Today i opened ungoro packs, innkeeper was trying to sync, it timed out. Next time i opened innkeeper and hs it's not even trying to sync as the number of owned cards that is saved on the computer is the same. I wonder if I dust a card and then craft one during the time when innkeeper is off, would it recognise the change? I think innkeeper needs to check if the last syncing was succesful. Logs from me https://www.dropbox.com/s/ciif2l79bzafb8f/innkeeper.log?dl=0
if you go to the folder innkeeper is installed, you can delete innkeeper.data, and relaunch innkeeper, it will think your collection changed and re-sync. we are getting hit with thousands of syncs so some are failing atm, but at least 70% are going through atm
Worked like a charm, however it would be nice addition to have coded check if the last sync was succesful and if not try sync again. Simple flag for it would do ;P
Today i opened ungoro packs, innkeeper was trying to sync, it timed out. Next time i opened innkeeper and hs it's not even trying to sync as the number of owned cards that is saved on the computer is the same. I wonder if I dust a card and then craft one during the time when innkeeper is off, would it recognise the change? I think innkeeper needs to check if the last syncing was succesful. Logs from me https://www.dropbox.com/s/ciif2l79bzafb8f/innkeeper.log?dl=0
if you go to the folder innkeeper is installed, you can delete innkeeper.data, and relaunch innkeeper, it will think your collection changed and re-sync. we are getting hit with thousands of syncs so some are failing atm, but at least 70% are going through atm
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Worked like a charm, however it would be nice addition to have coded check if the last sync was succesful and if not try sync again. Simple flag for it would do ;P
We use to have this, but on a fail, if it kept trying, it would slam the server even worse
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