I think I just found the most broken treasure you can get in mercenaries.
It's for Tirion, I got it after an elite battle. It's default speed is 1. Basically gives Tirion Taunt and immune, but opponents can (and will) attack right into him. There is no cooldown for it. At first I had my doubts, maybe it removes Tirion from the play until the end of the battle? maybe it is 1 use only? NOPE! This thing is absolutely bonkers, after returning to the bench, you can play him immediately again, and basically just spam this ability until you win.
Also, now I wonder, anyone else knows another things/combos like this? I think I can legit go for this treasure and try to (most likely win unless stuck at turn limiter) beat heroic blackrock.
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
Nah, doesn't cheese wins against some stuff - most notably anything faster than 1 speed is guaranteed loss, and anything at 1 speed is a 50/50. The hardest two PvE bosses (Rag and Geddon) both usually have a 0-speed fire stomp on turn 2.
Also against anything that doesn't attack, mutanus survives but you deal 0 dam/turn after the others die. Also an issue with this Tirion treasure - though bubble hearth is nuts level.
There's also the krush/mukla to the death+immune, which works if a) Krush survives until end of second turn, b) Mukla survives to cast the immune, and 3) there isn't too much enemy health. Doesn't work against Drakkisath after he's got some adds spawned, for example, since the attacks stop before the boss dies.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
How long ago did you try this? Because I've tried this since expansion and the combo doesn't work; Mutanus still takes 1 damage regardless.
edit: in fact JUST tested it. Mutanus takes 1 damage with the treasure regardless.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
almost all of them lol :D managed to beat every single heroic except blackrock, which I dont think I beat any of them. well I didnt give them so much thought, just give them a 1 or 2 tries with Antony/Baron/Ragnaros + Vol'Jin/Seline/Tamsin and I got rekt hahah :D they seemed to not to beaten easily, so I just kinda gave up and focused on max ing all my mercs.
Thank you for your short guidence tho, I will try them.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
almost all of them lol :D managed to beat every single heroic except blackrock, which I dont think I beat any of them. well I didnt give them so much thought, just give them a 1 or 2 tries with Antony/Baron/Ragnaros + Vol'Jin/Seline/Tamsin and I got rekt hahah :D they seemed to not to beaten easily, so I just kinda gave up and focused on max ing all my mercs.
Thank you for your short guidence tho, I will try them.
IMO if you can handle the winterspring trash, you can handle BRM. That WS trash is overtuned. Anyway. I'd start with Emp and Garr - both bosses a nature comp can just nuke the boss and ignore the adds. Garr might have some issues if you get a nature's bite passive, though it's ridiculously powerful so you're probably fine (proccing Malf's weapon is ridiculous. On top of the damage, another passive 18HP per char per turn). Not done Garr since they added that passive.
Remember that Guff can taunt and buff self. That's sometimes crucial against the double dog trash, where Malf's healing is neutered.
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
How long ago did you try this? Because I've tried this since expansion and the combo doesn't work; Mutanus still takes 1 damage regardless.
edit: in fact JUST tested it. Mutanus takes 1 damage with the treasure regardless.
It was a long long time ago...
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I think I just found the most broken treasure you can get in mercenaries.
It's for Tirion, I got it after an elite battle. It's default speed is 1. Basically gives Tirion Taunt and immune, but opponents can (and will) attack right into him. There is no cooldown for it.
At first I had my doubts, maybe it removes Tirion from the play until the end of the battle? maybe it is 1 use only? NOPE! This thing is absolutely bonkers, after returning to the bench, you can play him immediately again, and basically just spam this ability until you win.
Also, now I wonder, anyone else knows another things/combos like this? I think I can legit go for this treasure and try to (most likely win unless stuck at turn limiter) beat heroic blackrock.
Mutanus can discover a treasure that sets its health to 4, but only takes 1 dmg at a time. Then Scaly Taunt makes him also immune (+ taunt). Can be used to cheese a win vs any comp
.
Nah, doesn't cheese wins against some stuff - most notably anything faster than 1 speed is guaranteed loss, and anything at 1 speed is a 50/50. The hardest two PvE bosses (Rag and Geddon) both usually have a 0-speed fire stomp on turn 2.
Also against anything that doesn't attack, mutanus survives but you deal 0 dam/turn after the others die. Also an issue with this Tirion treasure - though bubble hearth is nuts level.
There's also the krush/mukla to the death+immune, which works if a) Krush survives until end of second turn, b) Mukla survives to cast the immune, and 3) there isn't too much enemy health. Doesn't work against Drakkisath after he's got some adds spawned, for example, since the attacks stop before the boss dies.
OP, which BRM stuff are you having issues with? I found the bosses before Geddon to be pretty easy - Garr in particular is a cakewalk - then Geddon and Rag are requiring good treasures (particularly as hunting party has been bugged for ages) - did Rag with the OP nature's bite treasure. Of the later ones, a nature comp ploughs through all but Drakkisath and Nef. Drakkisath requires Diablo for after the boss himself dies, and Nef, whilst the easiest of the Rag/Geddon/Drak/Nef bosses, is made significantly easier with Diablo. Fire stomp is hilarious for that phase 1.
As for BRM trash, it's easier than winterspring. Malf/Guff/Bru is fine against all the BRM trash. Malf is mainly there for the OP equip that heals.
How long ago did you try this? Because I've tried this since expansion and the combo doesn't work; Mutanus still takes 1 damage regardless.
edit: in fact JUST tested it. Mutanus takes 1 damage with the treasure regardless.
almost all of them lol :D managed to beat every single heroic except blackrock, which I dont think I beat any of them. well I didnt give them so much thought, just give them a 1 or 2 tries with Antony/Baron/Ragnaros + Vol'Jin/Seline/Tamsin and I got rekt hahah :D they seemed to not to beaten easily, so I just kinda gave up and focused on max ing all my mercs.
Thank you for your short guidence tho, I will try them.
IMO if you can handle the winterspring trash, you can handle BRM. That WS trash is overtuned. Anyway. I'd start with Emp and Garr - both bosses a nature comp can just nuke the boss and ignore the adds. Garr might have some issues if you get a nature's bite passive, though it's ridiculously powerful so you're probably fine (proccing Malf's weapon is ridiculous. On top of the damage, another passive 18HP per char per turn). Not done Garr since they added that passive.
Remember that Guff can taunt and buff self. That's sometimes crucial against the double dog trash, where Malf's healing is neutered.
It was a long long time ago...