Gnoll Smasher - Situational abilities should be priced as if they are triggered once or twice (depending on the difficulty of the triggering effect). This should be at least a 3-mana card.
Cowardly Gnoll - Every freindly gnoll, or every other friendly gnoll? If the Cowardly Gnoll gets to count himself, he's quite powerful indeed (and probably a 4 drop).
Gnoll Marksman - The body is a 3 mana minion. The Battlecry will likely average around 3 damage. As such, this is a 4 mana minion.
I would play as most of those instead of current heroes:
-Kael'thalas over Jaina, Tyrande over Rexxar, Medivh over Guldan, Nobundo over Thrall, Hamuul over fagelf, Lady Liadrin over Uther (ok, here i'll maybe play as both, as both are awesome), Varian Wrynn over Garrosh. So 7 out of 9 classes are done better than blizzard.
They're just name changes, though. To me the name (and quotes) don't matter as much. I would rather see more cards added to the game and NEW classes. Kael'thas will be added as a card (hopefully) as with all the others. Maybe in the future they'll add these options, but I would hope that they add them as cards first.
Gnoll Smasher - Situational abilities should be priced as if they are triggered once or twice (depending on the difficulty of the triggering effect). This should be at least a 3-mana card.
Cowardly Gnoll - Every freindly gnoll, or every other friendly gnoll? If the Cowardly Gnoll gets to count himself, he's quite powerful indeed (and probably a 4 drop).
Gnoll Marksman - The body is a 3 mana minion. The Battlecry will likely average around 3 damage. As such, this is a 4 mana minion.
The Gnoll Ambusher is straight up too strong. As Triskaidekaphilia said, its a Stonetusk Boar and a Power of the Wild for 1 mana.
I think I agree with everything, the Gnoll Marksman I'm not sure about. Seeing how his strength really is to just push damage to the face. He has the potential to do 6 damage the turn he comes out which is alright. I Don't think he would be very good though. Could make him a 3/3 for 3 or a 2/3 for 3 and he would be better.
Here my card ideas. I would like to hear your opinions on them guys.
Kael'thas Sunstrider - Even more broken than Antonidas, though at least it can't directly give a kill.
Night Watch - Since the ability is random, this card is overpriced. 3-mana tops.
Sunreaver Guardian Mage - I don't actually think we need more "cannot be targeted" cards, but the price is fair. Perhaps a bit on the strong side for a mage deck (seeing as they have no healing or stat boosting spells to use on friendly minions in the first place), but not bad.
Lor'themar Theron - Personally, I think that the ability to destroy a mana crystal should be more costly than the ability to create one. This card has the two abilities as equivalent (seeWild Growth). I would therefor reduce Lor'themar's stats by one or two points.
Runemaster (and Runes) - Are the runes really supposed to be able to target both enemies and allies? If so, the runemaster is horribly overpriced. I would make him cost 1-mana. If you get rid of the Enrage requirement or adjust the runes so that they are only beneficial, then it might agree that the price should be higher.
Staff of Infinite Mysteries - This weapon is properly priced if you assume that every single spell is an AoE. That's a bit of a stretch. I would probably give it a cost of 2 or 3.
Dark Cleric - I am against this card. The miracle that begins on T6 is already having a huge impact on meta. Adding in an additional miracle that can being on T2 will not increase deck diversity. (Also, in terms of pricing, it should be at least a 2-mana card).
Stonetusk Boar has synergy with beast cards and power of the wild has an option to choose if you want a minion or a buff. This card only buffs Gnolls and only when it dies.
Gnoll Smasher - Situational abilities should be priced as if they are triggered once or twice (depending on the difficulty of the triggering effect). This should be at least a 3-mana card.
I'll change the attack buff to 1.
Cowardly Gnoll - Every freindly gnoll, or every other friendly gnoll? If the Cowardly Gnoll gets to count himself, he's quite powerful indeed (and probably a 4 drop).
It says friendly so I meant friendly from his point of view. I might change the wording a bit.
Gnoll Marksman - The body is a 3 mana minion. The Battlecry will likely average around 3 damage. As such, this is a 4 mana minion.
I'll change the text to "every other Gnoll". Other than that, I might reduce the stats to 3/2 since Gnolls have a lot of ways to buff themselves.
It's meant to be weaker than the Murlock Warleader. I might however reduce the cost as you suggested.
The Gnoll Ambusher is straight up too strong. As Triskaidekaphilia said, its a Stonetusk Boar and a Power of the Wild for 1 mana.
It's situational but I might nerf it a bit. Removing the charge might help.
I think I agree with everything, the Gnoll Marksman I'm not sure about. Seeing how his strength really is to just push damage to the face. He has the potential to do 6 damage the turn he comes out which is alright. I Don't think he would be very good though. Could make him a 3/3 for 3 or a 2/3 for 3 and he would be better.
I've made gnolls as agressive minions meant on offence instead of defence. As such, I think it should stay this way.
Some new cards:
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The Gathering - a Custom Expansion of 185 new cards
I think he might be a bit over powered as on turn 6 he could be played on an empty board and his effect would be just like pre-nerf Flame Imp with a bigger body than The Beast. The self consecrate can also be used to trigger enrages and set up mass heals for drawing in Priest.
Would Crazed Mathematician's effect work as in you could only summon Minions with Odd attack values(3,5,7) or minions with attack values that currently are not on the field(if I have a Yeti, I can't play an Injured Blademaster)?
Just wanted to say that I'm a huge fan of your design work. Not all your cards are perfect, but there are lots of small, simple cards that work so well within themselves. Keep up the good work, sir.
First card I've created. (Pardon the art /:) After seeing Devilsaur, I really want to have a dinosaur species. They could just be beasts, but if there were enough to warrant its own species, that'd be cool to see synergies with that.
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[img]https://s3.amazonaws.com/cardgenhs/p/Pp5BMIdC.png[/img]
from reddit
Indeed
Some Gnoll cards:
The Gathering - a Custom Expansion of 185 new cards
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/87406-the-gathering-a-custom-expansion-finished
Couldn't stop laughing for about 10 mins
Mage:
Hunter:
Warlock:
Rogue
Priest:
Shaman:
Druid:
Paladin
Warrior:
Gnoll Ambusher - Better than Stonetusk Boar or Power of the Wild
Gnoll Smasher - Situational abilities should be priced as if they are triggered once or twice (depending on the difficulty of the triggering effect). This should be at least a 3-mana card.
Cowardly Gnoll - Every freindly gnoll, or every other friendly gnoll? If the Cowardly Gnoll gets to count himself, he's quite powerful indeed (and probably a 4 drop).
Gnoll Marksman - The body is a 3 mana minion. The Battlecry will likely average around 3 damage. As such, this is a 4 mana minion.
Gnoll Shaman - 2 mana - compare to Murloc Warleader.
Alpha Gnoll - seems about right.
They're just name changes, though. To me the name (and quotes) don't matter as much. I would rather see more cards added to the game and NEW classes. Kael'thas will be added as a card (hopefully) as with all the others. Maybe in the future they'll add these options, but I would hope that they add them as cards first.
The Gnoll Ambusher is straight up too strong. As Triskaidekaphilia said, its a Stonetusk Boar and a Power of the Wild for 1 mana.
I think I agree with everything, the Gnoll Marksman I'm not sure about. Seeing how his strength really is to just push damage to the face. He has the potential to do 6 damage the turn he comes out which is alright. I Don't think he would be very good though. Could make him a 3/3 for 3 or a 2/3 for 3 and he would be better.
My idea ;-)
Kael'thas Sunstrider - Even more broken than Antonidas, though at least it can't directly give a kill.
Night Watch - Since the ability is random, this card is overpriced. 3-mana tops.
Sunreaver Guardian Mage - I don't actually think we need more "cannot be targeted" cards, but the price is fair. Perhaps a bit on the strong side for a mage deck (seeing as they have no healing or stat boosting spells to use on friendly minions in the first place), but not bad.
Lor'themar Theron - Personally, I think that the ability to destroy a mana crystal should be more costly than the ability to create one. This card has the two abilities as equivalent (seeWild Growth). I would therefor reduce Lor'themar's stats by one or two points.
Runemaster (and Runes) - Are the runes really supposed to be able to target both enemies and allies? If so, the runemaster is horribly overpriced. I would make him cost 1-mana. If you get rid of the Enrage requirement or adjust the runes so that they are only beneficial, then it might agree that the price should be higher.
Staff of Infinite Mysteries - This weapon is properly priced if you assume that every single spell is an AoE. That's a bit of a stretch. I would probably give it a cost of 2 or 3.
Dark Cleric - I am against this card. The miracle that begins on T6 is already having a huge impact on meta. Adding in an additional miracle that can being on T2 will not increase deck diversity. (Also, in terms of pricing, it should be at least a 2-mana card).
Broxigar would actually make Magma Rager viable and see some use =)
Gnoll Ambusher - Better than Stonetusk Boar or Power of the Wild
Stonetusk Boar has synergy with beast cards and power of the wild has an option to choose if you want a minion or a buff. This card only buffs Gnolls and only when it dies.
Gnoll Smasher - Situational abilities should be priced as if they are triggered once or twice (depending on the difficulty of the triggering effect). This should be at least a 3-mana card.
I'll change the attack buff to 1.
Cowardly Gnoll - Every freindly gnoll, or every other friendly gnoll? If the Cowardly Gnoll gets to count himself, he's quite powerful indeed (and probably a 4 drop).
It says friendly so I meant friendly from his point of view. I might change the wording a bit.
Gnoll Marksman - The body is a 3 mana minion. The Battlecry will likely average around 3 damage. As such, this is a 4 mana minion.
I'll change the text to "every other Gnoll". Other than that, I might reduce the stats to 3/2 since Gnolls have a lot of ways to buff themselves.
Gnoll Shaman - 2 mana - compare to Murloc Warleader.
It's meant to be weaker than the Murlock Warleader. I might however reduce the cost as you suggested.
The Gnoll Ambusher is straight up too strong. As Triskaidekaphilia said, its a Stonetusk Boar and a Power of the Wild for 1 mana.
It's situational but I might nerf it a bit. Removing the charge might help.
I think I agree with everything, the Gnoll Marksman I'm not sure about. Seeing how his strength really is to just push damage to the face. He has the potential to do 6 damage the turn he comes out which is alright. I Don't think he would be very good though. Could make him a 3/3 for 3 or a 2/3 for 3 and he would be better.
I've made gnolls as agressive minions meant on offence instead of defence. As such, I think it should stay this way.
Some new cards:
The Gathering - a Custom Expansion of 185 new cards
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/87406-the-gathering-a-custom-expansion-finished
When does he deal the damage? Is it a battlecry? At the start of each turn, the end? Every time you attack?
I think he might be a bit over powered as on turn 6 he could be played on an empty board and his effect would be just like pre-nerf Flame Imp with a bigger body than The Beast. The self consecrate can also be used to trigger enrages and set up mass heals for drawing in Priest.
Would Crazed Mathematician's effect work as in you could only summon Minions with Odd attack values(3,5,7) or minions with attack values that currently are not on the field(if I have a Yeti, I can't play an Injured Blademaster)?
In what situation would I want to play Defender of Lore over an Azure Drake?
Choosing doesn't really fit in the Priest's design space. It would be like giving them a Combo card.
Just posted Waves of Nazjatar: A Hearthstone Adventure. Check it out and Please post the responses there so I can respond easily.
Instead of posting a couple of pictures every time I've decided to post the entire album with 200 cards:
https://imgur.com/a/ANybQ#0
Please let me know what you think.
The Gathering - a Custom Expansion of 185 new cards
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/87406-the-gathering-a-custom-expansion-finished
Just wanted to say that I'm a huge fan of your design work. Not all your cards are perfect, but there are lots of small, simple cards that work so well within themselves. Keep up the good work, sir.
https://s3.amazonaws.com/cardgenhs/t/s6RfFOH4.png
First card I've created. (Pardon the art /:) After seeing Devilsaur, I really want to have a dinosaur species. They could just be beasts, but if there were enough to warrant its own species, that'd be cool to see synergies with that.