I made this for fun! I'm 100% sure this whole class is impossible. Although, it would be really cool if some of these ideas were made into reality. If I were to describe this class, it would be like a mixture of Warrior, Druid, Rogue, somewhat Warlock, and what the Monk would probably be like. Anyway, enjoy reading my Blademaster class!
Bleeding: Similar to the Frozen status, it only lasts until the end of the opposing player's turn. Bleeding will ALWAYS deal 1 damage when applied. At the end of the opposing player's turn, it will deal 1 damage again, unless silenced. Bleeding cannot be stacked, so if Bleeding were to be applied twice to the same card, it will not deal 2 damage at the end of the turn. However, it will still deal the initial 1 damage.
Flow Mechanic: The Blademaster class uses the Flow mechanic, which involves the proper managing of your Mana Crystal usage. The order in which you use your cards in is important. For example, if a card says the following:
Flow (-1): You must have at least (1) Empty/Used Mana Crystal after using the card to get the additional Effect.
Flow (1+): You must have at most (1) Available/Unused Mana Crystal after using the card to get the additional Effect.
Basic Set:
Expert Set:
Legendaries:
Naxxramas Set:
Credits to all the Artists whom I've taken the pics used for the cards from. Thank you very much! Cards created using http://achievementgen.com/hearthstone/
Haha, this is an interesting set. The bleed and flow mechanics adds new levels of thinking that make my mind boggle, frankly. Very hard to use, I think, because of how much it relies on combos, but still...interesting. I think I like the cards that affect how they attack the most, like the Worgen Martyr. Can only attack what's in the same column? Potentially terrible, but so very different and refreshing. Or the Y'shaarj Preserver, very strong, yet can only attack minions UNLESS bleeding, in which case it can only attack heroes...haha, that describes this class in a nutshell. Reliant on combos for variety, but so different that it would completely reshape the meta. Especially like Varian, who is Juraxxus, but...kinda better, actually. If I had to make a complaint, it would be how Bleed works. Flow, I got. I understand how that works. Bleed...kinda hazy with me, as it seems like it should last longer than it does from the descriptions...bit unclear.
Damn...now I want more classes to play as. Monk, death knight, or...blademaster. BLIZZARD! MAKE THIS A THING!!!
Haha, this is an interesting set. The bleed and flow mechanics adds new levels of thinking that make my mind boggle, frankly. Very hard to use, I think, because of how much it relies on combos, but still...interesting. I think I like the cards that affect how they attack the most, like the Worgen Martyr. Can only attack what's in the same column? Potentially terrible, but so very different and refreshing. Or the Y'shaarj Preserver, very strong, yet can only attack minions UNLESS bleeding, in which case it can only attack heroes...haha, that describes this class in a nutshell. Reliant on combos for variety, but so different that it would completely reshape the meta. Especially like Varian, who is Juraxxus, but...kinda better, actually. If I had to make a complaint, it would be how Bleed works. Flow, I got. I understand how that works. Bleed...kinda hazy with me, as it seems like it should last longer than it does from the descriptions...bit unclear.
Damn...now I want more classes to play as. Monk, death knight, or...blademaster. BLIZZARD! MAKE THIS A THING!!!
Yes, the class is very combo-reliant like the Rogue. However, he can also dish out the damage needed to kill minions and the hero like the Warrior. He can also protect himself as well as the Druid can with powerful minions that can be very threatening. But with great sacrifice, comes great rewards like the Warlock. :)
Coldlight Oracles, Loot Hoarders, especially the Acolyte of Pain, Amani Berserker, Enraging Worgen, and so forth would be great additions to this class.
Yeah, I also really like the Y'Shaarj Preserver too, it's a card that switches roles when you want it to. It's very unique in that respect. Well, Varian isn't really all that much better. First off, if you kill Varian first, then the Blademaster won't be saved by him. Secondly, it doesn't happen right away like Lord Jaraxxus does. Thirdly, Varian takes the HP value he had when his ability activated. So if Varian had 1 HP when his effect took place. Your hero will be replaced with 1 HP Varian Wrynn.
Bleeding is basically 1 damage that occurs later. If it's silenced, then the character will not take that later damage. See the
that says it's "Permanently Bleeding." This means at the end of each of your opponent's turn, it will take 1 additional damage. So when it comes your turn after you've played it and your opponent didn't do anything to it, it becomes a 5/7. 4 damage from its "At the end of each turn" effect and the 1 damage from the Bleeding status.
Yes, Bleeding is kinda confusing at first. However, think of it like the Frozen status, but it only deals damage and is like a temporary debuff. When it's applied to a character, it loses 1 Health and then loses another point at the end of the enemies' turn. So kinda like if Rexxar's Hero Power could be directed to anything except that 1 damage happens later.
I think I heard somewhere that both deathknight and monk have been confirmed for a future release with Hearthstone...at some point. I really hope we get blade master, because it is such a unique set. Granted, I've been out of the WoW game for so long I don't know a fair bit of these cards, but still...
I think I heard somewhere that both deathknight and monk have been confirmed for a future release with Hearthstone...at some point. I really hope we get blade master, because it is such a unique set. Granted, I've been out of the WoW game for so long I don't know a fair bit of these cards, but still...
Well, it's only "planning," so maybe we'll see the addition of a new class to spice things up in a year or two. It will most definitely be the Death Knight, since it's the first new class WoW introduced. I don't see the Monk being added for a long time, possibly 3 or 4 years.
I'm flattered you think my Blademaster is good enough for the game, but I'm more excited to see if Blizzard can come up with some other unique 12th class no one has really thought about. A lot of my Blademaster non-legendary cards aren't actually legit enemies or NPCs in WoW, but they do reference actual areas in the game. They derive from the recent Mists of Pandaria expansion.
I was pretty confused by the bleed mechanic at first but I think I understand it now, but to clarify:
If I apply bleed to a monster on my turn, it takes 1 damage at the end of my turn and 1 damage at the end of the opponent's turn, then the effect ends? Alternatively if one of my cards applies a bleed to opponent's monster on their turn it will bleed 1 damage at the end of their turn and then be gone, or stay until the end of my turn to do another damage as well?
EDIT: Nevermind, I thought there was a minion that applied bleed to enemies it damaged. It looks like bleeds can only be applied on your turn and never on opponent's turn. Looks neat!
I was pretty confused by the bleed mechanic at first but I think I understand it now, but to clarify:
If I apply bleed to a monster on my turn, it takes 1 damage at the end of my turn and 1 damage at the end of the opponent's turn, then the effect ends? Alternatively if one of my cards applies a bleed to opponent's monster on their turn it will bleed 1 damage at the end of their turn and then be gone, or stay until the end of my turn to do another damage as well?
EDIT: Nevermind, I thought there was a minion that applied bleed to enemies it damaged. It looks like bleeds can only be applied on your turn and never on opponent's turn. Looks neat!
Bleed is an immediate effect and will deal 1 damage when applied always. So say if I were to "Hero Power - Critical Strike" to my minion, it will deal 1 damage to it immediately. And then I use
it will deal 1 damage to it again because Bleeding's initial effect is to deal 1 damage. At the end of my opponent's turn, it will deal 1 damage again (but never 2 or more because Bleeding's secondary effect doesn't stack) and removes the Bleeding debuff. So if the opponent's minion is Bleeding and it only has one HP left, they have time to sack their minions into yours.
Also, to answer your question about what happens if Bleeding were to be applied on the opponent's turn. Just like the Frozen status, say if the opposing Boulderfist Ogre were to attack into a Water Elemental, it would get Frozen. In a Bleeding case, the minion would get dealt 1 additional damage, and the Bleeding effect will go away and deal 1 damage again for the Boulderfist Ogre after your turn ends.
I have thought about giving one of the minions this effect: "Bleed any character damaged by this minion." but wasn't sure if it is balanced ha, ha.
Flow will not use Mana Crystals. However, getting to use the Flow effects requires that you already have a certain amount of Mana Crystals in your pool and the Required Used/Empty Mana Crystals necessary to activate it. As I have mentioned to another person:
Meditation is an Expert set card, while Arcane Intellect is a Basic set. Meditation should be compared to the Druid's Nourish card instead though. It's basically like a mixture of Arcane Intellect and Nourish which is why it's a Rare like Nourish.
Anyway, I'm assuming you're confused about how "Flow" works correct? Meditation says "Draw 2 cards. Flow (2+): Draw 3 instead." So to get the Flow effect, you have to have at least 5 Mana Crystals in your pool.
For example, if you're on Turn 5, you cannot play an Amani Berserker before Meditation. Otherwise, you will not get the Flow effect because you will no longer have two Available Mana Crystals after you use Meditation. However, if you use Meditation first then you will get the Flow effect to Draw 3 cards. Afterwards, you can play Amani Berserker because Meditation only costs 3.
Think of Flow as a different interpretation of the Combo mechanic.
Now to address some of the issues for the cards you mentioned, Balckovic. Lol.
Concentration is basically a 4 mana Arcane Intellect with a Circle of Healing built-in. The problem being that it's a Flow (-3). To have the Flow effect, you must at least be on Turn 4 or later, and you have to use a card(s) that costs (3) or more before using it to get the Flow effect. The Flow dictates that you must have used 3+ Mana Crystals already before using Concentration. Notice how it's kinda similar to Rogue's Combo?
Breath of Poison is actually kinda of difficult to pull off. It also forces you to use the Hero Power which you may have wanted to use on something else. A good use for it is combining it with Bladestorm or Decapitate, which is also 4+ mana, which uses two cards to get rid of one.
Wind Walk is not actually a Warrior-type of ability. It's an ability that literally only the Blademaster can use in Warcraft. I think. Basically the card works exactly like the actual Wind Walk ability where you Stealth yourself. Afterwards, he deals bonus damage to an opponent when you attack and get out of Stealth.
Deep Cut is actually really good. Don't underestimate it. You can also use it towards your hero too, to activate Hero-related Bleed effects like
for 8 damage!!!
Seiza, the difference between Innervate and Seiza is that Seiza doesn't give you additional Mana Crystals, so you can't summon say a Boulderfist Ogre on Turn 4 like Druid can. Instead it just refills what you've already used. Therefore, it's a Combo-card that's used to either summon more low-cost minions or cast more low-cost spells in one turn.
Counteroffensive, I actually didn't think about that funny enough. Wow, it's really good lol. Although, it really makes your opponent think about whether to get rid of your minions or not. xD
Calm Blademaster, I like to think of him as +1 Attack Amani Berserker.
Worgen Martyr, this minion is a very interesting one at best. It's pretty beefy for its cost, but its meant to give you some good tempo and board presence. In a 2v1 situation, it can actually attack whatever minion was played in front of it first. Of course, it's a very terrible card to use if you're winning and have a large board, because it can't attack anything unless you place it in the middle.
Spiritual Burst, I did have it at "Flow (3+): 3 damage instead." originally, but Explosive Shot kept popping into my head. You would also need to be on Turn 6+ to use the flow effect, so I thought it was good, since it's kinda like a cheaper, but smaller Flame Strike that needs to be used first before any other cards. But yes maybe I'll change it to your suggestion.
Meditation, it's Arcane Intellect/Nourish in one. However, like I've mentioned in my Flow explanation. You must be on Turn 5+ to get the 3 card draw effect. It's undervalued if you use it on Turn 3 or 4.
Steadfast Resolve, very RNG-based card, which can be very good or bad. It doesn't have to be put in every deck. However, it can be potentially devastating when you combine a Charge minion with this card and then Doppelganger. It's also not very bad if the RNG favors your hero, since you can attack and be Immune. You can even combine Harakiri with this card for great effect! Which is why it can be supremely good.
Ox Gate Guardian, I might nerf stats to either 0/8 or 1/7 or 1/6. Personally I think 1/6 is too low. Also, it was originally 0/8, but I figured it doesn't give your opponent much reason to attack it, but I think it was balanced like that maybe?
Krasarang Beastmaster, it's high health so you can combine with Spiritual Flow, Concentration, and Kun-Lai Summit Spiriutalist combos. Similar to say Injured Blademaster + Circle of Healing priest combo. However, costs 6+ mana to do. The Blademaster minions tend to be high health so they can survive Bleeding more easily would be my reasoning.
Ancient Defender, kind of. I like to think of it as a really strong Shieldbearer. Of course, if you silence it, it loses its taunt, but it becomes a 2/11 ready to kick butt lol. Although, if it doesn't get silenced, it still kills itself somewhat quickly.
Harakiri is meant to be a fun card and very good when combo'd with Steadfast Resolve if the RNG goes in favor of your hero. It's true value comes as a finisher to deal its 9 damage for 6 mana to the enemy hero (if RNG favors you that is/clear board).
Doppelganger, yes me too. :D
Y'Shaarj Preserver, 3/9 maybe? :D
Hanzo Blade, I don't know about that. While it does affect your minions as well, it can be a potentially strong finisher when you combine two Unsheathe or two Steadfast Resolve. 19 damage or 17 damage for 10 mana plz. Don't make me add two Deep Cuts as well lol. 23 damage! xD 5 card-combo though.
Rehgar Earthfury, is actually a Shaman that was originally a Gladiator (which is basically what Blademasters are) that's why he has the Freeze effect. He was also a part of the same group that Hyku Steeledge, the Blademaster Hero for this class, was in.
Yeah, I think I might remove the Flow effect. It does seem OP. I might move it to a different card instead maybe.
Varian Wrynn basically forces your opponent to focus on a 4/12. So yeah, I feel it's pretty good IMO.
I made this for fun! I'm 100% sure this whole class is impossible. Although, it would be really cool if some of these ideas were made into reality. If I were to describe this class, it would be like a mixture of Warrior, Druid, Rogue, somewhat Warlock, and what the Monk would probably be like. Anyway, enjoy reading my Blademaster class!
Bleeding: Similar to the Frozen status, it only lasts until the end of the opposing player's turn. Bleeding will ALWAYS deal 1 damage when applied. At the end of the opposing player's turn, it will deal 1 damage again, unless silenced. Bleeding cannot be stacked, so if Bleeding were to be applied twice to the same card, it will not deal 2 damage at the end of the turn. However, it will still deal the initial 1 damage.
Flow Mechanic:
The Blademaster class uses the Flow mechanic, which involves the proper managing of your Mana Crystal usage. The order in which you use your cards in is important. For example, if a card says the following:
Flow (-1): You must have at least (1) Empty/Used Mana Crystal after using the card to get the additional Effect.
Flow (1+): You must have at most (1) Available/Unused Mana Crystal after using the card to get the additional Effect.
Basic Set:
Expert Set:
Legendaries:
Naxxramas Set:
Credits to all the Artists whom I've taken the pics used for the cards from. Thank you very much! Cards created using http://achievementgen.com/hearthstone/
Here's the imgur Album if need be: http://imgur.com/a/ZSJLZ
Haha, this is an interesting set. The bleed and flow mechanics adds new levels of thinking that make my mind boggle, frankly. Very hard to use, I think, because of how much it relies on combos, but still...interesting. I think I like the cards that affect how they attack the most, like the Worgen Martyr. Can only attack what's in the same column? Potentially terrible, but so very different and refreshing. Or the Y'shaarj Preserver, very strong, yet can only attack minions UNLESS bleeding, in which case it can only attack heroes...haha, that describes this class in a nutshell. Reliant on combos for variety, but so different that it would completely reshape the meta. Especially like Varian, who is Juraxxus, but...kinda better, actually. If I had to make a complaint, it would be how Bleed works. Flow, I got. I understand how that works. Bleed...kinda hazy with me, as it seems like it should last longer than it does from the descriptions...bit unclear.
Damn...now I want more classes to play as. Monk, death knight, or...blademaster. BLIZZARD! MAKE THIS A THING!!!
Yes, the class is very combo-reliant like the Rogue. However, he can also dish out the damage needed to kill minions and the hero like the Warrior. He can also protect himself as well as the Druid can with powerful minions that can be very threatening. But with great sacrifice, comes great rewards like the Warlock. :)
Coldlight Oracles, Loot Hoarders, especially the Acolyte of Pain, Amani Berserker, Enraging Worgen, and so forth would be great additions to this class.
Yeah, I also really like the Y'Shaarj Preserver too, it's a card that switches roles when you want it to. It's very unique in that respect. Well, Varian isn't really all that much better. First off, if you kill Varian first, then the Blademaster won't be saved by him. Secondly, it doesn't happen right away like Lord Jaraxxus does. Thirdly, Varian takes the HP value he had when his ability activated. So if Varian had 1 HP when his effect took place. Your hero will be replaced with 1 HP Varian Wrynn.
Bleeding is basically 1 damage that occurs later. If it's silenced, then the character will not take that later damage. See the
that says it's "Permanently Bleeding." This means at the end of each of your opponent's turn, it will take 1 additional damage. So when it comes your turn after you've played it and your opponent didn't do anything to it, it becomes a 5/7. 4 damage from its "At the end of each turn" effect and the 1 damage from the Bleeding status.
Yes, Bleeding is kinda confusing at first. However, think of it like the Frozen status, but it only deals damage and is like a temporary debuff. When it's applied to a character, it loses 1 Health and then loses another point at the end of the enemies' turn. So kinda like if Rexxar's Hero Power could be directed to anything except that 1 damage happens later.
I think I heard somewhere that both deathknight and monk have been confirmed for a future release with Hearthstone...at some point. I really hope we get blade master, because it is such a unique set. Granted, I've been out of the WoW game for so long I don't know a fair bit of these cards, but still...
Well, it's only "planning," so maybe we'll see the addition of a new class to spice things up in a year or two. It will most definitely be the Death Knight, since it's the first new class WoW introduced. I don't see the Monk being added for a long time, possibly 3 or 4 years.
I'm flattered you think my Blademaster is good enough for the game, but I'm more excited to see if Blizzard can come up with some other unique 12th class no one has really thought about. A lot of my Blademaster non-legendary cards aren't actually legit enemies or NPCs in WoW, but they do reference actual areas in the game. They derive from the recent Mists of Pandaria expansion.
I was pretty confused by the bleed mechanic at first but I think I understand it now, but to clarify:
If I apply bleed to a monster on my turn, it takes 1 damage at the end of my turn and 1 damage at the end of the opponent's turn, then the effect ends? Alternatively if one of my cards applies a bleed to opponent's monster on their turn it will bleed 1 damage at the end of their turn and then be gone, or stay until the end of my turn to do another damage as well?
EDIT: Nevermind, I thought there was a minion that applied bleed to enemies it damaged. It looks like bleeds can only be applied on your turn and never on opponent's turn. Looks neat!
Bleed is an immediate effect and will deal 1 damage when applied always. So say if I were to "Hero Power - Critical Strike" to my minion, it will deal 1 damage to it immediately. And then I use
it will deal 1 damage to it again because Bleeding's initial effect is to deal 1 damage. At the end of my opponent's turn, it will deal 1 damage again (but never 2 or more because Bleeding's secondary effect doesn't stack) and removes the Bleeding debuff. So if the opponent's minion is Bleeding and it only has one HP left, they have time to sack their minions into yours.
Also, to answer your question about what happens if Bleeding were to be applied on the opponent's turn. Just like the Frozen status, say if the opposing Boulderfist Ogre were to attack into a Water Elemental, it would get Frozen. In a Bleeding case, the minion would get dealt 1 additional damage, and the Bleeding effect will go away and deal 1 damage again for the Boulderfist Ogre after your turn ends.
I have thought about giving one of the minions this effect: "Bleed any character damaged by this minion." but wasn't sure if it is balanced ha, ha.
Flow will not use Mana Crystals. However, getting to use the Flow effects requires that you already have a certain amount of Mana Crystals in your pool and the Required Used/Empty Mana Crystals necessary to activate it. As I have mentioned to another person:
Now to address some of the issues for the cards you mentioned, Balckovic. Lol.
Concentration is basically a 4 mana Arcane Intellect with a Circle of Healing built-in. The problem being that it's a Flow (-3). To have the Flow effect, you must at least be on Turn 4 or later, and you have to use a card(s) that costs (3) or more before using it to get the Flow effect. The Flow dictates that you must have used 3+ Mana Crystals already before using Concentration. Notice how it's kinda similar to Rogue's Combo?
Breath of Poison is actually kinda of difficult to pull off. It also forces you to use the Hero Power which you may have wanted to use on something else. A good use for it is combining it with Bladestorm or Decapitate, which is also 4+ mana, which uses two cards to get rid of one.
Guard Break, probably might nerf Taunt damage to 4 instead maybe.
Wind Walk is not actually a Warrior-type of ability. It's an ability that literally only the Blademaster can use in Warcraft. I think. Basically the card works exactly like the actual Wind Walk ability where you Stealth yourself. Afterwards, he deals bonus damage to an opponent when you attack and get out of Stealth.
Deep Cut is actually really good. Don't underestimate it. You can also use it towards your hero too, to activate Hero-related Bleed effects like
for 8 damage!!!
Seiza, the difference between Innervate and Seiza is that Seiza doesn't give you additional Mana Crystals, so you can't summon say a Boulderfist Ogre on Turn 4 like Druid can. Instead it just refills what you've already used. Therefore, it's a Combo-card that's used to either summon more low-cost minions or cast more low-cost spells in one turn.
Counteroffensive, I actually didn't think about that funny enough. Wow, it's really good lol. Although, it really makes your opponent think about whether to get rid of your minions or not. xD
Calm Blademaster, I like to think of him as +1 Attack Amani Berserker.
Worgen Martyr, this minion is a very interesting one at best. It's pretty beefy for its cost, but its meant to give you some good tempo and board presence. In a 2v1 situation, it can actually attack whatever minion was played in front of it first. Of course, it's a very terrible card to use if you're winning and have a large board, because it can't attack anything unless you place it in the middle.
Spiritual Burst, I did have it at "Flow (3+): 3 damage instead." originally, but Explosive Shot kept popping into my head. You would also need to be on Turn 6+ to use the flow effect, so I thought it was good, since it's kinda like a cheaper, but smaller Flame Strike that needs to be used first before any other cards. But yes maybe I'll change it to your suggestion.
Meditation, it's Arcane Intellect/Nourish in one. However, like I've mentioned in my Flow explanation. You must be on Turn 5+ to get the 3 card draw effect. It's undervalued if you use it on Turn 3 or 4.
Steadfast Resolve, very RNG-based card, which can be very good or bad. It doesn't have to be put in every deck. However, it can be potentially devastating when you combine a Charge minion with this card and then Doppelganger. It's also not very bad if the RNG favors your hero, since you can attack and be Immune. You can even combine Harakiri with this card for great effect! Which is why it can be supremely good.
Ox Gate Guardian, I might nerf stats to either 0/8 or 1/7 or 1/6. Personally I think 1/6 is too low. Also, it was originally 0/8, but I figured it doesn't give your opponent much reason to attack it, but I think it was balanced like that maybe?
Krasarang Beastmaster, it's high health so you can combine with Spiritual Flow, Concentration, and Kun-Lai Summit Spiriutalist combos. Similar to say Injured Blademaster + Circle of Healing priest combo. However, costs 6+ mana to do. The Blademaster minions tend to be high health so they can survive Bleeding more easily would be my reasoning.
Ancient Defender, kind of. I like to think of it as a really strong Shieldbearer. Of course, if you silence it, it loses its taunt, but it becomes a 2/11 ready to kick butt lol. Although, if it doesn't get silenced, it still kills itself somewhat quickly.
Harakiri is meant to be a fun card and very good when combo'd with Steadfast Resolve if the RNG goes in favor of your hero. It's true value comes as a finisher to deal its 9 damage for 6 mana to the enemy hero (if RNG favors you that is/clear board).
Doppelganger, yes me too. :D
Y'Shaarj Preserver, 3/9 maybe? :D
Hanzo Blade, I don't know about that. While it does affect your minions as well, it can be a potentially strong finisher when you combine two Unsheathe or two Steadfast Resolve. 19 damage or 17 damage for 10 mana plz. Don't make me add two Deep Cuts as well lol. 23 damage! xD 5 card-combo though.
Rehgar Earthfury, is actually a Shaman that was originally a Gladiator (which is basically what Blademasters are) that's why he has the Freeze effect. He was also a part of the same group that Hyku Steeledge, the Blademaster Hero for this class, was in.
Yeah, I think I might remove the Flow effect. It does seem OP. I might move it to a different card instead maybe.
Varian Wrynn basically forces your opponent to focus on a 4/12. So yeah, I feel it's pretty good IMO.
You forgot about Venturing Champion btw. XD
It was a problem on my end. I changed the image-hosting service I was using. It should be OK now. Sorry for the trouble.