I'm browsing some Big Spell Mage builds on HSReplay, and the most successful builds don't run Spiteful Summoner. The highest winrate build runs random cards like Ghastly Conjurer and Stoneskin Basilisk, but no Spiteful Summoner. Anyone have any idea why?
I can only fathom a guess but it has to be because Ghastly Conjurer is a solid defensive minion and Stoneskin Basilisk is a really solid minion that essentially serves the purpose of cheap removal. It's baffling but if people are churning out good results there must be some merit.
As far as not including Spiteful Summoner goes, it could just be down to bad RNG. As good as a tempo card as it may be you don't want your swing turn decided predominantly by luck. Also do keep in mind that big Spell Mage also runs Ice Blocks so that affects its consistency somewhat.
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I've been running this for 2 days. I am 31-11 with it today between ranks 15-9. Originally I was running two Spiteful summoners, but I feel like I always pull my Polymorph and get a 4 cost minion. Still not bad and of course I remember those sticking out more than the Pyroblast that turns in Deathwing, Dragonlord. Either way I cut it down to one. Actually replace that and an Acolyte of Pain with 2 Coldlight Oracles because the only 2 matchups I'm having any difficulty with are Guldan DemonLocks and Exodia Mage. I hold onto those time it right and have now won 5 of the last 6 matchups buy burning critical cards or using them once we approach fatigue. But as said above I believe the inconsistency is the only reason, it seems to work much better in hunter with Call of the Wild or the Priests running Mind Control and Free From Amber
A lot of the "high win rate" decks specifically target a certain archetype and focus only on beating it. At Legend, you often run into certain levels where one archetype is highly prevalent; so you switch to a deck to target it.
Generally, Big Spell Mage can very effectively target Aggro decks so some of the builds you see are doing that, at the expense of bad control matchups.
You can do that or try to run version that gives you less super favored matchups but more toss-ups.
2x Spiteful gives you a better chance against Control, and some Tempo, decks but generally doesn't help against Aggro.
Currently, I like the 2x Spiteful because absolute worst case is still 6/8 of stats over two minions, which is decent for your gameplan.
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I'm browsing some Big Spell Mage builds on HSReplay, and the most successful builds don't run Spiteful Summoner. The highest winrate build runs random cards like Ghastly Conjurer and Stoneskin Basilisk, but no Spiteful Summoner. Anyone have any idea why?
because it's inconsistent. You'll mostly hit 4-7 mana minions, which isn't really all that great anymore. A lot of shitty minions in that slot.
Spiteful Summoner is better when you can guarantee 8-10 mana minions.
I tried having fun once. It was awful.
I can only fathom a guess but it has to be because Ghastly Conjurer is a solid defensive minion and Stoneskin Basilisk is a really solid minion that essentially serves the purpose of cheap removal. It's baffling but if people are churning out good results there must be some merit.
As far as not including Spiteful Summoner goes, it could just be down to bad RNG. As good as a tempo card as it may be you don't want your swing turn decided predominantly by luck. Also do keep in mind that big Spell Mage also runs Ice Blocks so that affects its consistency somewhat.
I've been running this for 2 days. I am 31-11 with it today between ranks 15-9. Originally I was running two Spiteful summoners, but I feel like I always pull my Polymorph and get a 4 cost minion. Still not bad and of course I remember those sticking out more than the Pyroblast that turns in Deathwing, Dragonlord. Either way I cut it down to one. Actually replace that and an Acolyte of Pain with 2 Coldlight Oracles because the only 2 matchups I'm having any difficulty with are Guldan DemonLocks and Exodia Mage. I hold onto those time it right and have now won 5 of the last 6 matchups buy burning critical cards or using them once we approach fatigue. But as said above I believe the inconsistency is the only reason, it seems to work much better in hunter with Call of the Wild or the Priests running Mind Control and Free From Amber
A lot of the "high win rate" decks specifically target a certain archetype and focus only on beating it. At Legend, you often run into certain levels where one archetype is highly prevalent; so you switch to a deck to target it.
Generally, Big Spell Mage can very effectively target Aggro decks so some of the builds you see are doing that, at the expense of bad control matchups.
You can do that or try to run version that gives you less super favored matchups but more toss-ups.
2x Spiteful gives you a better chance against Control, and some Tempo, decks but generally doesn't help against Aggro.
Currently, I like the 2x Spiteful because absolute worst case is still 6/8 of stats over two minions, which is decent for your gameplan.