I am currently using your Pure Druid deck, and I'm loving it. However, I'm now at rank 10 and have slowed down severely due to control decks using a lot of taunt and defender of argus. I seemingly don't have enough removal to keep up the pace. Any tips on how to counter this?
I noticed your Pressure Rogue deck was updated about 7 hours ago.
I was wondering if you could enlighten us with those adjustments?
I have been playing the deck around, some in Casual & some in Ranked. The play style is fun & wins were always abundant.
So, I thought I would post this mystic message in the hopes of extracting these adjustments from the glorious skull of the one, whom all calls... Flood_
I noticed your Pressure Rogue deck was updated about 7 hours ago.
I was wondering if you could enlighten us with those adjustments?
I have been playing the deck around, some in Casual & some in Ranked. The play style is fun & wins were always abundant.
So, I thought I would post this mystic message in the hopes of extracting these adjustments from the glorious skull of the one, whom all calls... Flood_
Thank you glorious one,
Nocturnos#1675
This made my day :D
well this variation I have up now is one I used before and the meta is about the same
Hey any plans to make other class decks like Warlock or Mage (I know you mention it, but yet to see one under your decks). I tried to make a lock deck it was fun to play, but win rate was like 5% - lock is really what I like. I seen other decks but they seem to be the same and not use lock cards, like hardly none of the demons and anything.
I also notice you only run one faceless in your deck, is there a reason why only 1 and not say 2?
Hey any plans to make other class decks like Warlock or Mage (I know you mention it, but yet to see one under your decks). I tried to make a lock deck it was fun to play, but win rate was like 5% - lock is really what I like. I seen other decks but they seem to be the same and not use lock cards, like hardly none of the demons and anything.
I also notice you only run one faceless in your deck, is there a reason why only 1 and not say 2?
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
1 Healing Touch should be more than enough to sustain one's health.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
1 Healing Touch should be more than enough to sustain one's health.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
1 Healing Touch should be more than enough to sustain one's health.
I agree seems odd he needs to heal with AoL
Between the nice removal, strong Sunwalkers, Druid of the Claw, & Shapeshift I think he should be fine.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
How do you get down to low health?
Pretty simple - direct spell that bypass creatures, decks that able to dispatch your minion to attack you directly, big creatures you can't stop, etc. Deck is not god, it take damage just like anything else, and if they can't counter you big Taunt creatures or have direct damage your fine, but if you facing rush decks, or those direct damage decks, or those that can counter anything you got - you get down to low to win.
Under 10hp with mage = lose to a pyroblast, Under 12 with warrior and they low you eat Mortal strike and lose, and etc..
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
How do you get down to low health?
Pretty simple - direct spell that bypass creatures, decks that able to dispatch your minion to attack you directly, big creatures you can't stop, etc. Deck is not god, it take damage just like anything else, and if they can't counter you big Taunt creatures or have direct damage your fine, but if you facing rush decks, or those direct damage decks, or those that can counter anything you got - you get down to low to win.
Under 10hp with mage = lose to a pyroblast, Under 12 with warrior and they low you eat Mortal strike and lose, and etc..
You must just suck honestly lol
everyone else is fine with the deck even players and players in high ranks...
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
1 Healing Touch should be more than enough to sustain one's health.
I agree seems odd he needs to heal with AoL
Between the nice removal, strong Sunwalkers, Druid of the Claw, & Shapeshift I think he should be fine.
Guys must not be facing the decks I going against - the ones that run silence, direct damage spell like pyroblast. Those taunt creatures are worthless if they silence or can be instantly removed with say big game hunter, tinkmaster, etc.
So unless there is some card I never drawn that makes my crap immune to silence, direct damage, and etc. Yeah even a control deck will fall if they can't keep there life high.
Tinkmaster + Black Knight + Silence + other can get pass all those taunt creatures. Now unless I was supposed to use the Anicent of War as 10/5 and not 5/10 I pretty sure I playing the deck correctly.
I do attack minion with my hero power if it can kill it - maybe I shouldn't do that?
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
How do you get down to low health?
Pretty simple - direct spell that bypass creatures, decks that able to dispatch your minion to attack you directly, big creatures you can't stop, etc. Deck is not god, it take damage just like anything else, and if they can't counter you big Taunt creatures or have direct damage your fine, but if you facing rush decks, or those direct damage decks, or those that can counter anything you got - you get down to low to win.
Under 10hp with mage = lose to a pyroblast, Under 12 with warrior and they low you eat Mortal strike and lose, and etc..
You must just suck honestly lol
everyone else is fine with the deck even players and players in high ranks...
Yeah big taunt creatures being silence, hex/morp, instant killed, tinkmaster, black knight.. etc must be because I suck. Yeah ok. I know how to play this deck, might took awhile to figure out best time for things, but that why it called practice.
No disrespect, I like the deck just can't hold it own if you playing against a deck that can bypass your defense, or just remove. Doesn't matter if you someone how drop 2 5/10 or 10/5 war on the same turn - simple removeal like hex/morp, tinkmaster, black knight, silence will make quick work of them.
I played the deck many ways, and most time those taunt creatures save me - but they worthless if you can bypass them - and since lore are for drawing, that leaves 1 healing touch for 8 health to save you. That not even enough to heal off a pyroblast or a Mortal Strike if warrior under 6
I have lost game when 3+ big creatures out, because they were able to live, and come back with big card and kill my health.
will you post some videos, I like to see how you handle what I mention and not need more then 1 healing - how you able to win when everything you play gets removed or counter, and when you taking nothing but direct damage to the face non-stop. Far I know I playing the deck how it should be played, and doing what you said to do - draw in the beginning, spell in middle to set up for late game, then big stuff late game. And I waiting until they used up certain cards to make plays.
cenarius is awsome i wouldn't be sad :P
BTW Thanks, I bought rags. I guess my next legendary will be cairne or bloodmage
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@Carbon_Decks
Flood,
I am currently using your Pure Druid deck, and I'm loving it. However, I'm now at rank 10 and have slowed down severely due to control decks using a lot of taunt and defender of argus. I seemingly don't have enough removal to keep up the pace. Any tips on how to counter this?
Hey Flood,
I noticed your Pressure Rogue deck was updated about 7 hours ago.
I was wondering if you could enlighten us with those adjustments?
I have been playing the deck around, some in Casual & some in Ranked. The play style is fun & wins were always abundant.
So, I thought I would post this mystic message in the hopes of extracting these adjustments from the glorious skull of the one, whom all calls... Flood_
Thank you glorious one,
Nocturnos#1675
This made my day :D
well this variation I have up now is one I used before and the meta is about the same
Hey any plans to make other class decks like Warlock or Mage (I know you mention it, but yet to see one under your decks). I tried to make a lock deck it was fun to play, but win rate was like 5% - lock is really what I like. I seen other decks but they seem to be the same and not use lock cards, like hardly none of the demons and anything.
I also notice you only run one faceless in your deck, is there a reason why only 1 and not say 2?
They are in they the works
Yes they can often be a dead card
:) I am glad you admired my post.
I just made your Pure Druid deck today & I must say, it is quite nice.
I think I will check out your Uprising Paladin deck next! :D
Keep up the good work, great one!
Priest deck not found when I click the link.
Also I been testing Pure Druid - I finding most common way deck loses if due to low health and no real way to come back - 2x lore and 1 healing touch all it has to gain back any life.
What out taking out Cen guy for Alex same mana cost, same health- expect she could save you by given you second win to finish some one off.
How do you get down to low health?
Yeah for sure a good replacement in this meta it is strong
1 Healing Touch should be more than enough to sustain one's health.
I agree seems odd he needs to heal with AoL
Between the nice removal, strong Sunwalkers, Druid of the Claw, & Shapeshift I think he should be fine.
Pretty simple - direct spell that bypass creatures, decks that able to dispatch your minion to attack you directly, big creatures you can't stop, etc. Deck is not god, it take damage just like anything else, and if they can't counter you big Taunt creatures or have direct damage your fine, but if you facing rush decks, or those direct damage decks, or those that can counter anything you got - you get down to low to win.
Under 10hp with mage = lose to a pyroblast, Under 12 with warrior and they low you eat Mortal strike and lose, and etc..
You must just suck honestly lol
everyone else is fine with the deck even players and players in high ranks...
Guys must not be facing the decks I going against - the ones that run silence, direct damage spell like pyroblast. Those taunt creatures are worthless if they silence or can be instantly removed with say big game hunter, tinkmaster, etc.
So unless there is some card I never drawn that makes my crap immune to silence, direct damage, and etc. Yeah even a control deck will fall if they can't keep there life high.
Tinkmaster + Black Knight + Silence + other can get pass all those taunt creatures. Now unless I was supposed to use the Anicent of War as 10/5 and not 5/10 I pretty sure I playing the deck correctly.
I do attack minion with my hero power if it can kill it - maybe I shouldn't do that?
Yeah big taunt creatures being silence, hex/morp, instant killed, tinkmaster, black knight.. etc must be because I suck. Yeah ok. I know how to play this deck, might took awhile to figure out best time for things, but that why it called practice.
No disrespect, I like the deck just can't hold it own if you playing against a deck that can bypass your defense, or just remove. Doesn't matter if you someone how drop 2 5/10 or 10/5 war on the same turn - simple removeal like hex/morp, tinkmaster, black knight, silence will make quick work of them.
I played the deck many ways, and most time those taunt creatures save me - but they worthless if you can bypass them - and since lore are for drawing, that leaves 1 healing touch for 8 health to save you. That not even enough to heal off a pyroblast or a Mortal Strike if warrior under 6
I have lost game when 3+ big creatures out, because they were able to live, and come back with big card and kill my health.
will you post some videos, I like to see how you handle what I mention and not need more then 1 healing - how you able to win when everything you play gets removed or counter, and when you taking nothing but direct damage to the face non-stop. Far I know I playing the deck how it should be played, and doing what you said to do - draw in the beginning, spell in middle to set up for late game, then big stuff late game. And I waiting until they used up certain cards to make plays.
lol this is a troll isn't it XD
you have no idea what your talking about have you ever played hearthstone XD Mortal strike does 6 if you are under 12
lol okay troll go away and come back when your have valid discussion
The sad thing is, is that I think he is for real.
Which, is okay. I love you troll like friend.