I'm pretty sure hearthstone is not going to change just because there's a difference in terms of how packs and loot boxes are perceived. Like sure they are both basically the same thing, with packs actually being more viscous in terms of how important the rare drops are, but going after packs in hearthstone only would spiral more things out of control. Going after packs is basically the same as going after any card game, and in the 25~ years in which most card games have been around, this isn't really an issue. Granted this could be because of a secondary market that Hearthstone lacks, but I still don't think they are going to go after packs the same way.
Not to mention of course if belgium bans buying packs, that literally puts people that live in belgium in a disadvantage if they were to want to get cards faster.
Rollback Post to RevisionRollBack
I don't have something witty about this deck, I just like it because Malygos is fun.
I'm pretty sure hearthstone is not going to change just because there's a difference in terms of how packs and loot boxes are perceived. Like sure they are both basically the same thing, with packs actually being more viscous in terms of how important the rare drops are, but going after packs in hearthstone only would spiral more things out of control. Going after packs is basically the same as going after any card game, and in the 25~ years in which most card games have been around, this isn't really an issue. Granted this could be because of a secondary market that Hearthstone lacks, but I still don't think they are going to go after packs the same way.
Not to mention of course if belgium bans buying packs, that literally puts people that live in belgium in a disadvantage if they were to want to get cards faster.
Didn't know that. Is it because China requires companies to list the odds of getting a certain type of card to avoid gambling or? I remember reading a while ago that Blizzard did end up releasing the droprate of certain cards, but maybe I'm just going crazy.
Rollback Post to RevisionRollBack
I don't have something witty about this deck, I just like it because Malygos is fun.
Didn't know that. Is it because China requires companies to list the odds of getting a certain type of card to avoid gambling or? I remember reading a while ago that Blizzard did end up releasing the droprate of certain cards, but maybe I'm just going crazy.
Originally they released pretty much what is calculated in the wiki. But as I understand China said that wasn’t good enough so now you buy dust.
I doubt that would fly for any western government, though. It is too blatant.
I had to look up the China thing myself, surprised they even allow that because it's just blatantly a work around, this is just C+P from Battle so idk if it's accurate but the guy says it's:
China just requires you list the odds, so companies can't manipulate the drop rates as part of a business engine. Kind of silly since you could still manipulate undetected by counter-balancing targeted drops with a corresponding pseudorandom drop to a non-target player.
Rollback Post to RevisionRollBack
Free to try and find a game, dealing cards for sorrow, cards for pain.
belgium is just stupid. how long has hots and overwatch been in belgium? 2 or 3 years idk? the point is those games have been there for some time but now EA fucks up with battlefront2 loot boxes and suddenly everyone thinks every loot box in every game is teriible
And that's the problem. It's the perception loot boxes have now. If EA wasn't so greedy, most other companies would have a system like this so that they can make money.
However because this has happen, companies have to try to change their tact, so that if any new laws come into play, they can quickly change their tactics without losing a lot of money in the process and without having any negative backlash from consumers.
Rollback Post to RevisionRollBack
My Entry for this week's Card Design Competition - Season 8.16:
Renting an apartment in Molenbeek is gambling. Banning virtual loot and betting is ridiculous.
Banning virtual versions of a practice that has been illegal in real life makes perfect sense. Defining loot boxes as gambling makes less sense.
As far as I am aware they aren’t banning anything. Just requiring that they follow the same regulations as things that are practically very similar. Blizzard is choosing that remove gambling components rather than follow gambling rules.
Renting an apartment in Molenbeek is gambling. Banning virtual loot and betting is ridiculous.
Banning virtual versions of a practice that has been illegal in real life makes perfect sense. Defining loot boxes as gambling makes less sense.
As far as I am aware they aren’t banning anything. Just requiring that they follow the same regulations as things that are practically very similar. Blizzard is choosing that remove gambling components rather than follow gambling rules.
belgium is just stupid. how long has hots and overwatch been in belgium? 2 or 3 years idk? the point is those games have been there for some time but now EA fucks up with battlefront2 loot boxes and suddenly everyone thinks every loot box in every game is teriible
There's a technique that countries like to do to companies when it comes to regulation. When a company goes to far, such as create games like Night Trap and Mortal Kombat, the government steps in and makes an ultimatum: self-regulate the problem or we'll step in.
For the record, the above example resulted in the gaming industry self-regulating via the ESRB. Note that the system is NOT government regulated in the US: there's no actual LAW requiring games to be rated or for stores or people to actually give a care about it. But the gaming industry self-regulates it and pushes everyone else to follow it.
(the movie industry is the same way btw. A 9 year old is legally allowed to watch a rated R movie, but no theater is going to let you anyway).
Loot boxes are really a VERY big issue going on right now, and that actually does include F2P games. Yes, no one forced the child to buy $10,000 worth of random stuff on Clash of Clans. However, as I would put it, me being an idiot and leaving the keys in my car doesn't give you the right to steal the car. The companies that run these gacha/loot box systems not only know that many are getting addicted and dumping far too much money into them, but they are encouraging it and tailoring their games to help breed the mentality in their players.
And it's not required for the industry to run these things. Yes, games are expensive, but so are the revenues from their sales. Other industries, such at movies or music, fantasize over the profits the gaming industry draws in, and that's without counting microtransactions. It's good profits. It's just not as good a profit as a F2P game like hearthstone or fire emblem heroes. And the idea of combining the two is a dream many in the industry would love. But it's not required.
The voices that decry loot boxes now never loved them. Even the ones in Overwatch. What's changed is that enough of the community got a taste of the loot box life in 2017 and rejected it. In particular, the Star Wars community, who was already reeling over the issues of the first game got a taste of it. And a bad taste.
A lot more people who weren't part of loot box life now know of it and hate it completely. The folks who accepted Overwatch's system still do but most aren't going to go to arms to defend it. The folks who hated it from day 1 see this as the chance to change the fate of Gaming and are doubling down.
Meanwhile, governments did their "self-regulate or else" statement. And the response, which I got to see as it was happening, was "nothing's wrong, we don't need to do anything".
And here we are.
As far as why note Hearthstone? Probably because this wasn't an all encompasing report of activision-Blizzard or the industry as a whole. The government was given specific games to look over, judged based on those games, and acted on them. Belgium doesn't isn't exactly have a "department of E-gaming" to deep dive over the nuance of everything. To which Team 5 is probably thankful that the rest of Blizzard didn't raise a fuss over the matter.
I had to look up the China thing myself, surprised they even allow that because it's just blatantly a work around, this is just C+P from Battle so idk if it's accurate but the guy says it's:
I had to look up the China thing myself, surprised they even allow that because it's just blatantly a work around, this is just C+P from Battle so idk if it's accurate but the guy says it's:
By this logic, can us Americans get 1 free dust with our purchase of each card pack? I feel cheated out of my dust :)
I was thinking before that it was like how gambling is illegal in Japan but they get around it via rewarding you with token prizes which happen to be accepted at a pawn shop next door for cash.
But wow, it's even more blatent. 100 gold for 1 dust (oh and a free pack).
Though to be sober, this is why governmental regulation can sometimes be so oppressive, because anything less and companies slip around them. Even strict versions get slipped around if the law isn't JUST RIIIGHT.
It's why it's better to have companies self-regulate.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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Blizzard has removed the loot boxes from OW and HOTS in Belgium What happen with HS?
I'm pretty sure hearthstone is not going to change just because there's a difference in terms of how packs and loot boxes are perceived. Like sure they are both basically the same thing, with packs actually being more viscous in terms of how important the rare drops are, but going after packs in hearthstone only would spiral more things out of control. Going after packs is basically the same as going after any card game, and in the 25~ years in which most card games have been around, this isn't really an issue. Granted this could be because of a secondary market that Hearthstone lacks, but I still don't think they are going to go after packs the same way.
Not to mention of course if belgium bans buying packs, that literally puts people that live in belgium in a disadvantage if they were to want to get cards faster.
I don't have something witty about this deck, I just like it because Malygos is fun.
Blizz will find a way to play around it, don't worry.
Dead but dreaming
Can you think of a different way for HS to work. Without packs CCGs don't really work
The post is the joke.
Come visit my Card Emporium. Strange things, you will find inside...
Come take the test, if you're daring. Feel free to show me your results in a message.
Blizzard doesn’t sell packs in China any more.
They sell dust. And give out packs as a bonus.
Renting an apartment in Molenbeek is gambling. Banning virtual loot and betting is ridiculous.
Didn't know that. Is it because China requires companies to list the odds of getting a certain type of card to avoid gambling or? I remember reading a while ago that Blizzard did end up releasing the droprate of certain cards, but maybe I'm just going crazy.
I don't have something witty about this deck, I just like it because Malygos is fun.
Originally they released pretty much what is calculated in the wiki. But as I understand China said that wasn’t good enough so now you buy dust.
I doubt that would fly for any western government, though. It is too blatant.
I had to look up the China thing myself, surprised they even allow that because it's just blatantly a work around, this is just C+P from Battle so idk if it's accurate but the guy says it's:
100 gold: 1 dust with 1 "free" card pack
60 RMB ($8.82 US): 9 dust with 9 "free" card packs
128 RMB ($18.82 US): 20 dust with 20 "free" card packs
328 RMB ($48.82 US) : 52 dust with 52 "free" card packs
388 RMB ($57.02 US): 78 dust with 78 "free" card packs
China just requires you list the odds, so companies can't manipulate the drop rates as part of a business engine. Kind of silly since you could still manipulate undetected by counter-balancing targeted drops with a corresponding pseudorandom drop to a non-target player.
Free to try and find a game, dealing cards for sorrow, cards for pain.
And that's the problem. It's the perception loot boxes have now. If EA wasn't so greedy, most other companies would have a system like this so that they can make money.
However because this has happen, companies have to try to change their tact, so that if any new laws come into play, they can quickly change their tactics without losing a lot of money in the process and without having any negative backlash from consumers.
My Entry for this week's Card Design Competition - Season 8.16:
As far as I am aware they aren’t banning anything. Just requiring that they follow the same regulations as things that are practically very similar. Blizzard is choosing that remove gambling components rather than follow gambling rules.
Yes for pay less taxes
There's a technique that countries like to do to companies when it comes to regulation. When a company goes to far, such as create games like Night Trap and Mortal Kombat, the government steps in and makes an ultimatum: self-regulate the problem or we'll step in.
For the record, the above example resulted in the gaming industry self-regulating via the ESRB. Note that the system is NOT government regulated in the US: there's no actual LAW requiring games to be rated or for stores or people to actually give a care about it. But the gaming industry self-regulates it and pushes everyone else to follow it.
(the movie industry is the same way btw. A 9 year old is legally allowed to watch a rated R movie, but no theater is going to let you anyway).
Loot boxes are really a VERY big issue going on right now, and that actually does include F2P games. Yes, no one forced the child to buy $10,000 worth of random stuff on Clash of Clans. However, as I would put it, me being an idiot and leaving the keys in my car doesn't give you the right to steal the car. The companies that run these gacha/loot box systems not only know that many are getting addicted and dumping far too much money into them, but they are encouraging it and tailoring their games to help breed the mentality in their players.
And it's not required for the industry to run these things. Yes, games are expensive, but so are the revenues from their sales. Other industries, such at movies or music, fantasize over the profits the gaming industry draws in, and that's without counting microtransactions. It's good profits. It's just not as good a profit as a F2P game like hearthstone or fire emblem heroes. And the idea of combining the two is a dream many in the industry would love. But it's not required.
The voices that decry loot boxes now never loved them. Even the ones in Overwatch. What's changed is that enough of the community got a taste of the loot box life in 2017 and rejected it. In particular, the Star Wars community, who was already reeling over the issues of the first game got a taste of it. And a bad taste.
A lot more people who weren't part of loot box life now know of it and hate it completely. The folks who accepted Overwatch's system still do but most aren't going to go to arms to defend it. The folks who hated it from day 1 see this as the chance to change the fate of Gaming and are doubling down.
Meanwhile, governments did their "self-regulate or else" statement. And the response, which I got to see as it was happening, was "nothing's wrong, we don't need to do anything".
And here we are.
As far as why note Hearthstone? Probably because this wasn't an all encompasing report of activision-Blizzard or the industry as a whole. The government was given specific games to look over, judged based on those games, and acted on them. Belgium doesn't isn't exactly have a "department of E-gaming" to deep dive over the nuance of everything. To which Team 5 is probably thankful that the rest of Blizzard didn't raise a fuss over the matter.
One does not simply walk into Mordor,
unless they want to be the best they can be.
By this logic, can us Americans get 1 free dust with our purchase of each card pack? I feel cheated out of my dust :)
I was thinking before that it was like how gambling is illegal in Japan but they get around it via rewarding you with token prizes which happen to be accepted at a pawn shop next door for cash.
But wow, it's even more blatent. 100 gold for 1 dust (oh and a free pack).
Though to be sober, this is why governmental regulation can sometimes be so oppressive, because anything less and companies slip around them. Even strict versions get slipped around if the law isn't JUST RIIIGHT.
It's why it's better to have companies self-regulate.
One does not simply walk into Mordor,
unless they want to be the best they can be.