I was thinking about a new mechanic, it's very simple, wherenever a minion destroys another one and survives, it actives an effect if he has the text destroy.
For exemple:
Muradin 7 mana 6/6
Battlecry: Attack an enemy minion.
Destroy: Charge
For exemple, he will attack an enemy minion, if he kills the minion and survives, he actives an effect
Another exemple:
Ogre monk 6 mana 5/6
Destroy: Restore this minion to full health.
Something of the type, a good thing? Obs: Only actives if the minion with the text kills another, a minion without the text won't active it.
However, what you are describing has been thought of before! I've seen it in some of the past Card Design Competitions. There I think the keyword was actually called "Fatality"
However, what you are describing has been thought of before! I've seen it in some of the past Card Design Competitions. There I think the keyword was actually called "Fatality"
Sorry, i don't know, i just had this idea i was thinking about, thanks for warning.
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Maybe... nah nah nah nah
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I was thinking about a new mechanic, it's very simple, wherenever a minion destroys another one and survives, it actives an effect if he has the text destroy.
For exemple:
Muradin 7 mana 6/6
Battlecry: Attack an enemy minion.
Destroy: Charge
For exemple, he will attack an enemy minion, if he kills the minion and survives, he actives an effect
Another exemple:
Ogre monk 6 mana 5/6
Destroy: Restore this minion to full health.
Something of the type, a good thing? Obs: Only actives if the minion with the text kills another, a minion without the text won't active it.
Any suggestion?
Maybe... nah nah nah nah
Destroy is already a keyword...
However, what you are describing has been thought of before! I've seen it in some of the past Card Design Competitions. There I think the keyword was actually called "Fatality"
Sorry, i don't know, i just had this idea i was thinking about, thanks for warning.
Maybe... nah nah nah nah