So i'm planing on building two mage decks that use allot of secret in both of them they are going to be a secret deck and the other is going to a mill deck was wondering which secret should i craft first that go well in any deck, and by dust crafting cost?
Double counterspell is pretty much a must because of all the flares. Running one copy of duplicate is always good. The last 2-3 secrets depends on what youre trying to do. Mirror entity is great for tempo, and sometimes gives you legendaries for just 3 mana, and often free. Ice block has great synergy with ethereal arcanist, because the opponent cant trigger it right away. If theres no flare, theyre forced to kill the arcanist, and if you have duplicate out as well, thats when things get really fun. But that combo is hard to pull off, and again, theres a lot of hunters to stop you. Spellbender is also defendable since ppl might test for counterspell with coin or some other useless spell and think theyre safe, only to have a spellbender token take a hex or eviscerate.
Overall, all the mage secrets have their place, except vaporize. Its too easy to play around in constructed with all the deathrattle tokens everyone has. My recommendation is to build a secret mage deck with double counterspell, double mirror entity, and one duplicate. You can go double duplicate if you really want to as long as you include two kirin tor mages on top of mad scientists.
So i'm planing on building two mage decks that use allot of secret in both of them they are going to be a secret deck and the other is going to a mill deck was wondering which secret should i craft first that go well in any deck, and by dust crafting cost?
Double counterspell is pretty much a must because of all the flares. Running one copy of duplicate is always good. The last 2-3 secrets depends on what youre trying to do. Mirror entity is great for tempo, and sometimes gives you legendaries for just 3 mana, and often free. Ice block has great synergy with ethereal arcanist, because the opponent cant trigger it right away. If theres no flare, theyre forced to kill the arcanist, and if you have duplicate out as well, thats when things get really fun. But that combo is hard to pull off, and again, theres a lot of hunters to stop you. Spellbender is also defendable since ppl might test for counterspell with coin or some other useless spell and think theyre safe, only to have a spellbender token take a hex or eviscerate.
Overall, all the mage secrets have their place, except vaporize. Its too easy to play around in constructed with all the deathrattle tokens everyone has. My recommendation is to build a secret mage deck with double counterspell, double mirror entity, and one duplicate. You can go double duplicate if you really want to as long as you include two kirin tor mages on top of mad scientists.
ok thanks that helps alot