Most of all, I like games where you can play single-player and multiplayer. Most modern games provide this opportunity. For example, playing in GTA 5, you can pass the storyline, but sometimes play together with your friends. Also, I like to play FIFA 2022. I recently bought this game here at www.cdkeysforgames.com for a reasonable price. My friend also loves playing FIFA, and we compete with him to see who can build a more expensive team without paying real money in the game.
Despite being minor thread necromancy, I’ll put my opinion in here. Nobody has mentioned a game from Suda 51, and he is inarguably the most macho manly designer around. His first game was an “extreme” pro wrestling game for the Super Nintendo, so he has decades of being manly. Some of my favorite and most macho games are:
No More Heroes: You play as Travis Touchdown, an aspiring assassin who has to kill the best assassins in the world; already manly. When you need to save your game, you find a bathroom and take a dump; super manly. This came out for the Wii, and your lightsaber would run out of charges. You would have to recharge it by shaking the controller like a faraday light and Travis would mimic the action… use your minds eye to visualize how that looks. Yep, omega manly.
Lollipop Chainsaw: You play as a female protagonist, so not off to a manly start. She is a zombie killer wielding a chainsaw and is an airhead cheerleader wearing a cheerleading uniform the entire game. She also had to cut her boyfriends head off when he was but by a zombie, and she carries it around her waist and can throw it as a weapon to the unyielding cue of jokes about giving head. This game is pure satire, but it does so through female objectification and over the top gore. Very manly.
Shadows of the Damned: You play a smooth Casanova playboy demon hunter named Garcia Hotspur who loves his girlfriend and caprese salad. She gets kidnapped by the lord of demons and dragged to the underworld and you have to save her. You are accompanied by your flaming skull sidekick named “Johnson” and he acts as a torch, a motorcycle (manly) and your gun. When he becomes your gun, Johnson transforms into the “boner”. After building enough kills, your boner can grow even larger to become the big boner. When Garcia uses this gun he shouts taste my big boner at the enemies. There has never been more dick jokes in a game and thus there has never been a more manly game.
Any of Suda 51’s games are manly and he is really one of the last true auteurs in video game development. He is right there with Hideo Kojima and Tim Schafer but far weirder.
I can add Sekiro: Shadows Die Twice. It won The Game Awards 2019, and it is made from FromSoftware (it is the game that they made before Elden Ring). It is not a typical FromSoftware game where the combat is based on attacks and somersaults but here you are a Shinobi, and therefore you fight with your katana with deflects and parades. This is a very very difficult game (it is considered the most difficult FromSoftware game) hard to master and incredibly satisfying. The game is based on reflexes and precision. The story is not very long, but fascinating because it is based on Japanese and Buddhist symbolism graphics is also not astonishing. It is set in a "Japan like FromSoftware" rotten and corrupted with strange monsters and beliefs/events. It is a mix between the old Tenchu (I love this game, I did when I was kid) and a soulslike. This is, for me, a truly innovative game based on dedication, defeats (many) and precision.
I completed this game for the third time this week. I love it.
Most of all, I like games where you can play single-player and multiplayer. Most modern games provide this opportunity. For example, playing in GTA 5, you can pass the storyline, but sometimes play together with your friends. Also, I like to play FIFA 2022. I recently bought this game here at www.cdkeysforgames.com for a reasonable price. My friend also loves playing FIFA, and we compete with him to see who can build a more expensive team without paying real money in the game.
Despite being minor thread necromancy, I’ll put my opinion in here. Nobody has mentioned a game from Suda 51, and he is inarguably the most macho manly designer around. His first game was an “extreme” pro wrestling game for the Super Nintendo, so he has decades of being manly. Some of my favorite and most macho games are:
No More Heroes: You play as Travis Touchdown, an aspiring assassin who has to kill the best assassins in the world; already manly. When you need to save your game, you find a bathroom and take a dump; super manly. This came out for the Wii, and your lightsaber would run out of charges. You would have to recharge it by shaking the controller like a faraday light and Travis would mimic the action… use your minds eye to visualize how that looks. Yep, omega manly.
Lollipop Chainsaw: You play as a female protagonist, so not off to a manly start. She is a zombie killer wielding a chainsaw and is an airhead cheerleader wearing a cheerleading uniform the entire game. She also had to cut her boyfriends head off when he was but by a zombie, and she carries it around her waist and can throw it as a weapon to the unyielding cue of jokes about giving head. This game is pure satire, but it does so through female objectification and over the top gore. Very manly.
Shadows of the Damned: You play a smooth Casanova playboy demon hunter named Garcia Hotspur who loves his girlfriend and caprese salad. She gets kidnapped by the lord of demons and dragged to the underworld and you have to save her. You are accompanied by your flaming skull sidekick named “Johnson” and he acts as a torch, a motorcycle (manly) and your gun. When he becomes your gun, Johnson transforms into the “boner”. After building enough kills, your boner can grow even larger to become the big boner. When Garcia uses this gun he shouts taste my big boner at the enemies. There has never been more dick jokes in a game and thus there has never been a more manly game.
Any of Suda 51’s games are manly and he is really one of the last true auteurs in video game development. He is right there with Hideo Kojima and Tim Schafer but far weirder.
I can add Sekiro: Shadows Die Twice. It won The Game Awards 2019, and it is made from FromSoftware (it is the game that they made before Elden Ring). It is not a typical FromSoftware game where the combat is based on attacks and somersaults but here you are a Shinobi, and therefore you fight with your katana with deflects and parades. This is a very very difficult game (it is considered the most difficult FromSoftware game) hard to master and incredibly satisfying. The game is based on reflexes and precision. The story is not very long, but fascinating because it is based on Japanese and Buddhist symbolism graphics is also not astonishing. It is set in a "Japan like FromSoftware" rotten and corrupted with strange monsters and beliefs/events. It is a mix between the old Tenchu (I love this game, I did when I was kid) and a soulslike. This is, for me, a truly innovative game based on dedication, defeats (many) and precision.
I completed this game for the third time this week. I love it.
Chess