*note: Dark Sorcerer's Battlecry will stack (playing two on the same turn will make the next spell cost (2) less. Playing a Dark Sorcerer, playing a spell, then proceeding to play second Dark Sorcerer will make each spell cost (1) less).
*note: Cards like Ancient Brewmaster on a Skeleton Archmage will make it so that the Skeleton Soldiers will lose immunity until Skeleton Archmage is replayed. Enemies with the same card are not effected.
more spells, basic cards, rares, epics, and gvg cards coming soon :) tell me what you guys think so far!
interesting...I don't have the time now to create some cards, but working upon your idea, maybe some cards for mill decks could work like spell damage, only "Fatigue dmg +1"...if there were cards like that, mill would be a lot more viable for everyone :D
Overview: Druid of the Scythe allows you force the enemy hero to draw 2 card, and then make them cost 2 more mana. Great for thinning your opponent's deck and potentially weakening some of their key cards.
Balance: This card has a massive up-side and a massive-downside. You force the opponent to draw two cards, which to a mill druid could mean everything. And then those two cards cost 2 more mana, which can potentially shut-out things like Lord Jaraxxus or Alexstrasza completely. Howevever you are giving them two cards, which is pretty bad in its own right.
Synergies: This card is made for Mill druids. Use it to thin the opponent's deck, or even do a big burst if they run out of cards.
A comeback for Divine Paladin
As in, at the end of EACH turn. I might not have made that obvious.
A basic Warrior weapon, boring, but useful. And yes, I know that's not what it looks like in game.
I call it, "Let the Wookie Win"
**This Thread will be moved in the coming weeks, please disdain from posting from here until it is moved, thanked you.**
*note: Dark Sorcerer's Battlecry will stack (playing two on the same turn will make the next spell cost (2) less. Playing a Dark Sorcerer, playing a spell, then proceeding to play second Dark Sorcerer will make each spell cost (1) less).
*note: Cards like Ancient Brewmaster on a Skeleton Archmage will make it so that the Skeleton Soldiers will lose immunity until Skeleton Archmage is replayed. Enemies with the same card are not effected.
more spells, basic cards, rares, epics, and gvg cards coming soon :) tell me what you guys think so far!
Think of this one as a hybrid between the MTG cards Duneblast and Blasphemous Act.
I was going to post this in the weekly challenge discussion but the winner has already been concluded:
I need YOUR feedback on my ideas for this weeks card contest!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/41516-weekly-design-competition-15-discussion-thread?comment=265
Fear me, for i am the Slayer of Stupid, Incompetent, minions!
Does this look like a sensible hunter card?
I need YOUR feedback on my ideas for this weeks card contest!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/41516-weekly-design-competition-15-discussion-thread?comment=265
Fear me, for i am the Slayer of Stupid, Incompetent, minions!
interesting...I don't have the time now to create some cards, but working upon your idea, maybe some cards for mill decks could work like spell damage, only "Fatigue dmg +1"...if there were cards like that, mill would be a lot more viable for everyone :D
You can't stop the signal.
"Dust, a Druid of the Scythe's tail."
Overview: Druid of the Scythe allows you force the enemy hero to draw 2 card, and then make them cost 2 more mana. Great for thinning your opponent's deck and potentially weakening some of their key cards.
Balance: This card has a massive up-side and a massive-downside. You force the opponent to draw two cards, which to a mill druid could mean everything. And then those two cards cost 2 more mana, which can potentially shut-out things like Lord Jaraxxus or Alexstrasza completely. Howevever you are giving them two cards, which is pretty bad in its own right.
Synergies: This card is made for Mill druids. Use it to thin the opponent's deck, or even do a big burst if they run out of cards.
See the rest of my big expansion in my signature.
You call Gnoll's beasts? You racist.
Short version:
Should be a 5/5