iv been useing the innkeeper alpha for a little bit now and I think the innkeeper can be the addition for hearthstone with the features already released to everybody like counting dust and telling me how much i need to make a deck and what cards and how many of that card its great but with the addition of a tracker how can this not be what everybody uses. Things to add which may be new im sure you might already be considering or just haven't got to these yet seeing that its in alpha is add matchups, enemy cards, secrets with overlay, turn timer,mulligan, and returned to hand enemy cards. with those i feel this will be the most used addition to hearthstone.
"Matchups" would need clarification, but if you mean tracking your opponent's hero class, that might be useful with tracking win rates.
Tracking enemy cards would be rather useless. This addition would cause lag as it would require continuous feedback.
Tracking enemy secrets on the other hand, would be useful. How this would be initiated is through integration with hero tracking. If a paladin, mage, or hunter gets matched with you, a little box pops up with all the possible secrets that you click as they appear. The self tracking would take less computing power.
Turn timer will not be a good idea. If you are not on a good connection, this would cause even more lag. As such it would cause the timer to be (even more) inaccurate. In case you were wondering how long the timer is, 70 seconds with the fuse starting at 15 seconds remaining.
I don't know why you would want to track what you send back into your deck at the start of your turn. Most of what that would do is give you grief for the cards that you throw back into your deck. Unless you mean highlighting cards in the overlay that you want to mulligan for, in which case you should already know what you want to mulligan for. This is also complicated by different deck styles. You shouldn't mulligan the same cards for a hunter deck as you would for a druid deck (unless you are going aggro).
Tracking bounced cards isn't needed. You should remember what you send back into their hand, as there isn't many cards that bounce out enemy minions.
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Wants to play Captain Cookie Druid because why not?
Well tracking bounced cards is great when your multi tasking and can't look and for the others you contested with a bad connection or computing power then make it a option for people with good pcs and connection like me to be able to do it. I'm just naming the features that I like on my other program that is specifically a deck tracker.
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iv been useing the innkeeper alpha for a little bit now and I think the innkeeper can be the addition for hearthstone with the features already released to everybody like counting dust and telling me how much i need to make a deck and what cards and how many of that card its great but with the addition of a tracker how can this not be what everybody uses. Things to add which may be new im sure you might already be considering or just haven't got to these yet seeing that its in alpha is add matchups, enemy cards, secrets with overlay, turn timer,mulligan, and returned to hand enemy cards. with those i feel this will be the most used addition to hearthstone.
Just another perspective.
(PosSize>NegSize)
"Matchups" would need clarification, but if you mean tracking your opponent's hero class, that might be useful with tracking win rates.
Tracking enemy cards would be rather useless. This addition would cause lag as it would require continuous feedback.
Tracking enemy secrets on the other hand, would be useful. How this would be initiated is through integration with hero tracking. If a paladin, mage, or hunter gets matched with you, a little box pops up with all the possible secrets that you click as they appear. The self tracking would take less computing power.
Turn timer will not be a good idea. If you are not on a good connection, this would cause even more lag. As such it would cause the timer to be (even more) inaccurate. In case you were wondering how long the timer is, 70 seconds with the fuse starting at 15 seconds remaining.
I don't know why you would want to track what you send back into your deck at the start of your turn. Most of what that would do is give you grief for the cards that you throw back into your deck. Unless you mean highlighting cards in the overlay that you want to mulligan for, in which case you should already know what you want to mulligan for. This is also complicated by different deck styles. You shouldn't mulligan the same cards for a hunter deck as you would for a druid deck (unless you are going aggro).
Tracking bounced cards isn't needed. You should remember what you send back into their hand, as there isn't many cards that bounce out enemy minions.
Wants to play Captain Cookie Druid because why not?
Well tracking bounced cards is great when your multi tasking and can't look and for the others you contested with a bad connection or computing power then make it a option for people with good pcs and connection like me to be able to do it. I'm just naming the features that I like on my other program that is specifically a deck tracker.