This is also my major (and only) issue with Gwent - will it become totally stale after 2-3 months? F2P model is very generous, as you can easily get 2 packs a day, and crafting costs are low, which means a huge chunk of the playerbase will have the majority of cards.
How this is an issue? People seems to having the misconception that generous f2p model = stale game. If they do a good job with balance patches and periodic card releases the game will not be too stale. And having a lot of players with many cards is hardly a downside.
OMG I dunno how it happend that I've missed your reply :O As for the topic - I'd meant stale, because you already have a lot of beefed decks that you simply cannot counter without having a beefed deck yourself. Gwent is generous, but this generosity (and low-RNG with a lot of draw on small decks) promotes greedy decks that you just won't be able to outplay with cheap decks.
So the question for me is - how long can Gwent go with such a model? Since you have no mana and minion trading (except value removal effects), expensive control decks will almost always win, since you can't rush them down.
OR MAYBE I'm just sobbin' because I love my Weather Monsters and don't have Nithral and Imlerith yet :P
It's not THAT generous, you still need to be playing quite a bit to clock up decent cards. I would count on them adding more factions and a lot more cards over time too. But as is, it's a decent game with a few flaws - net decking is just as rampant, and yet it still feels 10 times more interesting than HS. In fact, lately, after playing Gwent a couple of weeks, I see HS as a cartoon card game now :/
I did get a chance to play Gwent a little, and it seems interesting... but yeah. Those Windows client bugs were enough to turn me off for a bit until it hits full release. I ended up getting caught in a loop of "Hey let's build your first deck!"; I get that it's in closed beta right now so I'm sure it'll get fixed, but there are less buggy games to play in the meantime.
I don't know that I'd consider it better/worse than HS-esque or MTG-esque games, just different which I don't consider a bad thing at all. The one action per turn was interesting, but my personal feeling on it was that it felt less dynamic than most other card games I've played (in HS either being able to play multiple minions/spells, or in MTG where you can play multiple things AND have access to instants). It warrants playing for another couple of hours to decide if that's really a dealbreaker for me, it still seems like an interesting game with a lot of things to learn.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
I did get a chance to play Gwent a little, and it seems interesting... but yeah. Those Windows client bugs were enough to turn me off for a bit until it hits full release. I ended up getting caught in a loop of "Hey let's build your first deck!"; I get that it's in closed beta right now so I'm sure it'll get fixed, but there are less buggy games to play in the meantime.
I don't know that I'd consider it better/worse than HS-esque or MTG-esque games, just different which I don't consider a bad thing at all. The one action per turn was interesting, but my personal feeling on it was that it felt less dynamic than most other card games I've played (in HS either being able to play multiple minions/spells, or in MTG where you can play multiple things AND have access to instants). It warrants playing for another couple of hours to decide if that's really a dealbreaker for me, it still seems like an interesting game with a lot of things to learn.
Gwent is a lot of fun, and it's more of a tactical game than a card game like HS etc. There are some awesome decks for Gwent, and I can't wait to get some scraps to build them in the future. Today there will be some Gwent news on their live Twitch channel, and I hope the open beta will start soon.
have potential but pay to win problem, just depend how the gold earn in gwent.
the pay player can include all the rare card in deck. 70% card in the deck will be played every games. so, high value or rare card player auto win unless they stupid enough. can -attack but clear weather can remove the CC.
Gwent is a lot of fun, and it's more of a tactical game than a card game like HS etc. There are some awesome decks for Gwent, and I can't wait to get some scraps to build them in the future. Today there will be some Gwent news on their live Twitch channel, and I hope the open beta will start soon.
Yeah, it definitely felt more like Chess than a card game (not a bad thing) with the single move a turn and without the typical minion combat design (also not a bad thing). Not sure how appealing that will be to the general audience, but my main beef with Gwent really comes down to what feels like a clunky interface and the fact they've been silent about iOS/Android releases. Like maybe I'm wrong and PS4/Xbox are legitimately better targets, but I think it's poor planning not to at least be working on tablet clients; maybe this is part of the news you had mentioned was going on today, so I could just be worrying for nothing.
Rollback Post to RevisionRollBack
Articles I suggest every player reads to improve at the game;
For those interested there is going to be a live stream where they'll reveal the upcoming position system patch (9PM CET/1PM PDT) on their official twitch channel
It's not THAT generous, you still need to be playing quite a bit to clock up decent cards. I would count on them adding more factions and a lot more cards over time too. But as is, it's a decent game with a few flaws - net decking is just as rampant, and yet it still feels 10 times more interesting than HS. In fact, lately, after playing Gwent a couple of weeks, I see HS as a cartoon card game now :/
Lol you cannot be serious, you get a keg (100 ores) by winning 3 games (or losing 6 games, as long as you win one round each). In hearthstone after 3 wins you get 10g.
If you win 6 more games you get 75 more ores, which is well enough to open 2 kegs per day. If you want to grind more you can unlock tier 3 rewards and reach 3 kegs per day.
That's not counting mid-tier rewards each 2 round won (15 ores, 15 scraps or a random card) and gg bonus at the end of each match (5 scraps or 5 ores each).
If Gwent isn't that generous what should i say about how stingy hearthstone is?
I said unless you're playing a fair bit - chances are HS players won't put near the same time in. And yes, HS is stingy, I agree on that. I've bought a few packs in Gwent to get started, and it can be easier build a specific deck - once you put some time in.
Things I like more about Gwent over HS:
The mulligans, you have a lot more control over your starting cards
The triple lanes with varying effects for certain cards [and they are adding more positioning options]
It's easier to create a deck, I love the deck builder layout, you can see things much clearer
The limits on special cards, like legendaries. You can't use an all Epic and legend deck for example as you can only choose 6 Silver and 4 gold in any deck - also many Bronze cards are as good, or at least effective as golds
It's nowhere near as cheesey, I like the style, it feels more mature
Things that can be improved:
Needs more factions, 5 is just not enough
More cards too, but I'm sure this will happen
Some kind of Arena/mini tournament mode with prizes
A shorter turn timer. I think the clock should start ticking beginning of every round. You're never going to have lengthy, multi-card combo's like in HS, no need for all that time. People are already abusing it when they're behind
I've no clue what I'm doing...
It's not THAT generous, you still need to be playing quite a bit to clock up decent cards. I would count on them adding more factions and a lot more cards over time too. But as is, it's a decent game with a few flaws - net decking is just as rampant, and yet it still feels 10 times more interesting than HS. In fact, lately, after playing Gwent a couple of weeks, I see HS as a cartoon card game now :/
I did get a chance to play Gwent a little, and it seems interesting... but yeah. Those Windows client bugs were enough to turn me off for a bit until it hits full release. I ended up getting caught in a loop of "Hey let's build your first deck!"; I get that it's in closed beta right now so I'm sure it'll get fixed, but there are less buggy games to play in the meantime.
I don't know that I'd consider it better/worse than HS-esque or MTG-esque games, just different which I don't consider a bad thing at all. The one action per turn was interesting, but my personal feeling on it was that it felt less dynamic than most other card games I've played (in HS either being able to play multiple minions/spells, or in MTG where you can play multiple things AND have access to instants). It warrants playing for another couple of hours to decide if that's really a dealbreaker for me, it still seems like an interesting game with a lot of things to learn.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
have potential but pay to win problem, just depend how the gold earn in gwent.
the pay player can include all the rare card in deck. 70% card in the deck will be played every games. so, high value or rare card player auto win unless they stupid enough. can -attack but clear weather can remove the CC.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Things that can be improved:
All I can think of for now
Anyone tried gwent
would if I would get a key I have been waiting for a month