I actually like this idea as long as it only works on ladder, problem is I dont think 5 gold would work, it would have to be more like 1 or 2 otherwise it would promote botting even more. I think putting this on a body on a really terrible card would also promote people playing ladder with non net decks.
mana cost should be no less than 4, I honestly think 5 would be correct because the 3 damage would not be that big of a downside to have to combo and would also put a time table on what turn this could be played to deal 3 damage unless played with coin or prep.
Thanks for the input, your argument does make sense. I just need a way to earn extra gold! 1 card pack a day is not enough, unless you put in several hours to get 2-3 packs off of wins.
Overloaded Dragon - If you play this late in the game you're almost guaranteed to deal at least 5 or more damage to something (or, if you manage to stall the game enough, then you're almost guaranteed to deal somewhere around 10 damage). Probably a bit overpowered, though, might need to be rebalanced a little bit.
Ambush - Already been stated before. At 2 mana it's really overpowered, at 4 mana it's a weaker Concecration, but because it has the possibility of dealing 3 damage to all enemies as a combo I'd say that 4 is still alright for a card like that.
The Beast - Yep. Indeed.
Sulfuras - Can't say for sure if it's balanced or not. On paper it's 32 damage to the face for 8 mana, which is obviously insane. But in reality, if you want to clear minions with this thing, then it does cost you 2 durability each time you attack with it, and if your opponent manages to kill at least 2 of your minions then it becomes a worse Pyroblast. Not sure about this one, but I think I can allow it.
Overloaded Dragon - If you play this late in the game you're almost guaranteed to deal at least 5 or more damage to something (or, if you manage to stall the game enough, then you're almost guaranteed to deal somewhere around 10 damage). Probably a bit overpowered, though, might need to be rebalanced a little bit.
...
You're right, I just realized in super late game it can be a pyroblast with a body. Also it will be really hilarious in Shaman mirrors.
I'll probably change it to half the amount of overload, rounded up. The wording will be a pain though.
Also, it's Overload Dragon, not Overloaded Dragon :)
mana cost should be no less than 4, I honestly think 5 would be correct because the 3 damage would not be that big of a downside to have to combo and would also put a time table on what turn this could be played to deal 3 damage unless played with coin or prep.
Really? I mean, okay, maybe change it to just minions instead of characters, I must have done a typo.
How about I just change it to 1 damage combo 2? That way the combo is specifically better, but without it it's a little worse than Arcane Explosion.
I like these ideas. Vakeron is extremely unbalanced though hahaha. 3 mana 3/5? that is insane! Even if the battlecry does sometimes hurt you, it is really good. Imagine if it killed 4 of their 1 health minions and healed your hero for 4 at the same time. That would be it at its most OP but still, insanity. I like Merciless Judge.
Sharial - very cool effect! so, once again let me bring out my balance calculator. It should add up to 6.5 mana in value, so 3 mana body to start with. The effect is basically a "destroy your opponent's weapon" (.5 mana's worth) plus deadly poison (2.5 mana's worth), and stealth, which is .5 mana's worth. So, 3 + .5 + 2.5 + .5 = 6.5. good job!
Vakeron - 3.5 mana worth of stats + a madder bomber effect which can be rounded to 1 mana's worth, which adds up to 4.5 mana's worth of stats. Still, the card visually looks balanced for some reason. I don't know... but it probably should be 4 mana.
Jazmin Bloodlove - These sort of effects are usually assumed to effect 2 characters, so technically it's a 5/5 with charge. Charge is usually 1-1.5 mana's worth, so it adds up to be about 6-6.5 mana's worth. So, should just cost 1 more, I believe.
Merciless Judge - If you don't want this minion to be able to destroy itself, I would change the wording to destroy another minion. Other than that, I'm not sure how to balance that effect, because it could be used as a deadly shot in a way, but I'm not sure if it should get a +1/+1 boost for a mutual effect. Just consider that thought, I guess.
Scarlet General - don't really see a problem with this one. I like the anti-deathrattle synergy, which is good for paladin. I would be even tempted to make it a 6/7, but making exceptions to make minions stronger is hard to come by for minions of that cost.
Sharial - Is probably overpriced. 4/3 with stealth is a 3-mana class card (Jungle Panther +1 health). As for the special ability, it's a freebie (destroy a weapon) combined with another freebie (increase attack by a weapon's attack value). Two freebies together are worth about 1 mana or maybe a touch more, so this is a good combo ability. I would price it at 4 mana. Weak for cost without the combo, strong for cost with it.
Vakeron - Even though his ability is "symmetrical" it is quite controllable and has an incredible synergy with priest abilities. I would put him at 4 mana.
Jazmin Bloodlove - A 5/1 with charge should cost 5 mana all on it's own. Giving all all friendly minions a permanent +2 attack is worth another 4 mana (normally that price would be halved for a Battlecry, but on a 1-health minion with charge it's death isn't exactly in doubt). I would price this at 9 mana, or possibly 8.
Merciless Judge - Recurring random kill effect is worth 5 mana. Add a 7/8 body and this is a 12 mana minion.
Scarlet General - A temporary -2 attack is worth 1/2 mana, so a permanent -2 attack is worth 1 mana. Targeting all enemies of a certain type should probably multiply that by 2 (or perhaps a bit higher, once a minion has 0 attack you can basically ignore it vs anyone except a Druid or Shaman AND it takes up board space). I would rate the Scarlet General at 8 mana.
Sharial - very cool effect! so, once again let me bring out my balance calculator. It should add up to 6.5 mana in value, so 3 mana body to start with. The effect is basically a "destroy your opponent's weapon" (.5 mana's worth) plus deadly poison (2.5 mana's worth), and stealth, which is .5 mana's worth. So, 3 + .5 + 2.5 + .5 = 6.5. good job!
Vakeron - 3.5 mana worth of stats + a madder bomber effect which can be rounded to 1 mana's worth, which adds up to 4.5 mana's worth of stats. Still, the card visually looks balanced for some reason. I don't know... but it probably should be 4 mana.
Jazmin Bloodlove - These sort of effects are usually assumed to effect 2 characters, so technically it's a 5/5 with charge. Charge is usually 1-1.5 mana's worth, so it adds up to be about 6-6.5 mana's worth. So, should just cost 1 more, I believe.
Merciless Judge - If you don't want this minion to be able to destroy itself, I would change the wording to destroy another minion. Other than that, I'm not sure how to balance that effect, because it could be used as a deadly shot in a way, but I'm not sure if it should get a +1/+1 boost for a mutual effect. Just consider that thought, I guess.
Scarlet General - don't really see a problem with this one. I like the anti-deathrattle synergy, which is good for paladin. I would be even tempted to make it a 6/7, but making exceptions to make minions stronger is hard to come by for minions of that cost.
Sharial - Is probably overpriced. 4/3 with stealth is a 3-mana class card (Jungle Panther +1 health). As for the special ability, it's a freebie (destroy a weapon) combined with another freebie (increase attack by a weapon's attack value). Two freebies together are worth about 1 mana or maybe a touch more, so this is a good combo ability. I would price it at 4 mana. Weak for cost without the combo, strong for cost with it.
Vakeron - Even though his ability is "symmetrical" it is quite controllable and has an incredible synergy with priest abilities. I would put him at 4 mana.
Jazmin Bloodlove - A 5/1 with charge should cost 5 mana all on it's own. Giving all all friendly minions a permanent +2 attack is worth another 4 mana (normally that price would be halved for a Battlecry, but on a 1-health minion with charge it's death isn't exactly in doubt). I would price this at 9 mana, or possibly 8.
Merciless Judge - Recurring random kill effect is worth 5 mana. Add a 7/8 body and this is a 12 mana minion.
Scarlet General - A temporary -2 attack is worth 1/2 mana, so a permanent -2 attack is worth 1 mana. Targeting all enemies of a certain type should probably multiply that by 2 (or perhaps a bit higher, once a minion has 0 attack you can basically ignore it vs anyone except a Druid or Shaman AND it takes up board space). I would rate the Scarlet General at 8 mana.
Sharial: I think Sharial is fairly priced. The body with stealth is worth 4 mana, destroy your opponents weapon about 1 mana (see Sabotage), and the second effect is also 1 mana worth, because it can be worse (Light's Justice), the same (Stormforged Axe), or way better (Gorehowl) than Deadly Poison. But because its a Legendary (which i count as -1), 6 mana is fine. And 6 mana isnt easy to combo, thats why no one plays Kidnapper.
Vakeron: If i made him 4 mana, he would have to compete with Chillwind Yeti, which has 1 more attack, and worst case scenario, Vakeron will damage only your stuff and heal your opponent. So: The Body is worth 3.5 mana, the mand bomber and the healing effect together are worth 1 mana, the legendary status is worth -1 mana = 3.5 mana, I rounded down = 3 mana.
Jazmin Bloodlove: Yeah maybe she's underpriced. The body pls charge is worth 5 mana. Now we look at her effect. Cenarius gives your minions +2/+2 immediately, and he's a 6 mana body, so his ability costs 3 mana. Thus a +2 buff should cost 1.5, but because it's a Deathrattle which does'nt come immediately, it's 1 mana worth. That means 5 mana body + 1 mana ability = 6 mana (@Triskaidekaphilia Why should a +2 buff cost 4 mana, especially if it's not a Battlecry?)
Merciless Judge: The body is worth 7.5 mana, and the ability 1 mana because it' s recurring ( it will kill your own minions like Sunwalker, Guardian of Kings, Tirion or Rag too). And it is in range of BGH, which is bad, because no one likes his minion to get BGHed. But all in all, a 7/7 would be fine too. (The ability actually is: Destroy another random minion. I just forgot the "another")
Scarlet General: A permanent debuff has'nt got a high worth, maybe 0.5-1 mana (Humility, Aldor Peacekeeper), plus this is only for Deathrattle minions. It will make your opponent's Sylvanas a 3/5 or the Highmane a 4/5, but out of that, the ability it is'nt really usefull, so at least it needs a solid body, like Temple Enforcer. I think 6/6 is perfectly fine.
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Here's my attempt at one. I got the image from google.
I wonder why the Overload isn't bolded.
Please be kind with the critique.
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Cool idea or nah?
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I actually like this idea as long as it only works on ladder, problem is I dont think 5 gold would work, it would have to be more like 1 or 2 otherwise it would promote botting even more. I think putting this on a body on a really terrible card would also promote people playing ladder with non net decks.
mana cost should be no less than 4, I honestly think 5 would be correct because the 3 damage would not be that big of a downside to have to combo and would also put a time table on what turn this could be played to deal 3 damage unless played with coin or prep.
Thanks for the input, your argument does make sense. I just need a way to earn extra gold! 1 card pack a day is not enough, unless you put in several hours to get 2-3 packs off of wins.
*~Echo of Medivh~* <3
Too OP! LOL
Overloaded Dragon - If you play this late in the game you're almost guaranteed to deal at least 5 or more damage to something (or, if you manage to stall the game enough, then you're almost guaranteed to deal somewhere around 10 damage). Probably a bit overpowered, though, might need to be rebalanced a little bit.
Ambush - Already been stated before. At 2 mana it's really overpowered, at 4 mana it's a weaker Concecration, but because it has the possibility of dealing 3 damage to all enemies as a combo I'd say that 4 is still alright for a card like that.
The Beast - Yep. Indeed.
Sulfuras - Can't say for sure if it's balanced or not. On paper it's 32 damage to the face for 8 mana, which is obviously insane. But in reality, if you want to clear minions with this thing, then it does cost you 2 durability each time you attack with it, and if your opponent manages to kill at least 2 of your minions then it becomes a worse Pyroblast. Not sure about this one, but I think I can allow it.
You're right, I just realized in super late game it can be a pyroblast with a body. Also it will be really hilarious in Shaman mirrors.
I'll probably change it to half the amount of overload, rounded up. The wording will be a pain though.
Also, it's Overload Dragon, not Overloaded Dragon :)
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Some new cards, I hope they're good :P
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Really? I mean, okay, maybe change it to just minions instead of characters, I must have done a typo.
How about I just change it to 1 damage combo 2? That way the combo is specifically better, but without it it's a little worse than Arcane Explosion.
I like these ideas. Vakeron is extremely unbalanced though hahaha. 3 mana 3/5? that is insane! Even if the battlecry does sometimes hurt you, it is really good. Imagine if it killed 4 of their 1 health minions and healed your hero for 4 at the same time. That would be it at its most OP but still, insanity. I like Merciless Judge.
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In the next update, Priests get
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Sharial - very cool effect! so, once again let me bring out my balance calculator. It should add up to 6.5 mana in value, so 3 mana body to start with. The effect is basically a "destroy your opponent's weapon" (.5 mana's worth) plus deadly poison (2.5 mana's worth), and stealth, which is .5 mana's worth. So, 3 + .5 + 2.5 + .5 = 6.5. good job!
Vakeron - 3.5 mana worth of stats + a madder bomber effect which can be rounded to 1 mana's worth, which adds up to 4.5 mana's worth of stats. Still, the card visually looks balanced for some reason. I don't know... but it probably should be 4 mana.
Jazmin Bloodlove - These sort of effects are usually assumed to effect 2 characters, so technically it's a 5/5 with charge. Charge is usually 1-1.5 mana's worth, so it adds up to be about 6-6.5 mana's worth. So, should just cost 1 more, I believe.
Merciless Judge - If you don't want this minion to be able to destroy itself, I would change the wording to destroy another minion. Other than that, I'm not sure how to balance that effect, because it could be used as a deadly shot in a way, but I'm not sure if it should get a +1/+1 boost for a mutual effect. Just consider that thought, I guess.
Scarlet General - don't really see a problem with this one. I like the anti-deathrattle synergy, which is good for paladin. I would be even tempted to make it a 6/7, but making exceptions to make minions stronger is hard to come by for minions of that cost.
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Sharial - Is probably overpriced. 4/3 with stealth is a 3-mana class card (Jungle Panther +1 health). As for the special ability, it's a freebie (destroy a weapon) combined with another freebie (increase attack by a weapon's attack value). Two freebies together are worth about 1 mana or maybe a touch more, so this is a good combo ability. I would price it at 4 mana. Weak for cost without the combo, strong for cost with it.
Vakeron - Even though his ability is "symmetrical" it is quite controllable and has an incredible synergy with priest abilities. I would put him at 4 mana.
Jazmin Bloodlove - A 5/1 with charge should cost 5 mana all on it's own. Giving all all friendly minions a permanent +2 attack is worth another 4 mana (normally that price would be halved for a Battlecry, but on a 1-health minion with charge it's death isn't exactly in doubt). I would price this at 9 mana, or possibly 8.
Merciless Judge - Recurring random kill effect is worth 5 mana. Add a 7/8 body and this is a 12 mana minion.
Scarlet General - A temporary -2 attack is worth 1/2 mana, so a permanent -2 attack is worth 1 mana. Targeting all enemies of a certain type should probably multiply that by 2 (or perhaps a bit higher, once a minion has 0 attack you can basically ignore it vs anyone except a Druid or Shaman AND it takes up board space). I would rate the Scarlet General at 8 mana.
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Sharial: I think Sharial is fairly priced. The body with stealth is worth 4 mana, destroy your opponents weapon about 1 mana (see Sabotage), and the second effect is also 1 mana worth, because it can be worse (Light's Justice), the same (Stormforged Axe), or way better (Gorehowl) than Deadly Poison. But because its a Legendary (which i count as -1), 6 mana is fine. And 6 mana isnt easy to combo, thats why no one plays Kidnapper.
Vakeron: If i made him 4 mana, he would have to compete with Chillwind Yeti, which has 1 more attack, and worst case scenario, Vakeron will damage only your stuff and heal your opponent. So: The Body is worth 3.5 mana, the mand bomber and the healing effect together are worth 1 mana, the legendary status is worth -1 mana = 3.5 mana, I rounded down = 3 mana.
Jazmin Bloodlove: Yeah maybe she's underpriced. The body pls charge is worth 5 mana. Now we look at her effect. Cenarius gives your minions +2/+2 immediately, and he's a 6 mana body, so his ability costs 3 mana. Thus a +2 buff should cost 1.5, but because it's a Deathrattle which does'nt come immediately, it's 1 mana worth. That means 5 mana body + 1 mana ability = 6 mana (@Triskaidekaphilia Why should a +2 buff cost 4 mana, especially if it's not a Battlecry?)
Merciless Judge: The body is worth 7.5 mana, and the ability 1 mana because it' s recurring ( it will kill your own minions like Sunwalker, Guardian of Kings, Tirion or Rag too). And it is in range of BGH, which is bad, because no one likes his minion to get BGHed. But all in all, a 7/7 would be fine too. (The ability actually is: Destroy another random minion. I just forgot the "another")
Scarlet General: A permanent debuff has'nt got a high worth, maybe 0.5-1 mana (Humility, Aldor Peacekeeper), plus this is only for Deathrattle minions. It will make your opponent's Sylvanas a 3/5 or the Highmane a 4/5, but out of that, the ability it is'nt really usefull, so at least it needs a solid body, like Temple Enforcer. I think 6/6 is perfectly fine.
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