have 9 Gwent cards in hand and can play one. A lot of the strategy comes from deck building.
That will appeal to some players. Less so to others. I'm on the fence: I like Gwent, and I have hope for its future, but it may not offer many of the things players like about Hearthstone.
I have played it more and I have to say it's really awesome! There is my thought about the game in comparison with Hearthstone.
Good...
[lots to like! cut here, for brevity]
Bad...
1. Network code is somewhat not polished
2. UI is not very good
While 4wd's thoughtful post (page 1) notes a lot of Gwent's good points, it misses some key problems. They're worth knowing about when wondering if Gwent is the game for you.
1. It's hard to experiment.
Shissan said this above.While you can easily earn new cards and scrap (Gwent's crafting material), you need a lot of them to make a viable deck. Most ladder-climbing decks have several legendaries and as many epics. There are no competitive decks equivalent to HS's Rushhunter or Zoolock or anything else made with basic cards. The need for scrap is so great, that many players end up milling (destroying) entire factions for scrap, figuring that they will play only Monsters or only Skellige, etc.
2. There isn't a lot of deck variety.
Because of #1, players tend to focus on proven deck builds. Most factions have only a couple of deck types in play on the ladders. It's just too costly to try crafting a different sort of deck, nor is there a way to try it out before sinking the scrap.
3. A lot of the game is decided by deck building.
That's true to an extent in HS, of course, but the effect is far higher in Gwent. You get 10 cards on your first turn and can redraw 3. Since most decks have 25 cards, you have access to more than half your deck right at the start. Since play then consists of one card per turn, your decision tree is much smaller than in HS.
Don't jump on me, Gwent fans. I like the game, too. But the above troubles are mathematical observations, particularly the last one. When you have four cards in your HS hand and two on the board, the number of permutations for play is far, far higher than when you have 9 Gwent cards in hand and can play one. A lot of the strategy comes from deck building.
That will appeal to some players. Less so to others. I'm on the fence: I like Gwent, and I have hope for its future, but it may not offer many of the things players like about Hearthstone.
1. Everyone is playing with cheap decks at low ranks. Yes, certainly you need legendaries to climb to 4k mmr, but you can obtain them simply by playing. If you know how to build the deck you can build it from basic and rare cards, and it will be ok. I'm completely F2P and hit 3.3 mmr after 10 days of playing. Yes, my decks have a lot of room for improvement, basically I just craft another legendary as I have 800 scraps. And actually what did you say correct for Hearthstone as well - you simply can't hit high rank with cheap deck. Even Pirate Warrior requires Patches (1600), 2 Southsea Captains (800) and Finley (you need to buy LoE as well). So there is no real difference.
2. I think there is around 10 common meta decks and actually you can always brew something working from your cards, which no one expect. I just played against Monsters with Succubus at 3.2k mmr, and loss, because it's not a deck you experienced to play against. But usually people are lazy and just copy netdeck. Is it different from Hearthstone? No. But there are definitely more cards to experiment - no real power creeps you're obliged to include into your deck. In Hearthstone top meta decks have how many free slots to experiment? 5?
3. I don't see real problem with less cards you're playing. There are not a lot of decks in Hearthstone with big decision tree, may be Miracle Rogue only, or some Reno or Aggro Shaman mirrors. A lot of decks/match-ups are playing themselves. IMO Gwent is more difficult to play mechanic-wise, Hearthstone is much simplier. Face is the place and so on.
Overall, I think Gwent is great game to spent time until Un'Goro release, and may be later if Blizzard will not fix their game problems.
I spent an afternoon in the gwent beta, and I find it extremely boring. It's nothing like hearthstone. It is a great game for the people who think hearthstone would be better if you had your entire deck at the start of the game. But for me, it just lacks excitement. Big plays in gwent just don't hold the same satisfaction they do in hearthstone, and the game becomes far too predictable when you can plan so much out from the start.
People seem to like it because it is less RNG. Which is 100% true. But if all you want in a game is low RNG and a high skill cap, you should just play chess. It is still by far one of the best strategic games ever made. If you want another card game, I would 100% recommend eternal over gwent. It's f2p friendly, and does a great job of melding the fast-paced casual gameplay of hearthstone with some more in-depth mtg mechanics.
1. Everyone is playing with cheap decks at low ranks. Yes, certainly you need legendaries to climb to 4k mmr, but you can obtain them simply by playing. If you know how to build the deck you can build it from basic and rare cards, and it will be ok. I'm completely F2P and hit 3.3 mmr after 10 days of playing. Yes, my decks have a lot of room for improvement, basically I just craft another legendary as I have 800 scraps. And actually what did you say correct for Hearthstone as well - you simply can't hit high rank with cheap deck. Even Pirate Warrior requires Patches (1600), 2 Southsea Captains (800) and Finley (you need to buy LoE as well). So there is no real difference.
2. I think there is around 10 common meta decks and actually you can always brew something working from your cards, which no one expect. I just played against Monsters with Succubus at 3.2k mmr, and loss, because it's not a deck you experienced to play against. But usually people are lazy and just copy netdeck. Is it different from Hearthstone? No. But there are definitely more cards to experiment - no real power creeps you're obliged to include into your deck. In Hearthstone top meta decks have how many free slots to experiment? 5?
3. I don't see real problem with less cards you're playing. There are not a lot of decks in Hearthstone with big decision tree, may be Miracle Rogue only, or some Reno or Aggro Shaman mirrors. A lot of decks/match-ups are playing themselves. IMO Gwent is more difficult to play mechanic-wise, Hearthstone is much simplier. Face is the place and so on.
Overall, I think Gwent is great game to spent time until Un'Goro release, and may be later if Blizzard will not fix their game problems.
I'm glad you're enjoying Gwent, 4wd. Me, too. But it does have the problems I mentioned.
> you simply can't hit high rank with cheap deck.
Of course you can, in HS. Not in Gwent.
Here's a Legend deck with one legendary, from the first page of Hearthpwn:
I can keep going, but the point is there's nothing like this for Gwent. No competitive deck runs with only one or two legendaries. I never even see them at my middling mmr on the ladder. Whether or not that's a problem is up for debate, but I wanted players here to know that viable Gwent decks currently demand a lot of scrap.
At low ranks, not everyone is playing equally cheap decks. Wins are much more of a deck-gamble at early levels: the player with better cards has a huge advantage. After a few months of play, that gap does narrow, though, as everyone can have decent cards.
We disagree about #2. I see a lot more variety on the HS ladder than in Gwent. Ymmv.
My point in #3 doesn't seem to be clear: there are many more options for each turn in HS than in Gwent. There's no disagreeing there: it's the way the math works. With four cards in hand and two on the board, there are 60 possible ways to play your cards (6!/3!+2!+1), but for a Gwent hand with nine cards, only nine such options (both games can select particular targets, of course).
Since Gwent also lets you see more than half your deck by turn 1, your deck selection becomes even more important than in HS: fewer options per turn, more of your deck in hand. Deck building is even more important in Gwent than in HS. That will appeal to some people, less to others.
People seem to like it because it is less RNG. Which is 100% true. But if all you want in a game is low RNG and a high skill cap, you should just play chess.
Oh god it's that ignorant "chess example" again. Let me reveal you a secret: just because a game doesn't want to have the extremely exaggerated RNG that HS has doesn't mean you have to go the opposite way and play one with none.
Gwent is fun and a different sort of card game. But I don't expect it to overtake Heartstone, which has a firm footing.
The game is balanced, but I don't think it will maintain it in the long run sd they release more and more cards and try to make them diverse. That will always be the trapping of card games.
This is also my major (and only) issue with Gwent - will it become totally stale after 2-3 months? F2P model is very generous, as you can easily get 2 packs a day, and crafting costs are low, which means a huge chunk of the playerbase will have the majority of cards.
How this is an issue? People seems to having the misconception that generous f2p model = stale game. If they do a good job with balance patches and periodic card releases the game will not be too stale. And having a lot of players with many cards is hardly a downside.
I heard they they are planning to release 20 card expansion every 2 weeks.
WOW every 2 weeks? That should help keep the game more interesting I think. I just hope Gwent is a long term success, and not a waste of time in a few months of playing it.
This is also my major (and only) issue with Gwent - will it become totally stale after 2-3 months? F2P model is very generous, as you can easily get 2 packs a day, and crafting costs are low, which means a huge chunk of the playerbase will have the majority of cards.
How this is an issue? People seems to having the misconception that generous f2p model = stale game. If they do a good job with balance patches and periodic card releases the game will not be too stale. And having a lot of players with many cards is hardly a downside.
I heard they they are planning to release 20 card expansion every 2 weeks.
WOW every 2 weeks? That should help keep the game more interesting I think. I just hope Gwent is a long term success, and not a waste of time in a few months of playing it.
If this is true, that's pretty cool. :)
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Articles I suggest every player reads to improve at the game;
I got into Gwent 4 days ago and I've been really enjoying it so far :)
Personally I like it more than I like Hearthstone because the mechanics are more fun, there is a lot less RNG involved in the game though there is still RNG to some degree in some individual cards but that hasn't been a problem to me. I must say that this is by far my favorite online TCG at the moment and I'll probably stick to along Hearthstone.
I've spent 60$ so far to get a couple of packs and try a couple of decks. Yes, this game is very f2p friendly because you do get a lot of ''gold'' and ''dust'' and free kegs. I've bought packs because I could and because I was impatient to try different decks. However, top tier decks to require a lot of legendary cards in order to work perfectly which might be a problem to some players. I've dusted quite a few things, including 2 legendary cards which were meh, in order to craft mine Dagon Nekker monsters deck and I'm still missing 2-3 legendary cards. The deck functions quite well, I have a very high winrate with it, but I'm yet to get into ranked play :P
Another deck that I wanted to try out is the Bran Ressurect that but that deck requires a stupid high amount of legendary cards to function perfectly so I went with monsters :P
As a Mac/iOS user the lack of clients to play Gwent on means I'm probably just going to ignore it sadly. It does look interesting to be certain, fingers crossed they port something over to iOS at least!
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Articles I suggest every player reads to improve at the game;
As a Mac/iOS user the lack of clients to play Gwent on means I'm probably just going to ignore it sadly. It does look interesting to be certain, fingers crossed they port something over to iOS at least!
They'll probably port it along with the open beta. :)
The game itself has been experiencing some launching problems on Windows for months. I, for example, can launch it with no problem but several of my friends can't. They just get an error ''something went wrong, here's the date, please contact the developers''. Once they fix that then they'll most likely focus on porting the game. Not porting the game to as much OSs as possible would be a marketing mistake.
I played a bit. My first match vs. a human I got stomped so soundly that I will probably never play the game again. Just felt like I was tremendously overmatched. No fun.
Matchmaking is very important. They'll lose a lot of folks like myself if they keep sending newbs like myself up against vets with full decks.
As a Mac/iOS user the lack of clients to play Gwent on means I'm probably just going to ignore it sadly. It does look interesting to be certain, fingers crossed they port something over to iOS at least!
They'll probably port it along with the open beta. :)
The game itself has been experiencing some launching problems on Windows for months. I, for example, can launch it with no problem but several of my friends can't. They just get an error ''something went wrong, here's the date, please contact the developers''. Once they fix that then they'll most likely focus on porting the game. Not porting the game to as much OSs as possible would be a marketing mistake.
Yeah I got it installed on a work computer tonight (didn't get to play it, but I did get a key and download the client), and I'm pretty unimpressed it leverages the GOG client. Like the Battle.net client is annoying enough, but I do play other Blizzard games... Steam is borderline but I think that was fine for Eternal. ESL and Gwent using non-standalone clients seems dumb.
At the very least I think a tablet client would be great for them, and I'm surprised they haven't announced intent to go to iOS/Android. Either way I'm excited to try it out, it seems like a nice departure from other card games. :)
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Articles I suggest every player reads to improve at the game;
As a Mac/iOS user the lack of clients to play Gwent on means I'm probably just going to ignore it sadly. It does look interesting to be certain, fingers crossed they port something over to iOS at least!
They'll probably port it along with the open beta. :)
The game itself has been experiencing some launching problems on Windows for months. I, for example, can launch it with no problem but several of my friends can't. They just get an error ''something went wrong, here's the date, please contact the developers''. Once they fix that then they'll most likely focus on porting the game. Not porting the game to as much OSs as possible would be a marketing mistake.
Yeah I got it installed on a work computer tonight (didn't get to play it, but I did get a key and download the client), and I'm pretty unimpressed it leverages the GOG client. Like the Battle.net client is annoying enough, but I do play other Blizzard games... Steam is borderline but I think that was fine for Eternal. ESL and Gwent using non-standalone clients seems dumb.
At the very least I think a tablet client would be great for them, and I'm surprised they haven't announced intent to go to iOS/Android. Either way I'm excited to try it out, it seems like a nice departure from other card games. :)
Yeah I was not happy about the GOG client as well.
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I spent an afternoon in the gwent beta, and I find it extremely boring. It's nothing like hearthstone. It is a great game for the people who think hearthstone would be better if you had your entire deck at the start of the game. But for me, it just lacks excitement. Big plays in gwent just don't hold the same satisfaction they do in hearthstone, and the game becomes far too predictable when you can plan so much out from the start.
People seem to like it because it is less RNG. Which is 100% true. But if all you want in a game is low RNG and a high skill cap, you should just play chess. It is still by far one of the best strategic games ever made. If you want another card game, I would 100% recommend eternal over gwent. It's f2p friendly, and does a great job of melding the fast-paced casual gameplay of hearthstone with some more in-depth mtg mechanics.
Tried and DISLIKED. HS is much better IMO
Let me reveal you a secret: just because a game doesn't want to have the extremely exaggerated RNG that HS has doesn't mean you have to go the opposite way and play one with none.
Gwent is fun and a different sort of card game. But I don't expect it to overtake Heartstone, which has a firm footing.
The game is balanced, but I don't think it will maintain it in the long run sd they release more and more cards and try to make them diverse. That will always be the trapping of card games.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
I got into Gwent 4 days ago and I've been really enjoying it so far :)
Personally I like it more than I like Hearthstone because the mechanics are more fun, there is a lot less RNG involved in the game though there is still RNG to some degree in some individual cards but that hasn't been a problem to me. I must say that this is by far my favorite online TCG at the moment and I'll probably stick to along Hearthstone.
I've spent 60$ so far to get a couple of packs and try a couple of decks. Yes, this game is very f2p friendly because you do get a lot of ''gold'' and ''dust'' and free kegs. I've bought packs because I could and because I was impatient to try different decks. However, top tier decks to require a lot of legendary cards in order to work perfectly which might be a problem to some players. I've dusted quite a few things, including 2 legendary cards which were meh, in order to craft mine Dagon Nekker monsters deck and I'm still missing 2-3 legendary cards. The deck functions quite well, I have a very high winrate with it, but I'm yet to get into ranked play :P
Another deck that I wanted to try out is the Bran Ressurect that but that deck requires a stupid high amount of legendary cards to function perfectly so I went with monsters :P
In summary, I'm enjoying Gwent quite a lot :)
As a Mac/iOS user the lack of clients to play Gwent on means I'm probably just going to ignore it sadly. It does look interesting to be certain, fingers crossed they port something over to iOS at least!
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Guys please help me for a key if u have an extra i will be appreciated
I played a bit. My first match vs. a human I got stomped so soundly that I will probably never play the game again. Just felt like I was tremendously overmatched. No fun.
Matchmaking is very important. They'll lose a lot of folks like myself if they keep sending newbs like myself up against vets with full decks.
Galavant Animation
Still hoping for a closed beta key :-/
You can buy it for circa 1 EUR. I bought it. Now I am on level 5, it's fun.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?